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RimWorld

SOS2 - VE Helixien Gas Compatibility Patch
24 Comments
Ionfrigate12345  [author] 17 Jun @ 11:57am 
1.6 is out. But I'll wait till both SOS2 and VHGE updated first before updating this patch
StockSounds 20 Jan @ 8:26am 
Infinite gas pockets can still appear in space, but I wouldn't call that impossible.
Deon ☣ 16 Sep, 2024 @ 11:32am 
Alternatively you can remove the warning yourself from About.xml file of SOS2 mod.
Ionfrigate12345  [author] 14 Aug, 2024 @ 12:36pm 
@Marmot Only SOS2 team can remove the incompatibility warning in their about.xml
Marmot 14 Aug, 2024 @ 10:34am 
minor thing, SOS2 still shows a warning about incompatibility with helixien gas
Duskryn 10 Aug, 2024 @ 10:18pm 
Thx king
CodyProductions 23 Jun, 2024 @ 6:49pm 
Oh I thought this was adding helixen pipes to the hull walls.
Ionfrigate12345  [author] 23 Jun, 2024 @ 6:30am 
@CodyProductions The patch is not for the incompatibility of gas pipeline (which I m not sure if it exists), but for gas geysers spawned on space, which is weird and immersive breaking. Pipeline itself is OK on the ship, though I see no benefit of doing it
CodyProductions 22 Jun, 2024 @ 10:44pm 
Could you make some versions for the other pipe network mods? It would make piping nutrient paste or chemfuel a lot better.
Phant0m5 18 Jun, 2024 @ 12:33pm 
Fair enough. To be honest, Rimnauts 2 fits so well with SoS2 that I forget sometimes they're separate mods. Though, the current SoS2 page advertises a moon base start and asteroid bases and space stations, unless those depend on Rn2 being loaded at the same time.
Ionfrigate12345  [author] 17 Jun, 2024 @ 6:54am 
My patches are made for VE-SOS2 and exclusively for VE-SOS2. Rimnauts 2 was not in my initial consideration for I didnt know about its code the moment when I wrote these two patches. The way I identify space map is pretty straightforward: Use the SOS2 spacemap specific biome "OuterSpace". If any other mod uses this SOS2 biome as well this patch will also consider them as SOS2 space map.

There is another technical difficulty to make a Rimnaut 2 patch to keep these geysers. The asteroid doesnt cover the whole map, there are still space around. To make VE gas geysers appear on the right spots, I need to furthurmore alter VE to make geysers spawn only on some specific Rimnauts 2 terrains to prevent them from appearing in space around. It's too complicated
Ionfrigate12345  [author] 17 Jun, 2024 @ 6:18am 
@Phant0m5 Do you mean Rimnauts 2?

I havent tried yet, but maybe it will delete them as well if you have both SOS2 ans Rimnauts 2, for in the code of the latter it will change the biome to OuterSpace, the one of SOS2 space map, which may make this patch identify them as space map.

Since Rimnauts 2 define their own biomes as OuterSpace, its pretty hard to do the contradictory
Phant0m5 16 Jun, 2024 @ 10:34pm 
Brief clarification, does this only block geysers on open space maps or also the moon and asteroid maps? Because while geysers just puffing away in open space is odd and problematic, having them on landed space maps is preferable.
MMorin 12 Jun, 2024 @ 7:46pm 
You are a saint and a scholar
Hank 9 Jun, 2024 @ 10:09am 
Bro, Thanks for this! i was needing it!
Chadabtight 8 Jun, 2024 @ 8:41pm 
Your a hero
Ionfrigate12345  [author] 7 Jun, 2024 @ 1:48pm 
I made another SOS2 - VE Events patch. Check my workshop
Ionfrigate12345  [author] 7 Jun, 2024 @ 8:22am 
Well OK it's funny, I found the source code of VEE in steam workshop folder. They seem to have included it directly in downloaded mod files. It's not a good practice for it will make the mod folder heavier, but I can take a look now
Ionfrigate12345  [author] 7 Jun, 2024 @ 8:07am 
@-=GoW=-Dennis OK thanks for the clarification. VE events doesnt have github source code, unlike helixien gas where I can just delete geyser objects, it's abit hard to alter events from another mod without knowing its source code.

The easiest way is that the author of VE events does himself. I already have sample code in this patch about how to check if a map is an SOS2 space map, it will be pretty easy to patch the events by VE team. Maybe you can ask VE team to check the github of this patch and do the same on VE events.
-=GoW=-Dennis 7 Jun, 2024 @ 7:35am 
I think he means Vanilla Expanded Events, there is a incompatibility noted that "Psychic Rain" or something can happen in space. Maybe he asked if you would be willing to fix compatibility for some other VE Mods?
Ionfrigate12345  [author] 7 Jun, 2024 @ 6:50am 
@Humacaw what event? I dont think VHGE has any new events
Humacaw 6 Jun, 2024 @ 9:15pm 
what about event?
Ionfrigate12345  [author] 6 Jun, 2024 @ 8:33pm 
Also the purpose of this patch is not letting you build the whole gas network on spaceship, but play SOS2 while still running your planetary base via helixien gas.

There may still be some small issues to use helixien gas on spaceships, something similar to RimFactory and RimAtomics. It also makes no sense to do so.
Ionfrigate12345  [author] 6 Jun, 2024 @ 7:35pm 
I marked it as Save Compatible but it wont work immediately on existing SOS2 space maps. If the problem already happens in your current save, just generate any map (like entering a long-distance scanned mining site) to trigger the geyser removal script.

Alternatively you can use dev mode to destroy the geysers.