Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTARTES EDITION (Add-on) - NEW UNITS
480 Comments
Devian  [author] 2 Aug @ 11:23am 
Maybe ;)
[†] Generalseal 2 Aug @ 9:21am 
if you ever revisit this mod could we get assault terminators with chainfists or lightning claws
Devian  [author] 27 Jul @ 10:49am 
Doing my best :)
Yeah that's becoming a common theme with CCOO. Love the mass unit idea, but it just doesn't play well with most of my favorite mods. Thanks again though, this is series is easily my favorite.
Devian  [author] 27 Jul @ 12:42am 
Compatible ? Yes. But it wont works as intented. I don't recommend.
Devian  [author] 4 Jul @ 9:17am 
You must upgrade your city first (those that grants you more tiles to be reclaimed). Each tiers provides its own strategic building.

I'll indicate it in the description.
Fizol 4 Jul @ 8:51am 
I have only fortress of redemption and the base building for use
Fizol 4 Jul @ 8:48am 
There is no buildings such as generators or sacred artifacts.
Devian  [author] 17 Jun @ 10:07am 
I don't agree, it allow the faction to be more versatile, mostly because they can have only one city.
Strategic buildings can help to expand but they're weaker than a city.

But you don't have to use it, if you don't want. Most of my stuff is totally optional and will only provide more randomness when playing the game.
Ulrik 17 Jun @ 9:14am 
Why have you added Dawn of War buildings who can recruit respective units, When Gladius had already those buildings ? It's removing all Gladius charm. If i want a machine cult to create predator i'll go on Soulstorm not gladius 🤦 there is no logic 🤷 But without that, thanks for adding this much new units for all factions you have done 👍
cuchurrumincito23 31 May @ 10:03pm 
oml thats a lot of space marines
Devian  [author] 27 May @ 2:01pm 
Why not, but it's mainly an older Dreadnought.
victorgozilla2000 27 May @ 1:47pm 
Friend, you can create a type of mod for the Space Marines, but what would be the Leviathan dreadnought units? Being like special units. Can you choose, like, a normal but Heavy unit or a Hero? Mind you, whether you want to or not. But I'm going to respect your decision. :steamthumbsup: :steamthis:
Hellbishop 17 May @ 6:31am 
Thanks Devian and have a great weekend :coffeeTLD::Pizza:
Devian  [author] 17 May @ 6:27am 
Updated.
Devian  [author] 17 May @ 6:25am 
Ah, now i remember that some folks tend to think that twice the ressources was to high. I'll put vanilla values for now.
Balkovskiy777 17 May @ 6:11am 
I am sorry, but requesition and influence(Armory and Sacred Artifacts) doesn't doubles if they are place next to Fortress of Redemption, but little generators works as written.
Devian  [author] 6 May @ 5:33am 
It depend of your playstyle but :

1- Nobody forces you to use the strategic building
2- With a medium (hard) setup (no loyalty bonus) and low outpost, you'll still suffer against other factions
3- Nothing is free, you'll need ressources for everything, so if you have a shitty eco, you're doomed even if you have dozen of buildings.
4- It help the SM AI that is currently the weakest faction

Obviously if you play in easy it will be a piece of cake. But it's already the case with the vanilla setting.

Using the Super Heavy addon (for AI only) will heavily strenghten the Space Marines. But the player won't benefit of it.
SniperSmithy 6 May @ 3:06am 
Wow, you've done a lot of great work here but what is this balance! It's turned the Space Marines into a zerg rush, which doesn't fit at all.

Some great stuff but I think vanilla is a much better balanced than this.
Devian  [author] 4 May @ 1:31pm 
There is already a dozer model available for each compatible vehicles in the Astra Militarum addon.
(-Raf-) 4 May @ 1:28pm 
Is it possible to add a separate modification of the bulldozer to other fractions? (with bulldozer dumps, as on SMa tanks) for astra militarum
Devian  [author] 28 Apr @ 10:40am 
Hmm, i can make a trait for each concerned building.
Pyrodysseus 28 Apr @ 10:35am 
I mean in-game while looking at income, it's hard to tell because dropping either building adds resources
Devian  [author] 28 Apr @ 1:14am 
As soon as the FOR is deployed (or the strategic building) you'll see the income rising.

You mean for description ?
Pyrodysseus 27 Apr @ 6:18pm 
Hey Devian, where can I see the 50% more resources granted by strategic building next to Fortress of Redemption? Would it be in "features"? thanks
Hellbishop 25 Apr @ 7:40pm 
Thanks Devian for the update! Happy gaming and have a fun weekend :SHTultramarines::coffeeTLD:
Devian  [author] 25 Apr @ 3:51pm 
Quick update : More cargo for Stormbird and unlocking the HK missiles for all Sicaran (wrong research used until now).
deathtrooper900 14 Mar @ 11:00am 
Can confirm all good, no cross issues with the imperial fist breachers I can see. (had to unsub and resub to get steam to download the update)
Devian  [author] 14 Mar @ 10:48am 
And fixed too.
deathtrooper900 14 Mar @ 10:41am 
Can confirm it works, though the text says Imperial Fist Breachers (the result is correct though).
Devian  [author] 14 Mar @ 8:44am 
And should be fixed.
deathtrooper900 13 Mar @ 8:50pm 
yeah. The generic ones. The Imperial Fist ones work for some reason.
Devian  [author] 13 Mar @ 8:33am 
You talk about the Breacher Marines that can specialize with grav-gun ?
deathtrooper900 12 Mar @ 10:48pm 
Got an interesting bug, breacher siege marines (grav gun) require a missing tech. Am i missing a mod?
Devian  [author] 8 Mar @ 2:46am 
1. Yeah, it's like how cargo work. I can't restrict it to infantry.

2. I don't think so, this feature is hardcoded and cannot be hidden after getting all the abilities.
Lord_Draconis 8 Mar @ 2:36am 
1. The Mastodon has an additional attack, provided that there are infantry in it. If there is a tank or other armored vehicle inside the Mastodon, then the additional attack is also activated.
2. If you make it possible to upgrade heroes above level 10, then there are no abilities when you reach a level above level 10, but the level-up icon is active. Do you know what needs to be written in the code so that the icon is not active above the 10th level? I've been asking a question in the diskord for a long time, but they answered me incorrectly and the code didn't work.
Devian  [author] 23 Feb @ 1:37pm 
There is already a mod that add the Glaive and i'm not a big fan of the Fellblade. But who knows ?
Mike-22 23 Feb @ 1:29pm 
good mod , but no fellblade or Glaive ?
Devian  [author] 20 Feb @ 7:29am 
Not an artefact, it's the plasma (glow) part.
Lord_Draconis 20 Feb @ 7:20am 
Stormblade - A graphic artifact, partially gray in color.
https://prnt.sc/Dl_6j6pp1lMs
BlissDefiler 17 Feb @ 2:27pm 
I can confirm the bug also appears to be fixed with the Astra Militarum unit mod, too. Additionally, I can load previous Astra Militarum campaigns and the bug is still there, while previous Space Marine campaigns are unloadable. So, to get rid of the bug a new campaign is required.

Again, thank you very much.
BlissDefiler 17 Feb @ 2:18pm 
Nice! It seems to be working. I've reloaded several times and the units are maintaining their proper weaponry.
Devian  [author] 17 Feb @ 3:25am 
Should be good now. But i can't promess this will fix current game.
BlissDefiler 17 Feb @ 3:04am 
I greatly appreciate it. Your mods are fantastic and revolutionize what's already one of my favorite games.
Devian  [author] 17 Feb @ 3:04am 
Glad to hear it :) we're far from the end !
Devian  [author] 17 Feb @ 3:02am 
Yup, but this will be fixed ASAP.
BlissDefiler 17 Feb @ 3:00am 
Awesome. When I would first produce a unit, it would only have one set of primary weapons, and only after I exited out or reloaded did it have the second set.
Devian  [author] 17 Feb @ 2:34am 
Can confim, it's working well for Astra Militarum. I'll update Space Marines too.
Devian  [author] 17 Feb @ 2:24am 
Yeah, i've just runned some tests on my side too. And i think i've found the issue. It's a game error when a .ext files add extra weapons/meshes. To avoid this, we must hard edit the vanilla unit file. I'll check to see if it's work, and if so, i'll update it.