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If it isn't that, it could either be a mod compatibility issue, assuming you have the appropriate DLC.
it is ok if I edit your Mod so other faction can use it
Either way, looking forward to try the updated version!
On suggestions, yes they can help.
As far as other rituals added to this, maybe more in future (though it may start to look a little wonky in the UI). I somewhat want to avoid overjuicing units that are already buffed by the default Hellebron mechanic, which is why most of the buffs are relatively generic except for the highest tier ritual (Executioners being a high tier unit wouldn't see much buffing beyond your starting Executioners with a low tier ritual, so that's why only the highest tier one targets them specifically).
On the hero side of things, I may add recruit rank to one of the rituals after the DLC drops, and possibly add some kind of effect for Khainite Assassins.
Do you take suggestions? If so, then how about adding some extra low cost rites, that bestows brief boons to the units normally associated with Hellebron and her cult of Khaine? Like for instance:
I: Vanguard deployment for witch elves for 10 turns.
II: + 2 to recruitment rank for death hags and assassins for 10 turns.
III: some type of minor buff for the har ganeth executioners for 10 turns
When the next major patch drops for WH3, I will be taking another look over both this and my Rakarth mods, so rest assured there will likely be some changes.
Having a 'Whisper Of Glory' passive on a flying lord/hero and having the units below rampage, especially if its a siege battle (where they would try to even go through the gate to reach you), is incredibly overpowered.
I was wondering for the sake of balance if you could add a condition to the banner so it can only be equipped to non-flying units/heroes.
Unsure if they have poison attacks in vanilla as i use SFO but having them be a valid option as a support monster would be great.
Thanks to you, Naggarond worked successfully. Thank you.
When I investigated, I forgot to edit Harganer in (db/campaign_group_member_criteria_factions_tables).
So, I modified all Harganer to Naggarond, including this one, and it works well as Naggarond.
https://steamhost.cn/steamcommunity_com/id/skemfpdls12/screenshot/2514780676268792799/ (Successfully running Naggarond)
Using rpfm, the word (wh2_main_def_har_ganeth) was modified to (wh2_main_def_naggarond).
The name of the skins was also changed to (wh2_main_def_naggarond) and the script was also changed.
If you look at the link photo below, I succeeded in running Altar of Khaine as Naggarond.
Strangely, there are enough slaves as shown in the link picture, but they are locked and there is no response when I click on them.
If I want to solve this, where should I modify rpfm?
https://steamhost.cn/steamcommunity_com/id/skemfpdls12/screenshot/2514780676263083978/
Please note that for testing purposes only this mode was used.
I also have all the DLC.
On Tehenhauin though, yeah I haven't messed with it on his end since if you're enabling this mod you really should be playing Hellebron/Tullaris. The whole mod is ghetto as can be, just hijacking the whole Sotek Sacrifices and overwriting some details within them (such as the video background).
Also was suprised to see Tehenhauin's mechanic still works, just has the extra Delf stuff alongside it
@ DeadMarine1980 , I have no idea. In theory it should, but SFO balance is its own thing, and I don't play SFO.
Only dark elves can take effect?