RimWorld

RimWorld

Ice Blocks
26 Comments
RomainG 15 hours ago 
Regardless great mod @HoeenHero !
RomainG 15 hours ago 
I think this mod could get even better integration if the glacier ice « rock » could give ice blocks as a mined resource ! Also perhaps considering compatibility with Dub’s Bad Hygiene in order to introduce a freezer that you could keep outside and that would give ice blocks once water is poured in it ?
Caramel 19 Jun @ 11:01am 
o7
HoeenHero  [author] 19 Jun @ 9:33am 
On the topic of water freezing into ice, I'll consider making it possible to build ice cutting spots/stations when we have more info. It is however described as being thin ice, perhaps too thin to warrant cutting big blocks of ice usable for construction out of the surface? No idea, too early to tell. Regardless don't expect a decision/update to support that until sometime after odyssey release.

Feel free to let me know if any of ya'll have thoughts.
HoeenHero  [author] 19 Jun @ 9:33am 
An info update given today's odyssey teaser:

It doesn't appear to be possible to build walls from ice in vanilla, just use existing glacier walls like you would in a mountain base (incl. smoothing them). Assuming this is correct, I have no reason to drop support for 1.6 as this mod will add the ability to create blocks of ice and build objects from them (walls, furniture, etc). Even if I'm mistaken, theres always the option of keeping it up for those who want ice buildings on ice sheets/sea ice without the DLC. Perhaps a graphical update would be in order though to more closely match glaciers?
HoeenHero  [author] 11 Jun @ 3:31pm 
@RealLifeHobgoblin I'm aware, but there isn't enough information on how those natural ice walls work yet (can we get ice chunks? can we make ice blocks?). As a result, I've updated this in the interm and will make adjustments as needed when more information is avaliable.
HoeenHero  [author] 11 Jun @ 3:29pm 
Updated to support 1.6, 1.5 should still work. Let me know if any issues arise.
RealLifeHobgoblin 11 Jun @ 3:29pm 
Ice walls are coming to Rimworld Odyssey
mattiass323 7 Jun @ 5:10pm 
the best mod I ever used in my game
Kuji Nekomata 31 Mar @ 4:54am 
I cannot for the life of me figure out why ice walls look terrible when double walling (like it has gasps instead of fully fusing with the doubled part), but I'm still glad this mod exists for my sea ice run.
HoeenHero  [author] 25 Jan @ 9:14pm 
@lorsieab2 looking into it, seemed simple enough but currently the ice cutting spot/table keeps getting destroyed whenever the ice terrain updates (becomes more frozen), which isn't desirable (and would likely be frustrating for players). I make no promises on timing though as I do have quite a few things to do outside of modding.
lorsieab2 24 Jan @ 7:43pm 
Can you add compatibility with Water Freezes?
Thoramyr 7 Aug, 2024 @ 12:12am 
A glacier biome using these blocks as mountain walls would be so cool
HoeenHero  [author] 10 Jun, 2024 @ 8:01am 
@ferny, i can look into adding it as a mod option because I like the idea, but I make no promises as I'm unsure if i can restrict a building from being repaired based on what stuff its made from.
ferny 9 Jun, 2024 @ 11:24pm 
Can you make it so ice structures can't be traditionally repaired? It's the most immersion breaking part
HoeenHero  [author] 4 Jun, 2024 @ 5:20pm 
The bugs mentioned below have been fixed, check the changelog for details.
Legotrekker 4 Jun, 2024 @ 4:53pm 
VE's mending table is part of VFE - Ancients.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2654846754

It is... the only feature of that mod I use I am now realizing as I review this mod page lmao.
HoeenHero  [author] 4 Jun, 2024 @ 9:35am 
On the topic of deterioration, ice block items should already be deteriorating. The problem with making this happen on other ice items is figuring out how to attach the CompProperties so the item melts. Thats added via XML and is not "stuff" specific, so patching it onto clubs for example would make all of them melt not just ice ones. When it comes to ice melting in a pawn's inventory, I'd have to check to see if I can make temperature checks work in that situation.

When it comes to mending with ice, I like the idea and was unaware VE had a mending system related to that, can you link me the mod that adds that so I can review it?
HoeenHero  [author] 4 Jun, 2024 @ 9:35am 
@mikester112 ok, I'll work on fixing that.

@I Got Stimulants I'm not sure why its defaulting to 0%, it worked during testing. I'll look into it. The text string mistake is a holdover from when the mod was intended to depend on Sovergin's simple ice blocks. I ended up updating his mod and adding content instead and renamed it during development. Will be fixed next patch.
mikester112 4 Jun, 2024 @ 8:43am 
I actually also had my install default to melting disabled at 0%.
Legotrekker 4 Jun, 2024 @ 8:42am 
Also: have you considered implementing item deterioration activated by bad temperature conditions? If you did that you could also flag the repair material for Vanilla Expanded's mending as both ice blocks and/or water collected from Dub's Bad Hygiene. I'm pretty sure the standard item deterioration rules can work even on items held by colonists since genepacks deteriorate while in inventories.
Legotrekker 4 Jun, 2024 @ 8:42am 
Just wanted to report that in my install last night I noticed the default settings for ice melt appeared to be both off, and 0% melt rate. I noticed the hover tip for melt rate indicates 100% is the default. Not sure if this has something to do with my large mod list and pretty old install or if it's an issue with the actual default settings of the mod but people are likely to miss it since instead of "Ice Blocks" the name is "Ice Melt" and if they're anything like me they have enough mods they type the name into their mod options search to check for the options. If they miss it they'll be missing out on the significant improvement you made over previous ice block implementations which would suck!
mikester112 4 Jun, 2024 @ 8:21am 
I do have that. It was a misc. mapgen structure so looks like something in that mod is bypassing that.
HoeenHero  [author] 4 Jun, 2024 @ 6:56am 
@mikester112 out of curiosity, is the vanilla expanded framework in your active modlist? Theres a patch that makes use of that mod to prevent that.
mikester112 4 Jun, 2024 @ 5:55am 
I suggest making it so that ice blocks can't show up as things random stuff are made out of. I just started a new game on a temperate biome and the ancient danger walls were made out of ice, melted and a bunch of mechanoid popped out to murder me. Hilarious, but probably not something you want happening often.
Legotrekker 3 Jun, 2024 @ 10:20am 
Badly needed as a base game feature. Thank you for bringing it to 1.5 :)