Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2.) How much Iridium do I get from 1 platinum ore ?
Very Nice mod :)
Vanilla Large Reactor: 100MW (3x3x3 cube)
Advanced Reactor: 150MW (1x3x3 Polygon)
Large Vanilla Small Thruster: 100KN (1x2x1 Polygon)
Large Vanilla Large Thruster: 1200KN (3x2x4 Polygon)
Advanced Thruster: 2000KN (1x2x1 Polygon)
PhysicalItems: Ingot/NickelGranulate
Blueprints: NickelGranulateToCobaltIngot prerequisite is looking for Ingot/NickelGranaulate
Notice there is an extra "A" in the Blueprint prerequisite?
but untill then. i dont cear about details.- just function. since most my machines are sorounded by armor of one kind or another i have no use for details on machains.
:) good job and keep up the good work.
Realistic Metalwork and Refining!
Trace materials are cool. It really makes SE more immersive
That would be really cool uber-realism mod.