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When any non-tribal nation conquers provinces that have the cold, arctic or arid climate that has a population of 33% or more tribesmen in the province, the land is released as a tribal vassal, simulating foreign lands that were difficult to settle in this period. This also applies to formables that change government from tribal to monarchy.
This mechanic is responsible for having more historicity, such that rugged regions with weaker tribal nations (which now often split) are not conquered by the end of the game-
Eventually the tribes will reform and then they can be taken directly-
But generally I would load this mod and Diskiant's TE : Crisis of the third century last.
I use:
Imperator: Invictus
INR - Invictus
Culture Conflation (For Invictus)
Imperator: Invictus More Cultural Names
Timeline Extension For Invictus
Always Show Christian/Gregorian Date
TE : Crisis of the third century
TE : Crisis of the third century BetterBlobs Submod
Are you having an issue with another load order? If so, this should work regardless.
That error is fixed now, apologies. My future updates will never cause something like that to happen again. I appreciate your kind words though, awesome!
@Viisuri I appreciate it. I definitely will be monitoring this mod, polishing, and possibly bigger changes in the near future. Currently I am focused on making a CKIII version of this mod, as I already have one completed and in a good state for Europa Universalis IV. Part of the grand vision is a Mega-campaign with lots of *historicity*, rather than railroading, which I am very excited for.
I appreciate the feedback and apologize for not fixing this sooner.
Extreme apologies. I reverted the version. I was attempting to adjust some localization and allow the game to pause on November 17 316 (for easy continuation with the CKIII Fallen Eagle Mod)
But I did not properly test this & with other mods and I accidentally affected the defines file.
Such an error in an update will not happen again, my mistake. I appreciate your patience, and apologies this took me so long to address.
Thanks for all the work you've put into this mod, by the way. It's truly appreciated 💜
However, of course--some mods are incompatible with Invictus or Crisis of the Third Century, which I can't do anything about
I will also publish a small easy to run collection of mods that work with this. I use a mod that allows sailing up rivers, as well as a few graphical mods-
But this mod mostly serves to keep the amount of nations that are settled by the year 335 much more plausible, as tribes tend to shatter even more in a Megacampaign in CK3. (In vanilla there are way fewer tribes by the end date) This also serves to possibly enlarge empires, I am constantly doing testing and will upload a screenshot that replaces the image currently attached to this mod-
I will also post a video of a timelapse too-
And I might be making adjustments to non-tribes in a following Major Update #1 within the next week