Space Engineers

Space Engineers

The Inhibitor
55 Comments
Imperial 27 Jan @ 5:16am 
Hello ;D
Blues Hailfire  [author] 16 Jan @ 1:36pm 
As for directional locking its a bit more complicated we could talk about it though.
Blues Hailfire  [author] 16 Jan @ 1:35pm 
Amos Burton 16 Jan @ 10:48am 
love this thing. i have a request not for this mod, it works great. Im still grasping scripting but dont have time to make it. are you able to create a mod that prevent placing a type of thruster such as a propeller in only 1 direction.
Blues Hailfire  [author] 14 Jan @ 5:42am 
Yes, would not be very fair if it didn’t.
dRuPpI 13 Jan @ 10:35am 
does this also effect friendly / own Tools , Drills / Blocks?
Blues Hailfire  [author] 21 Nov, 2024 @ 12:15pm 
Yes! You as a player get to control what happens at your grid!
平凡REN 19 Nov, 2024 @ 7:27am 
I can't see the device's settings interface. Is this normal?
Blues Hailfire  [author] 18 Nov, 2024 @ 7:05pm 
@Green_Ya, you can set this block up to use individual sub-type IDs to target things like certain blocks. Hop in my discord and we can discuss further!
Blues Hailfire  [author] 18 Nov, 2024 @ 7:03pm 
Quick update! Fixed players being able to use tools via right left click in zones. Offending blocks will be rendered non functional though damage...
Green_ya 17 Nov, 2024 @ 11:00am 
Hi! I really like your mod and I wanted to take it into my modpack for the server, but there is a problem. Several custom blocks with different settings are required so that the NPCs have such blocks with pre-configured filters. As an example, the inhibitor turns off all types of engines (for story dungeons). But your mod only has a config file for general filter settings. Can you give permission to customize the mod and upload it to the modpack? Or suggest how you can implement filter presets without uploading a copy of the mod?
Blues Hailfire  [author] 10 Nov, 2024 @ 7:23am 
@Amos Burton
<BlocksList>
<MyBlockId>
<TypeId>Drill</TypeId>
<SubtypeId>Drill</SubtypeId>
</MyBlockId>
</BlocksList>
Amos Burton 4 Nov, 2024 @ 8:48pm 
Cant seem to get the Block Drills from not drilling.

<?xml version="1.0" encoding="utf-16"?>
<InhibitorConfig {LINK REMOVED} {LINK REMOVED}
<HandDrill>true</HandDrill>
<BlocksList>
<MyBlockId>
<TypeId>Drill</TypeId>
<SubtypeId>SmallBlockDrill</SubtypeId>
<SubtypeId>LargeBlockDrill</SubtypeId>
</MyBlockId>
</BlocksList>
</InhibitorConfig>
Blues Hailfire  [author] 8 Oct, 2024 @ 10:27am 
Your TypeID should be: JumpDrive
Blues Hailfire  [author] 21 Sep, 2024 @ 11:58am 
@Nameless Your missing a starting <MyBlockId> tag

<MyBlockId>
<TypeId>Drill</TypeId>
<SubtypeId>Drill</SubtypeId>
</MyBlockId>
<MyBlockId>
<TypeId>LargeJumpDrive</TypeId>
<SubtypeId>LargeJumpDrive</SubtypeId>
</MyBlockId>
平凡REN 19 Sep, 2024 @ 1:56pm 
I have researched and found that my format is incorrect:steambored:
Adding a new ID requires adding Myblockid
Thank you for your reply. I will fully support you
平凡REN 19 Sep, 2024 @ 1:12pm 
<MyBlockId>
<TypeId>Drill</TypeId>
<TypeId>ShipConnector</TypeId>
<SubtypeId>Drill</SubtypeId>
</MyBlockId>

After saving,"<TypeId>ShipConnector</TypeId>"
will be cleared when entering the world
Blues Hailfire  [author] 18 Sep, 2024 @ 8:20pm 
How about you send me a copy of your config?
平凡REN 17 Sep, 2024 @ 2:30pm 
I set it up in the storage XML in the world document
Blues Hailfire  [author] 17 Sep, 2024 @ 10:16am 
You have to make sure your following XML formatting in the config
平凡REN 13 Sep, 2024 @ 7:35am 
But I tried multiple times in single player mode but couldn't succeed. After entering the game, it automatically cleared my type
Blues Hailfire  [author] 12 Sep, 2024 @ 6:51pm 
Enter the appropriate type/subtypes into the config file.
平凡REN 11 Sep, 2024 @ 5:28pm 
What should I do if I want to disable the connector?
Blues Hailfire  [author] 24 Aug, 2024 @ 9:43pm 
0-2k configurable by the player
High Templar of Allium Cepa 23 Aug, 2024 @ 4:35am 
what is the range?
MedvePapus 17 Aug, 2024 @ 12:53pm 
I don't functionally use it, just for decoration, but I love it! It makes my builds look amazing!
Caesan Non-Combatant 16 Aug, 2024 @ 10:45am 
ok
Blues Hailfire  [author] 15 Aug, 2024 @ 8:31am 
Hiya, this mod is not the one your thinking of. This turns off the jetpack versus MEHs Player inhibitors, which turn off your dampeners. Again not this mod.
Caesan Non-Combatant 15 Aug, 2024 @ 2:25am 
i didslike AI ships having these, the times my jetpack's dampeners cut out and i was flug to the side with turrets on a downed ship.
Yual 9 Aug, 2024 @ 1:13pm 
The model you made for that mod feels like it was made by Keen themself for a dlc pack! :steamthumbsup: Love it
CodyProductions 8 Aug, 2024 @ 9:02pm 
Gotcha.
Blues Hailfire  [author] 8 Aug, 2024 @ 2:58pm 
No, it's not a safe zone; and enemy players can still kill you and damage your grids with weapons. Safe zones remove areas from PvP game play, this mod reduces the more cheesy way player's can interact with your grids, however they are still fair game with the beacon up.
CodyProductions 8 Aug, 2024 @ 4:04am 
I'm still gonna use it because it doesn't use chips so that makes it infinitely better but still.
CodyProductions 8 Aug, 2024 @ 4:04am 
Isn't this just a miniature safe zone?
Udrakan 7 Aug, 2024 @ 2:00pm 
Great idea
Jolly 6 Aug, 2024 @ 6:05pm 
Oh good, an Anti-me mod, bout time tbh :smug:
Blues Hailfire  [author] 4 Aug, 2024 @ 9:28pm 
Alright, Smartypants, there are enough cookies to go around.
@Mask of Humble No, it prevents all players from grinding when on. Otherwise, it would become a potent offensive tool.
Komrad Crispex 4 Aug, 2024 @ 7:25pm 
"This item is not authorized for posting on Steam in any capacity."

Posts item on Steam
Myst Leissa 4 Aug, 2024 @ 5:33pm 
So you basically posted an item to steam, stating that it can't be posted to steam even by you? Flag.
Mask of Humble 4 Aug, 2024 @ 12:29pm 
So does this allow the player who build the base to grind and drill around the base or just prevents people outside the player's faction from doing so?
TrueWhiteKnight 26 Jul, 2024 @ 12:35pm 
@blues Excellent, cant allow any velveeta or mozzarella in my base
Blues Hailfire  [author] 26 Jul, 2024 @ 11:56am 
Not just power but also weapons and damage are still applied as usual. Not a safe zone, just a cheese-free zone,
TrueWhiteKnight 24 Jul, 2024 @ 11:02am 
this is effectively a safezone block without the shield? does it take anything more than power to run?
Blues Hailfire  [author] 30 Jun, 2024 @ 8:23am 
Functional Blocks, ie it can't shut of a conveyor
_jo.nat_ 26 Jun, 2024 @ 6:06pm 
What is meant by, "Inhabitable blocks"? Does it mean blocks that get disabled?
Blues Hailfire  [author] 9 Jun, 2024 @ 8:46am 
Saves/#######/YourWorldname?Storage/mod#_Blues_PvP_Controler/InhibitorConfig.xml
Origin_Alpha_43 5 Jun, 2024 @ 1:24pm 
if i cant find it, do i need to create the files?
Origin_Alpha_43 5 Jun, 2024 @ 1:17pm 
ok thanks, so its just a config file
nice
Blues Hailfire  [author] 5 Jun, 2024 @ 1:16pm 
It's in your world's storage folder, the same place if you're a server owner.
Origin_Alpha_43 4 Jun, 2024 @ 6:35pm 
How do someone go, while in single player,
about accessing the custom block list?