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- JFDLC support: UA: Receive Captains also when expending Great Generals for Citadels.
- Decisions: If playing with JFDLC, the General Massa decision will now cost Captains instead of Magistrates.
- Decisions: Massa Decision is now enactable when no Barbarian Units are within your borders (bonus is still increased if there are however).
- Decisions: Change Decisions text to JFD’s formatting.
- UU: Admirals increase the damage dealt by the UU now as well (in addition to Generals as before).
- Misc: Generally updated code.
- Misc: Removed internal support for JFD’s TopPanel thing.
- Art: Fixed map so it’s not clipping in the civ selection menu.
- Events: Disabled Events and added to DMS’ Events mod instead. They can easily be reactivated in the UserSettings file if one wishes to stick with Sukritact’s Events.
If you have any ideas, I'll gladly hear them, but I won't promise I'll take it on - I already have lots of stuff on my plate :D
wouldn't play as thou useful for side add on with france maybe in team play.
"Dio Vi Salvi Regina" is the right name, cause it has been written in italian at the time. In corsican it's "Diu Vi Salvi Regina", but we both use "Dio" or "Diu" to refer to the anthem ;)
Thanks for the feedback - I'll change the names in the upcoming update. I may write you again if I have any more questions regarding the language. Thanks a bunch.
By the way I'm considering changing the name of the UA to "Dio vi Salvi Regina" as that was the Republic's Anthem. What would that be in corsican?
Fyi, "fortezza" is the italian term, but in Corsica it would be "furtezza" or "Citadella" (which is the name of the monument on the picture you use, the Citadella of Corti, the capital of Paoli's Republic), same thing for "buon selvaggio", that would be "bravu salvaticu" ;)
I've played with and against Paoli and your mod is very good. Good to hear that you will change the UU a little bit, it was maybe a bit weak.
If you need any info about Corsica/corsican language for your mod, feel free to ask I'd be glad to help you improving your amazing mod.
Thanks again for you great work !!
There's a update coming soon-ish with a lot of bugfixes, a few changes to the UU and some graphical improvements along with compatibility for more mods (including Events and Decisions).
A corsican player ;)
Cheers and thanks for the mod!
Where should I ask people whether they can do the art for my civ?
Where can I find them?
Regarding the alternative download link, then it's fixed now. Apparently I screwed something up last time updated the description. Hope it works now.
At least, that's what I had in mind ;)
But please elaborate: is the amount of Golden Age points you receive per turn per GG in a city while at war too much? I'm of course very interested in getting the civ to be as balanced as possible.
1) It doesn't have Events and Decisions support yet, but I'm working on it. I've one decision mostly done, but two is kind of standard, so I want to come up with one more before adding it officially.
I also want to add Events, and have a couple of ideas, but nothing coded yet.
2) I'm going to :D I've started working on my next civ, which is hopefully done before the end of this month. You can follow the progress on Civfanatics if you want to.
1. Does this have Events and Decisions support?
2. Why don't you make more mods? This is outstanding!
Piss off ALL the AI