Counter-Strike 2

Counter-Strike 2

bhop_arcane
25 Comments
GumPum  [author] 3 Feb @ 4:58pm 
@PRO PICKER AP MODE

bhop plugins usually had a zone to stop the timer, i would rather ask the plugin author to add these zones because these should be a must have.

I could add the zones for the starting and end zone with the next update (when valve gives me script support so i can fix ice slide) or maybe when i get a gpu that is compatible with compiling bcause currently i can only compile with cpu which valve recently broke.

I just saw your plugin can detect trigger with specific names to stop or reset.
In case you can't create a timer stop or reset zone yourself, i wonder if there is a plugin for creating trigger yourself. i remember there was one for csgo where you could create or remove entities in maps.
PRO PICKER AP MODE 3 Feb @ 3:24pm 
Can you compile a version where the teleports to the various levels (stages) behind spawn are removed?
PRO PICKER AP MODE 3 Feb @ 3:23pm 
@PRO PICKER AP MODE starting zone should be right in front of first bhop stone and end zone at the end of ice level at the bottom of the big ramp

You don’t understand, there is a sharp timer plugin, it seems to automatically read the starting zones when there is a trigger.
But this doesn’t matter either, the bad thing is that the bonus zones are open, and I don’t have the opportunity to close them.
Because of this, people have unfair completion times.
GumPum  [author] 3 Feb @ 4:59am 
I noticed 1 thing. Some parts of the map are rendered when it shouldn't like you can see the neon part from the ice stage. This wasn't the case when i uploaded the map.
Valve must have broken something with an update...

I just thought about a workaround that maybe works for missing underwater fog and water surface when looking from underwater.

With all the issues cs2 currently has i will wait with the update until we get script support which i can use to make the slide areas properly. compiling the map takes 10 hours in my case and produces different lighning artifacts which are very hard to get rid off.
GumPum  [author] 3 Feb @ 4:49am 
@imasuke
I watched a recent run by mukez where he did the skip.
Following the same path with noclip is still possible (i'm bad at surf).
When porting i took the original css version and haven't change geometry or trigger in that place.
I looked at both maps and the spot is identical.

Water is everywhere for me beside when underwater and looking up.
When making the port, cs2 didn't supported both and i think it still doesn't today.

Yes the boost in tetris is slower, but i don't get glued to the ground.
Could it be, that the 4 stamina settings aren't set to 0 in your case (which could explain your case)

If you mean the skip right after the entrance to the last room in the neon stage that skip is possible,
i tested it with host_timescale 0.2 bcause i'm not a pro lol. Maybe it's just harder in CS2?

Getting stuck on ramps like the one log is a general current cs2 problem and something i probably can't fix (i tryd different things).
Ofopone wannabe 2 Feb @ 11:07pm 
@GumPum
1) a level with red tiles with a rise to the top around a tree, after stage 1 you can surf backwards and skip 4 stages of this level
2) water is not displayed after the trees in front of the sewer
3) Tetris has a boost of 70 percent Tetris desk, where you need to fly around objects (WITHOUT a NOCLIP IT IS PHYSICALLY IMPOSSIBLE) because boost immediately glues to the ground and prevents you from jumping over the red texture
4) skip at the end of the Tetris location (just not a working hit box)
GumPum  [author] 2 Feb @ 9:04am 
A lot booster was made slower because map was made for scroll and now is mainly used with autojump. The map was working fine when i tested it offline with bhop settings.
Also booster in cs2 work different than in the older engine which forced me to make changes.
Booster being messed up is probably caused by server plugins trying to mess with the booster to revert them back to how they worked in the old engine.

You probably have textures issues because you have you graphic settings to low.
Resulting in reflections not working which makes some textures look off.

Source 2 engine works different and it will never be the same as originally.
GumPum  [author] 2 Feb @ 9:04am 
@imasuke i deleted your comment because there were 100% insults and 0% critism in it.
Your 2. comment is something we can work with.

You wrote this is the only version in the workshop but there is a 2. one called bhop_arcane_final.

Where are the non working skips, mechanics and textures?

What is wrong with bhop on logs?

The ice is broken because valve haven't given me access to script support which i need to make it properly. Idk if there is already a better method than what i made now, i couldn't find any. If you know about one you can let me know ;)
Ofopone wannabe 2 Feb @ 6:14am 
the map author is a funny guy who deletes comments because he can't take criticism. firstly, i speedrunned this map in csgo and was in the top 4 in the world in speed and completed it in 4.32, cs2 came out and i decided to download the arcana, which was the only one in the workshop, AND WHAT DO I GET? absolutely non-working skips, absolutely non-working mechanics, bhop on logs, acceleration, textures, ice, accelerator, just a broken, non-working and unplayable map. P.s. and now personally to the author, this map made by you or anyone else is crap, I can judge objectively because I played more than 150 hours on it and I know what I'm talking about
GumPum  [author] 1 Feb @ 5:43am 
@PRO PICKER AP MODE starting zone should be right in front of first bhop stone and end zone at the end of ice level at the bottom of the big ramp
PRO PICKER AP MODE 1 Feb @ 1:58am 
We need to determine the starting and ending points
DanteVoid 𝑒𝑔𝑜𝒾𝓈 29 Dec, 2024 @ 12:20pm 
And yes, I write through a translator.
DanteVoid 𝑒𝑔𝑜𝒾𝓈 29 Dec, 2024 @ 12:18pm 
Well, yes, I train shooting, not jumping on bhop servers. When I want to feel the model, I go to the KZ server
And the length of the map is a clear problem, and the original creator clearly had some reason to like making everything so big, since the size of this map is not normal.

Although I sometimes go to bhop servers and I don't find them quickly, I always manage to get through in about 15 minutes. And then 1 hour wasn't enough for me to get through it.
GumPum  [author] 28 Dec, 2024 @ 2:57pm 
@hop Skill issue :sunglassesDoge:
DanteVoid 𝑒𝑔𝑜𝒾𝓈 28 Dec, 2024 @ 12:39pm 
-rep I do not know how the author of this card is trying to compensate, but it's fucked up. Why make the card so long, have you been seeing a psychologist for a long time? Since this is not normal, I spent more than 1 hour of my life trying to get through it and couldn't.
Pimpstyle9008 5 Nov, 2024 @ 12:14pm 
That's understandable even the last section where you surf down the ice slope can cause you to crash and lose speed. This is a CS2 issue because it broke when they released an update. So who knows if all surf maps will be patched or updated with a plugin.
GumPum  [author] 4 Nov, 2024 @ 4:30am 
@Pimpstyle9008 I noticed that i often get stuck there and i don't think there is a ways to fix it by myself. Either valve need to fix it by an update or server owner by a server plugin and development of these are currently limited i heared.
Pimpstyle9008 4 Nov, 2024 @ 1:02am 
On the second tree stump jump where its long distance (before entering water to pipes level) the stump that is slanted up doesn't always let you jump if you hit it straight on. Only on the tip or or the sides can you hit the jump otherwise you have to surf along the wall to get through that section. I noticed this on a server with auto-bhop (holding space bar) enabled.
MIYA 16 Aug, 2024 @ 6:22pm 
We need to determine the starting and ending points
Jean-Baptiste 31 Jul, 2024 @ 8:02am 
it arrived!!!!
Elliot 30 Jul, 2024 @ 7:59pm 
:steamthumbsup:
kolkazadrot 30 Jul, 2024 @ 5:56am 
thanks, good port
ᛈᚨᚾᛞᚨ 28 Jul, 2024 @ 9:41am 
wird später selbstredend getestet :Demon_X3:
♦Yung Jaxx ♦ 28 Jul, 2024 @ 4:10am 
Good stuff!
freak.exe™ uLow?√ 3 Jun, 2024 @ 10:21am 
Happy Release (っ⌒‿⌒)っ