Garry's Mod

Garry's Mod

[E:Z2] Stasis Grenade + Flechette Shotgun
29 Comments
Limakenori  [author] 5 Apr @ 8:30am 
Because my laptop wasn't feeling good. It probably will give you a freeze for a couple of milliseconds(because it has to load models, particles and sounds) and only for a first couple of shots.
hary7ujm 5 Apr @ 8:27am 
To be Honset i Aggre with Bloky Btw Why does it Look like The fliechette Shotgun From the Video Look Like it LAGS badly?
Bloky 18 Jul, 2024 @ 6:01am 
you should combine them and make a flechette grenade
Gordon, GORDAN! 17 Jul, 2024 @ 8:01pm 
Alyx Gun: I would like you to dip into the fullest extent of the transformational abilities of the Pre-Alyx Alyx Gun with being able to turn into an SMG or a Rifle with the SMG Mode having a higher firerate and more auto-fire stability, but a louder sound and lesser damage and the rifle mode being Semi-automatic fire with high damage for medium to long ranges with a reduced capacity to 12 rounds and less damage compared to Annabelle, the 357 Python, and the Crossbow.
Gordon, GORDAN! 17 Jul, 2024 @ 8:01pm 
I wonder if you could try making a take on Annabelle and the Alyx Gun?

There have been many sweps attempting to replicate their functions, but none of them scratched that itch for me. From little things for Annabelle to not fully exploring the transformational qualities of the Alyx Gun. If you take this suggestion, here's what I'd want.

Annabelle: I would like Annabelle to have 2 modes you can set it to use. One that's more akin to the base HL2 one that Grigori uses, but more "polished" in it's usage and animations. And one that's more akin to Raising the Bar: Redux, in which it has 6 rounds and 2 modes the player can use. The primary fire that's precision-based and somewhat similar to the 357 with a slightly higher fire rate (as a liberty, it could do higher than usual damage upon headshots.) and the secondary fire being the ability to "Fan" the lever, causing the player to rapidly empty the Annabelle into the poor sod in front of the crosshairs at much reduced accuracy.
Slenderman 10 Jun, 2024 @ 6:25pm 
pls
Slenderman 10 Jun, 2024 @ 6:25pm 
hdtf npcs
Sunny 8 Jun, 2024 @ 4:51am 
I haven't heard of this unused weapons. Nice work
КОКАIN LОVЕR 8 Jun, 2024 @ 4:41am 
sadly
Limakenori  [author] 8 Jun, 2024 @ 4:40am 
idk how to make vehicles
КОКАIN LОVЕR 8 Jun, 2024 @ 4:37am 
entropy zero 2 apc?
√•/[UnShu]\•√ 7 Jun, 2024 @ 8:17pm 
Can you create a platoon control system? (similar for example Entropy Zero 2 and originally hl2)
Limakenori  [author] 6 Jun, 2024 @ 6:52am 
Addon updated
GhostSynth 5 Jun, 2024 @ 7:15pm 
I'm still on the Beta 1.7 branch maybe I should opt into the normal update.
Jariner 5 Jun, 2024 @ 8:53am 
you sure you are on the newest version of ez2?, for me the particles and sounds work completely fine.
GhostSynth 4 Jun, 2024 @ 4:47pm 
You should probably upload the sounds and particles to the Entropy : Zero 2 Workshop instead of just Garry's Mod. I've used the Flechette Gun using the EZ2 spawnmenu mod, but it would put red text in the console saying there were no sounds because it was a test weapon.
bubby 4 Jun, 2024 @ 2:23pm 
what about a stasis gun or a race-x gun (shoots the voltigore attack)?

that would be cool
Zuletzt bearbeitet von REMO 4 Jun, 2024 @ 2:10pm 
yey
Limakenori  [author] 4 Jun, 2024 @ 1:52pm 
Yeah, why not.
Zuletzt bearbeitet von REMO 4 Jun, 2024 @ 1:48pm 
can we get that stasis effect as a separate, permanent entity? It's EXTREMELY unique among the workshop and it'd be great if it were to be used as a permanent obstacle
bubby 4 Jun, 2024 @ 1:21pm 
i wanna know what the model would have been if theese were actually added to the game
Ptichki 4 Jun, 2024 @ 9:52am 
:steamthumbsup:
H10 4 Jun, 2024 @ 9:35am 
thanks
rushgirl 4 Jun, 2024 @ 9:30am 
This is So Cool
Chazbrew 4 Jun, 2024 @ 8:37am 
Limakenori your mods are the only things making me still play gmod lol.
КОКАIN LОVЕR 4 Jun, 2024 @ 8:17am 
yuh huh
Limakenori  [author] 4 Jun, 2024 @ 7:59am 
Wow, you're fast
КОКАIN LОVЕR 4 Jun, 2024 @ 7:58am 
cool