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There is another technical difficulty to make a Rimnaut 2 patch to keep these geysers. The asteroid doesnt cover the whole map, there are still space around. To make VE gas geysers appear on the right spots, I need to furthurmore alter VE to make geysers spawn only on some specific Rimnauts 2 terrains to prevent them from appearing in space around. It's too complicated
I havent tried yet, but maybe it will delete them as well if you have both SOS2 ans Rimnauts 2, for in the code of the latter it will change the biome to OuterSpace, the one of SOS2 space map, which may make this patch identify them as space map.
Since Rimnauts 2 define their own biomes as OuterSpace, its pretty hard to do the contradictory
The easiest way is that the author of VE events does himself. I already have sample code in this patch about how to check if a map is an SOS2 space map, it will be pretty easy to patch the events by VE team. Maybe you can ask VE team to check the github of this patch and do the same on VE events.
There may still be some small issues to use helixien gas on spaceships, something similar to RimFactory and RimAtomics. It also makes no sense to do so.
Alternatively you can use dev mode to destroy the geysers.