Jagged Alliance 3

Jagged Alliance 3

RM2 + ToG additional mags
10 Comments
Lucjan 23 Aug, 2024 @ 1:51am 
Hi, you can change the dependency of zulib to the new version (workshop only, in game it has the same modId) it is now the official version to use.
Free Lunch  [author] 7 Jun, 2024 @ 6:45pm 
Thanks Lucjan!
Lucjan 6 Jun, 2024 @ 10:33pm 
There is bug in mod manager. When you upload a mod for a forst time, the steam id is not saved in metadata.

You need.to copy url of this page, there os id in the url https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262092365

Then you need to manually add this id to metadata when the game and mod manager os turn off. Use other mods as reference, just new field in metadata.lua.

Aftet that enter the game-> mod manager and it will update this mod instead of creating a new one.
Free Lunch  [author] 6 Jun, 2024 @ 8:25pm 
@Lucjan, I've tested all the modified weapons/mags. RPD should have been fine, worked for me. Can you test it with a new save? For M70, you are right, but this is an issue with ToG. There are 2 version of M70 items, one of them has missing variables (one for a magazine weapon mod) and doesn't load many of the item parameters (including being able to reload). My guess is those are outdated and the other version of the item was created instead? The "old" version (with missing values) should not be attainable in a normal game. The other works fine.

I've made some updates to the mod, and it should be up once i figure out a way to upload the changes without the mod manager creating a new mod each time.
Free Lunch  [author] 6 Jun, 2024 @ 11:47am 
I've only tested a handful of weapons; havent gotten to the M's yet.
All models and images are linked directly to the assets from ToG, this mod doesnt edit or replace anything. I noticed some models don't show if im testing in mod editor view. I have to delete ToG and RM2 from the unpacked locations, so it shows the models properly. Anyway i can test later tonight.
Lucjan 6 Jun, 2024 @ 11:03am 
*I have prerelease version of Zulib and RatoGBO so maybe this is related
Lucjan 6 Jun, 2024 @ 11:01am 
Now M70 and RPD have 0/0 in my save :/ Cannot reload them
Lucjan 6 Jun, 2024 @ 10:02am 
FYI Rato is planning to switch some calibers. e.g. Steyr Scout(SteyrScout_1) to "556" despite Zulib so in Rato's GBO it will ahve this caliber(even with Zulib enabled)

IDK about other plans
Lucjan 6 Jun, 2024 @ 9:52am 
BTW IDK what you are using for `REV_SetupWeapon` but you should use `function OnMsg.RevisedMagPropsAddedToFirearms()`
Lucjan 6 Jun, 2024 @ 9:43am 
M70 model does not have magazine 3d model when you inspect it (after you reload it? IDK) there are M70 variant and one of them dose not have it but reload is possible.

I added both to eq and some mags, reload few times and then in attachments view there was no mag in the weapon.