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default slower settler is 25, still too fast.
It's 1528 and England has already colonized half of Acadia and all of Newfoundland... Portugal already has a colonial nation vassal that controls all of the Carribean. Spain controls Brazil and is already in South Africa.
How about reworking the exploration idea to remove free colonists and the expansion idea to lock it for everyone until AFTER the Colonization Institution has been adopted by a given country? Protugal and Spain have scripted events that guarantee them explorers and conquistadores, even without it, but at least the others would be stalled. I don't know if it's feasible though.
If you dont know how you would implement that maybe ask the VU def team as they have such a mechanic, not sure how that would work with othermod compatibility
Apologies again.
Secondly - I didn't do proper investigation yet, but after starting new game as Muscovy with the mod installed, I have noticed that following event is being spammed:
Natives Not Assisting (event id: 6424, it is listed as province event). Event mentions fur trappers being assisted by natives... which leads to loss of gold. Spam is pretty annoying.
I have never observed this event being a problem.
Other mods I use are minor stuff I made for myself - just some units gfx swaps for several countries (Poland/PLC, Sweden, Byzantium and Muscovy/Russia). Nothing to do with events. No other mods besides yours one and these unit gfxs.
Maybe other orders for Spain I think you got my point. Spain needs to explode on exploration after 1510s and Portugal alternating between Brazil and going straight to India. At least it was historically as Brazilian colony only would develop more than a century after game start. I'm a brazilian btw lol
I will gather info and let you know