Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Auto Gear Up
14 Comments
A Tutorial Boss 29 May @ 7:42am 
Is this working on current beta branch?
Wish Granter 2 Mar @ 6:03am 
Hey there, I dont know where else to ask this, but may you consider/ does it work to make a mod that forces inventory resets on traders after max level? Its absurdely annoying constantely having to buy all the tents and pickaxes off them to clear their inventory, and you can barely ever resell that stuff wasting hundreds of gold.
Billy O'Brian 23 Sep, 2024 @ 8:43am 
Thank you. It worked. :)
SweetCaptn  [author] 23 Sep, 2024 @ 7:58am 
Run the mod once, it will auto generate it for you.
Billy O'Brian 23 Sep, 2024 @ 7:55am 
There is no "settings_AutogGearUp.xml" file in the mod folder..
Wish Granter 22 Jul, 2024 @ 9:19am 
I try it later on. Thank you!
SweetCaptn  [author] 22 Jul, 2024 @ 8:51am 
Should be fixed now!
Wish Granter 20 Jul, 2024 @ 3:00pm 
Thank you.
May I ask if this mod is safe to be added midgame?
Otherwise I just wait and play something else till monday.
SweetCaptn  [author] 20 Jul, 2024 @ 2:51pm 
Ah! thank you for the in-depth reports, I'll upload the fix on Monday
Wish Granter 20 Jul, 2024 @ 1:13pm 
Did some further testing and can confirm its indeed the new publicbeta branch.
When switching between the stable 209 and beta 210 it immidantely crashes with the error.
Switching back it works again.

I assume the new AI logic of community members fleeing when not having ranged weapons collides with your your logic path of equipping/ using preferred weapon types.
Wish Granter 19 Jul, 2024 @ 4:37pm 
Ahh, My apologies. I was having the game active troughout the night, and (steam NOW shows me the update from 4 hours ago thanks steam), Bob pushed an update while my game was running and I started the savegame.
Now after restarting steam updated the game and it broke your mod.

So yes, the issue is the new patch of publicbeta. 209 still works with your mod (stable)
Im gonne leave the comments with the errors here in case they help you track the issue down faster.
Wish Granter 19 Jul, 2024 @ 4:01pm 
Cannot start new game anymore neither. I have tried deinstalling the mod and reinstalling it but it seems it doesnt want to work for me anymore
This is the error upon attempting to start a new save
Exception (v210): MissingMethodException: Method not found: Weapon .EquipmentContainer.GetBestWeapon(Character,TileObject,bool,bool) (wrapper dynamic-method) EquipmentContainer.EquipmentContainer.Remove_Patch2(EquipmentContainer,TileObject,Equipment)
CharacterCreationMenu.RemoveStartingEquipment (System.Int32 index, System.Boolean toggle) (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:239)
CharacterCreationMenu.RemoveStartingClothes (ClothingType clothingType) (at C:/Survivalist2/Assets/Scripts/Menus/CharacterCreationMenu.cs:216)
CharacterCreationMenu.AddStartingEquipment (System.Int32 index, System.Boolean toggle) (at
Wish Granter 19 Jul, 2024 @ 3:53pm 
Exception (v210): MissingMethodException: Method not found: Weapon .EquipmentContainer.GetBestWeapon(Character,TileObject,bool,bool) (wrapper dynamic-method) EquipmentContainer.EquipmentContainer.Remove_Patch2(EquipmentContainer,TileObject,Equipment)
EquipmentContainer.UseItem (TileObject carrier, Equipment item, System.Int32 amount) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:1755)
EquipmentContainer.UseItemOfType (Character user, TileObject carrier, EquipmentPrototype type, System.Int32 amount, System.Boolean crafting, InfectionType& infectionType, IngredientInfectionState ingredientInfectionState, System.Boolean checkCraftingPolicy) (at


Found this save breaking bug. Repeats itself upon every reload. Save is gone.
Billy O'Brian 12 Jun, 2024 @ 12:10pm 
That mod was so much needed. Finally the AI can compete in later game stages🥹