Jagged Alliance 3

Jagged Alliance 3

Revised Magazines for Masters of War
26 Comments
zenblack 15 Sep, 2024 @ 12:44am 
It seems this mod is now incompatible. When using it together with Revised Components and Revised Tactical Gear 2 when picking up a LBE the UI won't load though the game doesn't crash, you can't see your inventory or anything else.
Lucjan 23 Aug, 2024 @ 1:51am 
Hi, you can change the dependency of zulib to the new version (workshop only, in game it has the same modId) it is now the official version to use.
Zacarías Satrústegui 10 Aug, 2024 @ 1:43am 
The merc´s equipment screen appears too much to the left side of the screen and some equipment is only partially visible, like the vest and shoes they are wearing.
zenblack 25 Jul, 2024 @ 6:41pm 
Does this need an update after Revised Mags update?
CharlieChap  [author] 28 Jun, 2024 @ 8:44am 
You don't list Zulib weapon core. Masters of War requires it. WIthout it you would probably get what you are describing ?
TexMcQuade 26 Jun, 2024 @ 6:56am 
Hi - the magazines arent working properly for me - you can load some one with bullets, but then you cannot load them again. Some others dont load bullets at all - can you help?

I have following mods installed:

- C-UAE Cross-Mod Universal Armament Expansion
- Revised Tactical Gear II
- Tons of Components
- Tons of Guns
- Masters of War
- Revised Magazines for Masters of War
CharlieChap  [author] 7 Jun, 2024 @ 2:34am 
Thank you, that worked :-)
Lucjan 7 Jun, 2024 @ 2:16am 
I commented the solution on Free Lunch mod page
CharlieChap  [author] 7 Jun, 2024 @ 2:12am 
I have the same problem Free Lunch . Hopefully Lucjan or somebody more knowledgable will drop by and can help us.
Free Lunch 6 Jun, 2024 @ 8:19pm 
@CharlieChap, how were you able to upload an update to the mod instead of the mod manager making and updating a completely different new mod? this is driving me bananas
CharlieChap  [author] 6 Jun, 2024 @ 10:06am 
I see , will revise. Thank you.
Lucjan 6 Jun, 2024 @ 9:56am 
For Zulib+RevMags I think it is better to make a separated mod. Define separated `RifleMag` presets (I am not sure what `Platform` set to) and overwrite those `REV_SetupWeapon` like that:

```
function OnMsg.RevisedMagPropsAddedToFirearms()
REV_SetupWeapon(AK74, "?AK545", "zzAK74Magazine", "MagNormal", { "MagLarge", "MagNormal" })
REV_SetupWeapon(AKSU, "?AK545", "zzAK74Magazine", "MagNormal", { "MagLarge", "MagNormal" })
REV_SetupWeapon(RPK74, "?AK762", "zzAK47MagazineMagLarge", "MagLarge", { "MagLarge", "MagLarger", "MagNormal" })
REV_SetupWeapon(DragunovSVD, "?SVD", "zzSVDMagazine", "MagNormal", { "MagNormal" })
REV_SetupWeapon(DesertEagle, "?DesertEagle", "zzDesertEagleMagazine", "MagNormal", { "MagLarge", "MagNormal" })

end
```
Lucjan 6 Jun, 2024 @ 9:52am 
BTW IDK what you are using for `REV_SetupWeapon` but you should use `function OnMsg.RevisedMagPropsAddedToFirearms()`
Lucjan 6 Jun, 2024 @ 9:41am 
We are waiting for official Zulib release(with new ammo types and compatibility improvements for Rato) and running last tests.
Lucjan 6 Jun, 2024 @ 9:38am 
I think it will just work (unless Rato is changing mag components of the same ID as RevMag) but the changes you listed wont be needed anymore.
Lucjan 6 Jun, 2024 @ 9:37am 
Rato GBO will not have any ammo anymore it will use Zulib ammo
Lucjan 6 Jun, 2024 @ 9:35am 
I am! ;D
CharlieChap  [author] 6 Jun, 2024 @ 9:24am 
Thanks Lucjan, For some reason I assumed that you were connected with Rato as well as with Revised Mags II. Sorry.

I will try and contact Rato and see if he will make the tiny change needed. I think he probably just forgot to add it anyhow.

p.s Thank you for your great work. Love it :-)
Lucjan 6 Jun, 2024 @ 9:20am 
I fixed the changelog.

I have plans to play RevMags+Zulib and play to make them work together but dont onow how much time it will take.
Lucjan 6 Jun, 2024 @ 9:16am 
I am thinking about it but I am not the main author/maintainer so I am not the one who will have finall say here.

I think last update was to improve compatibility with Rato and the change log is wrong there.
Free Lunch 6 Jun, 2024 @ 9:13am 
@Lucjan; the latest changelog for Revised mags 2 included "Increased compatibility with Zulib caliber library". Since you're the author for it too, are there plans for vanilla weapons and their mags to be compatible with Zulib's caliber's?
CharlieChap  [author] 6 Jun, 2024 @ 9:05am 
I understand what you said about not being able to switch vanilla calibres on for Rato to work.

As I described, I needed to add in calibres to Rato Mow compatability patch weapons.LUA script.
(you have done this for ToG compatabiity patch already). Maybe you could add this ?.

I also had to edit the magazine calibres where necessary.
The AK74 family magazines are in this mod already, Not sure about the Druganov or Desert Eagle as they come from the original, will check those, I may have just edited those in RM II but know a work around.)

RATO would need a seperate version. I can do that if you would like ? but await your new update etc.
Lucjan 5 Jun, 2024 @ 10:17pm 
I think you did not understand what I was saying :D
CharlieChap  [author] 5 Jun, 2024 @ 9:34am 
Oh yes...I found that Zulibs universal DB generation only works if Zulib is in the same place as the mod you are working on. So if you have problems just go into the mod editor and choose edit Zulib so that Zulib is also in the same user folder that you are working in. (not a problem when all is from Steam later on.) Hope this helps ?
CharlieChap  [author] 5 Jun, 2024 @ 9:05am 
Hi Lucjan, With the version I have that I use with Rato. I have to have Vanilla calibres turned off.
Also the actual magazine calibres are different with Rato as you know, so the above won't work unless you do a bit of editing of this mod (just the relevant magazine calibres. Rato does not have 45ACP by default (should move it from the ToG compatability patch into Rato's main mod perhaps ?.)

Zulib has developed quite a complicated calibre switching system that generates a universal DB table. I also needed to edit the Weapons script in Rato's compatability patch for MoW .

e.g:- add MoW_Pistol_M1911A1.Caliber = "45ACP"

Then it works with Switch vanilla Caliber OFF and Don't change Calibres OFF (Zulib effects all calibre code it seems , even that from other mods even thoughRato's patch turns Zulib off ....ish)....

Its a convaluted can of worms at the moment isn't it !. Too complicated for me to put up for others I think.
Lucjan 5 Jun, 2024 @ 8:02am 
Hi, Rato+Zulib is in the works (development is finished and we are testing it now) :)

I have a question, did you did anything to vanilla Magazines in related to by Zulib's Switch Vanilla Caliber?

If you have Switch Vanilla Caliber ON then those vanilla magazines from Mags II won't work with those vanilla weapons: AK74, AKSU, RPK74, DragunovSVD,DesertEagle