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- Launch the game
- Play until you have the error
- Provide us with the file `gladius.error.log` which you can find in Documents/Proxy Studios/Gladius/Logs
Our guess is that another mod is interfering with this mod, and this should provide us some hints.
Maybe there's some other path now?
I have it like this: document - proxy - gladius - mods - pvp mod - 489630 - 3261627240 and the contents of this folder, ID there and so on.
How can people get rid of this?
I might add only one thing.
What about swapping assault vehicle trait from Gunring to Devilfish and if required to do few adjustments accordingly.
<3
Chaos Infantry has always been loaded with interesting techs in the early tier. The change was done to bring their grenade techs into line with SM/SoB ones. I personally don't think that made it worse than before, but you're welcome to post your feedback on Discord, to determine if there are others that share your concern.
The ones who made it don't accept others opinions
Its more because you could teleport to enemy back side and rush their city down before he could even respond late game if he accidentally din t find a gate to destroy at the back side
Kind of sceptical about the hospitaler nerfs ... sounds a bit harsh and could harm the Sororitas considerably. Do you consider them to be still that overpowered?
I do like most of the Chaos changes and the Primaris Psyker change.
As for my first feedback, is it possible to place the link to the discord community here somewhere, maybe in the description? xD I have been looking around but I am finding hard to find it as of now. :)
On the other hand I do not love the eldar/dark eldar gate changes but I do understand the rational. The gates in vanilla are a touch op in team games. Interesting way to tackle the issue. More work needs to be done imo, most because its not intuitive but it certainly achieves what it set out to do.
Even default Leman Russ tank in Tabletop has 48'' range, Whirlwind has 72'' range.
It doesn't even have default Stormbolter.
TT rules https://wahapedia.ru/wh40k10ed/factions/space-marines/Whirlwind
If not and these changes in this mod rectifies these errors I would agree that it will need to be part of the vanilla game, if the original stats however are very similar if not exactly as I will need some more persuasion to agree on why these changes should be what we are going to use. I for example doesn't agree on the tier changes of the T'au units.
Will these changes be part of the game and the old parameters thrown out of the window?
Will this mod become a DLC, paid/free?
I did a copy of the mod's current state for him and as of today the community will start discussing a second round of changes to feature in this mod, including buffs to some underused or underperforming units, for every faction.