Black Mesa

Black Mesa

DetectiveEdd HEV Overhaul Pack
138 Comments
thermal 31 Jul @ 3:46am 
some how i dont have hands with the tau cannon.
thermal 28 Jul @ 3:29am 
ah gee nvm
thermal 28 Jul @ 2:50am 
can i still use the ps2 weapon pack with the LD arms?
thatmoodyguy  [author] 27 Jul @ 4:25pm 
The arms are not universal like GMod. The arms have to be baked into each model individually, and that's a holdover from Half-Life 2.
thermal 27 Jul @ 7:34am 
hey guys anyone help?

whenever i use another mod gun they dont have hev hands. but when i use the LD / PS2 weapon pack. its there:steamsad:
AMM_AG 19 Jun @ 11:29am 
usp from rtx?
Mr. Guy 25 May @ 11:42pm 
Will you ever add aggressive HEV zombies or the classic headcrab variant for this?
Str0galite 9 May @ 10:53am 
I can't seem to it to work with the alyx snarks with custom hand support
Commander Skittles 5 May @ 7:53pm 
Do you Think at some point to include the Vanilla BM Shotgun or the resized Model by Brandonbine, I think that Works as the best classic Modernisation of the OG Low Def shotgun model
Wheeljack 🔰 14 Mar @ 8:09pm 
when I use the citizen Spas-12 LD addon, it seems to make the cycling sounds disappear.
Synth_ 13 Mar @ 8:32pm 
Well, I know it does, but maybe it's just the game, I don't have any other weapon mods, maybe I do need to move the workshop vkps to the custom folder/
thatmoodyguy  [author] 13 Mar @ 9:33am 
Yes it does. Make sure you don't have any conflicting mods from the workshop, or you can move the vpks from the workshop folder (362890/3260549887/) and move them to your custom folder
Synth_ 13 Mar @ 5:21am 
Doesn't replace the shotgun for some reason
thatmoodyguy  [author] 12 Mar @ 3:17pm 
Ask not why the mod's crowbar is too big. Ask why base game's crowbar is too small [imgur.com]
Smart Fella 12 Mar @ 12:26pm 
Great mod, but why is the crowbar so big?
Sean W. 18 Feb @ 4:04pm 
can u port this to gmod
BOON: SPIRAL LOLLIPOP 17 Feb @ 12:45pm 
Did you ever get to give it a try?
BOON: SPIRAL LOLLIPOP 18 Jan @ 1:23pm 
Appreciated!
thatmoodyguy  [author] 18 Jan @ 1:19pm 
I'll see what I can do
BOON: SPIRAL LOLLIPOP 18 Jan @ 1:11pm 
And to add to my last comment, I asked the user who made the BMCE Classic NPCs addon and they said they wouldn't update the HEV themselves
BOON: SPIRAL LOLLIPOP 18 Jan @ 10:49am 
Do you think you could add an HEV Scientist version for the BMCE Classic NPCs addon? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272016798
LarrySBM 17 Jan @ 2:59pm 
ah alright
thatmoodyguy  [author] 16 Jan @ 6:57pm 
Oh yeah that's intentional. Because the MP5 is an SD variant, there shouldn't be a muzzleflash, so I went into the weapon script and replaced it with a smoke particle. I did add a script add-on VPK changing the MP5's muzzle and firing sounds back to vanilla, so you can try that out
LarrySBM 16 Jan @ 6:53pm 
btw I have all my mods in my custom folder
LarrySBM 16 Jan @ 6:52pm 
well it does work, but for some reason the mp5 has no muzzle flash effect
thatmoodyguy  [author] 16 Jan @ 6:42pm 
I dunno, seems to work fine to me. I had my vpks for the HEV mod in the bms/custom/ folder, so maybe try that?
LarrySBM 16 Jan @ 6:34pm 
btw to report another problem, for some reason this mod doesn't work well with black mesa particle enhancement project, and idk why
LarrySBM 16 Jan @ 6:24pm 
I wish I knew how to do that, but my source engine porting knowledge is limited to sfm and source programs
thatmoodyguy  [author] 16 Jan @ 5:16pm 
I mean, Thanez' uses the standard weapon rig, so you (or someone else in the community) can use the included decompiled rigs and compile the pack
LarrySBM 16 Jan @ 4:49pm 
I think what this needs is a combination between these hands and thanez's weapons, not including the shotgun and grenade and I'll be happy
thatmoodyguy  [author] 15 Jan @ 10:01pm 
Also I forgor to include the gluon materials. Whoopsie Doodle
thatmoodyguy  [author] 15 Jan @ 7:51pm 
You can, but the arms won't carry over because of the way the devs decided to impliment the arms. You'd have to make new models each time
LarrySBM 15 Jan @ 4:56pm 
also another question, can this be used with other weapon replacement add-ons?
LarrySBM 15 Jan @ 3:30pm 
well not fully missing textures, just the cable part for some reason
thatmoodyguy  [author] 15 Jan @ 2:49pm 
I don't know how that's possible.
LarrySBM 15 Jan @ 2:09pm 
for some reason the LD style tau cannon is missing textures
william09703 8 Jan @ 12:56am 
so uh, I found another issue. I also installed the vpk for BMCER npcs, but if they got hit by alien grunt's hive hand projectile, the game would freeze and crash instantly. I tested with other weapons, it seems only hive hands could cause this
william09703 7 Jan @ 8:33pm 
oh, right. thanks for that
thatmoodyguy  [author] 7 Jan @ 12:33pm 
I forgot to update the material paths in the models' qcs. An update is being uploaded now
william09703 7 Jan @ 12:17pm 
first of all, thanks for porting. however, I like to ask a question. so I'm extracting the files that only effected HEV suit for my own use. everything seem to be ok, except those small plates on HEV dead bodies hands, they're lacking textures. If you don't mind, could you tell me what files should I need from vpks? (I'm using PS2 ver btw)
thatmoodyguy  [author] 6 Jan @ 10:07pm 
Yes, it replaces the outline when you pick up the suit and it replaces the textures on the panels for opening the case
BOON: SPIRAL LOLLIPOP 6 Jan @ 10:03pm 
I haven't actually tried playing this on Anomalous Materials, does it replace the HEV outline in the startup sequence?
thatmoodyguy  [author] 6 Jan @ 6:17pm 
You can use other weapon models by having the vpks in your custom folder and adding exclamation marks to the beginning of the weapons vpk until it loads above everything else? Or you can mess with the load order in the workshop section of the game's properties?
Trog 6 Jan @ 6:02pm 
Could we ever see a version of the full body HEV suit models and the zombies uploaded separately from the files that tamper with the view model weapons? I'd love to use other weapons mods with this.
BOON: SPIRAL LOLLIPOP 5 Jan @ 10:45pm 
I suppose so, I just thought that they wouldn't have really produced a prototype like that and use it for the demonstration. Also thanks! One last request I could think of is Alex's Better Anims for the shotgun
thatmoodyguy  [author] 5 Jan @ 10:03pm 
As for the muzzleflash, yea, I forgor :peppinoeyes:
thatmoodyguy  [author] 5 Jan @ 10:02pm 
Not really? I've kinda assumed that the HEV model used in Hazard Course could be diagetically explained as a close-to-final prototype of the HEV, since it uses design elements from both the Valve and Gearbox HEV designs like the kneepads and the gloves and the center chest panel having a segmented angle in the middle, which is unique to the Hazard Course design as far as I'm aware.
BOON: SPIRAL LOLLIPOP 5 Jan @ 7:23pm 
I wonder, will you be adding support for the Gina hologram in the Hazard Course addon?
BOON: SPIRAL LOLLIPOP 5 Jan @ 12:12pm 
I think the muzzleflash for the unsuppressed MP5 needs to be moved forward, it looks like it's clipping into the muzzle
thatmoodyguy  [author] 5 Jan @ 12:30am 
Thanks for the compliments ^^ Sorry about not meeting every standard, I'm just doing what I think makes sense within the reality of how the weapons would work and making compromises sometimes