Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

PvP Community mod
53 Comments
SSD 1 Jul @ 11:35am 
Brother, have you considered making any changes to the tower of the necron, I'm talking about the T10 one, which can only be built around the city now, so it's stupid, maybe you can build him on top of any tomb, of course this is just a suggestion
6sekijo9 30 Jun @ 9:29am 
plz nerf the fkcn scarabs, they too tanky, tau drones atleast die in one hit
niccolisaylors 25 Jun @ 11:20am 
my computer chrashed at the higest resolutoin so I had to lower it word of worning but it never did so again (note it may happen again)
Mythologist 19 Jun @ 10:45pm 
ork nerf is way too much
SSD 18 Jun @ 4:20am 
It may now be difficult to face some of the higher mod infantry
SSD 18 Jun @ 4:15am 
plz Can Necron's Skorpekh Destroyers increase attack instead of damage?
Jey  [author] 6 Jun @ 8:46am 
Could you please follow this procedure:
- Launch the game
- Play until you have the error
- Provide us with the file `gladius.error.log` which you can find in Documents/Proxy Studios/Gladius/Logs

Our guess is that another mod is interfering with this mod, and this should provide us some hints.
MEGA M.L.B 6 Jun @ 1:57am 
I've already done this, I even changed all the files again and inserted them again and still it crashes!
Maybe there's some other path now?
I have it like this: document - proxy - gladius - mods - pvp mod - 489630 - 3261627240 and the contents of this folder, ID there and so on.
MaidrosTwin  [author] 6 Jun @ 1:51am 
Try to reinstall the mod
MEGA M.L.B 5 Jun @ 3:41pm 
Units/Neutral/Artefacts/Loyalty/Artefacts/Hitpoints does not exist.
How can people get rid of this?
0t0 3 Jun @ 1:41pm 
So much good stuff here that is shame it is not part of the base game. I hope devs are checking mods like this one.
I might add only one thing.
What about swapping assault vehicle trait from Gunring to Devilfish and if required to do few adjustments accordingly.
MaidrosTwin  [author] 31 May @ 12:53pm 
Yes
Mythologist 31 May @ 7:08am 
does this work with Open Beta?
Jey  [author] 23 May @ 3:44am 
mod fixed with new DLC, 20/20 mod, best creator
Jey  [author] 22 May @ 10:01am 
mod broken with new DLC, 0/20 mod, bad creator
<3
691240507 15 May @ 9:00pm 
Tau's drone would require a cost, otherwise Tau would be too strong
691240507 15 May @ 8:56pm 
Necorn doesn't need to change anything, just increase the punishment for lacking ore and reduce resource output by 75%, so it will not abuse monolith
DescryGaming 14 May @ 4:31pm 
unsubscribed, necron nerfs were too much. good luck with the mod.
SSD 14 May @ 5:40am 
Now the ability of Mono is no longer equal to his value.I think I should consider it more.
Thentox 13 May @ 11:33am 
good
Red Lagger 13 May @ 6:54am 
good
Beast 28 Apr @ 1:34am 
Maybe nerf this biased teleport in SM too? Atleast something same as eldars, thats u need unit, or nerfs are not allowed for SM?
MaidrosTwin  [author] 25 Apr @ 10:33am 
Stop embarrassing yourself mate.
Jey  [author] 18 Apr @ 2:03am 
@Beast: Yes.
Faelgond 1 Mar @ 4:40pm 
Will do
MaidrosTwin  [author] 1 Mar @ 10:57am 
The Cybork Implants change happened 3 days ago. It works as intended for me right now.
Chaos Infantry has always been loaded with interesting techs in the early tier. The change was done to bring their grenade techs into line with SM/SoB ones. I personally don't think that made it worse than before, but you're welcome to post your feedback on Discord, to determine if there are others that share your concern.
Faelgond 1 Mar @ 10:15am 
As for the chaos sm grenade shifting techs it might have made infantry builds a bit more backtech heavy and unnecessarily buffed their early game. Have you thought about optimizing the tech a bit for infantry (slimming it down, uniting or just having some researched at start) or is that out of the scope for this mod?
Faelgond 1 Mar @ 10:10am 
I dont think the cybork implant change works ive seen in it on admech units in a pvp game two weeks ago
MaidrosTwin  [author] 11 Feb @ 4:45pm 
Pretty ironic when in the past few weeks I've been advocating for a Drukhari change that won't make it to the mod due to the number of people who are against it :)
FRSlobodan93 10 Feb @ 7:36am 
As expected, the drukhari nerf is absurdly bad :')
The ones who made it don't accept others opinions
赛博坦朋克V震天 2 Jan @ 9:06pm 
when next update
ponasozis 22 Dec, 2024 @ 4:30am 
Off course its a problem in PVP

Its more because you could teleport to enemy back side and rush their city down before he could even respond late game if he accidentally din t find a gate to destroy at the back side
Grotzel 13 Nov, 2024 @ 3:11pm 
Hmm ... I won't comment too much on balance, but I'm sceptical about the Webway Gate change to Eldar and Drukhari. Is that really such a huge problem in PVP? I assume it is to prevent too aggressive gates? Would be shame to lose the ability to take a crazy risk by placing a city on a very distant gate without any support, though.

Kind of sceptical about the hospitaler nerfs ... sounds a bit harsh and could harm the Sororitas considerably. Do you consider them to be still that overpowered?
I do like most of the Chaos changes and the Primaris Psyker change.
Cringe Isekai Enjoyer 12 Nov, 2024 @ 3:04am 
Thank you, my lord! :))
MaidrosTwin  [author] 11 Nov, 2024 @ 3:09am 
Cringe Isekai Enjoyer 10 Nov, 2024 @ 10:26pm 
Hello there! A community mod, it quite picked my interest!
As for my first feedback, is it possible to place the link to the discord community here somewhere, maybe in the description? xD I have been looking around but I am finding hard to find it as of now. :)
MaidrosTwin  [author] 5 Nov, 2024 @ 4:36pm 
I suggest you guys share your feedback on Discord where there are dedicated threads for this mod. Since it aims to become an official balance patch, criticism is more than welcome and it will be way easier to discuss over there.
Gourmet Hunter 5 Nov, 2024 @ 3:27pm 
I like most the changes personally. Fav is the hero building cost reduction. As a astra main it feels really good with the vehicle build (ie getting tank commander out). Have yet to play with new psyker changes though.

On the other hand I do not love the eldar/dark eldar gate changes but I do understand the rational. The gates in vanilla are a touch op in team games. Interesting way to tackle the issue. More work needs to be done imo, most because its not intuitive but it certainly achieves what it set out to do.
Harlequin 5 Nov, 2024 @ 11:24am 
Some of the changes are good, but most of them make it seem like the mod creators haven't played the game much.
Dybree 4 Nov, 2024 @ 11:05am 
wow, this mod sucks ass
Stop The Boats 4 Nov, 2024 @ 7:28am 
I quite like the look of this, whats with the hospitaller nerf though seems kind of unecessary
MaidrosTwin  [author] 1 Nov, 2024 @ 5:10am 
Gladius is based on the 7th edition, except for the units that did not yet exist.
Verkava 31 Oct, 2024 @ 3:04pm 
SM Whirlwind is most pathetic vehicle in the game, please buff it.
Even default Leman Russ tank in Tabletop has 48'' range, Whirlwind has 72'' range.
It doesn't even have default Stormbolter.
TT rules https://wahapedia.ru/wh40k10ed/factions/space-marines/Whirlwind
MaidrosTwin  [author] 29 Oct, 2024 @ 3:25am 
@Technophile: wdym ? If you have cleared a gate from its surrounding wildlife and taken the outpost next to it, it means you did send at least one friendly unit close to the gate, so you could have claimed it.
Technophile 28 Oct, 2024 @ 12:12pm 
The aldari gateway changes should take into account owned resource tiles. So if you have cleared a gate you can claim it as a city. As it stands right now the gateway change feels terrible to play with.
Gourmet Hunter 18 Oct, 2024 @ 1:11pm 
What is the reason you do not agree with the tau changes?
Erik Taurus 17 Oct, 2024 @ 8:02am 
I see! I thought the stats of units, their traits and abilities were ported as neatly as they could from the 9:th Edition of Warhammer 40 K or aren't they?
If not and these changes in this mod rectifies these errors I would agree that it will need to be part of the vanilla game, if the original stats however are very similar if not exactly as I will need some more persuasion to agree on why these changes should be what we are going to use. I for example doesn't agree on the tier changes of the T'au units.
MaidrosTwin  [author] 17 Oct, 2024 @ 5:36am 
Since Proxy can't really afford to spend time on Gladius' balance with Zephon around the corner, Rok suggested that we create a mod with "concise & minimalist" changes. If the majority likes them, Rok would take a look at it and port the mod into vanilla as if it was a balancing patch, as long as there isn't stuff he doesn't want to see in the game (like new techs, new traits, etc).
Erik Taurus 16 Oct, 2024 @ 1:13pm 
@MaidrosTwin: I saw this at a glance on the Discord but I'm not aware of the background. So what would "Rok will take a look at the mod" actually mean?
Will these changes be part of the game and the old parameters thrown out of the window?
Will this mod become a DLC, paid/free?
MaidrosTwin  [author] 15 Oct, 2024 @ 3:18am 
Since the vote regarding the current changes just concluded with 83% of people agreeing to them, Rok will take a look at the mod when he has more time (Zephon's launch is imminent so he understandably can't deal with Gladius right now).
I did a copy of the mod's current state for him and as of today the community will start discussing a second round of changes to feature in this mod, including buffs to some underused or underperforming units, for every faction.