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Anyways, great job. It's amazing that you could crack the issue of AI pathing because honestly, the vanilla AI pathing is atrocious.
The snapping thing with event handlers sure sounds very cool I'll add that to my list of things to do
@Komodo of course it can
If you'd ever be interested in making them auto-snap together, you can take a peek at the Cargo Platform's eventHandlers for "registeredToWorld3DEN" and "dragged3DEN", calls a function that tries to snap adjacent platforms together by aligning specific memorypoints. That's understandably a lot of work though, so y'know, just a suggestion.
A branching path is, that the object has not just one entrance and one exit, but multiple. A fork in the path. Unless that can be already done, not sure as i am as well wage slaving and could not try it out so far.
many thanks
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