Project Zomboid

Project Zomboid

Farm mod
56 Comments
ZooM  [author] 25 Mar @ 10:13am 
IDK bro i now study C and no time for game if u want u can try use this mode code )) idk
Symrack 23 Mar @ 4:29pm 
Hi. Is there a way to make your mod compatible with the Le Gourmet Revolution mod?
Widerione 22 Dec, 2024 @ 9:02am 
any plans on updating to build 42?
Lu5ck 30 Nov, 2024 @ 4:16am 
IDK. I have 30+ players logon and the error message disappear. Then, the error reappear when players count is 20+. Anyway, is item meant to be string or inventoryitem?
ZooM  [author] 30 Nov, 2024 @ 1:15am 
so the error appears when there are few players? or when someone plants a certain type of tree
Lu5ck 30 Nov, 2024 @ 1:01am 
Same, I try to fix it myself but I don't understand the mod enough to do that. It suppose to return an valid item or string? Strangely enough, when more and more players log on my server, the error disappear. I wonder if it is a bugged tree.
ZooM  [author] 19 Nov, 2024 @ 4:52am 
are u asking about irrigation mode? This mode. this mod works without conflicts with the irrigation mode, but when trees dey out they break the irrigation pipes. U will have to chop down the dried tree with an axe and reinstall pipes
dabuniu13 19 Nov, 2024 @ 1:37am 
Has anyone tested the irrigation module.
groupsurgery 11 Nov, 2024 @ 9:06am 
Thanks for adding more plants! I'm gonna play for the first time on a standalone map and can't wait to add more farmland.
ZooM  [author] 11 Nov, 2024 @ 1:49am 
I'm back in the game and will soon release new updates that will add even more plants
Breno 9 Nov, 2024 @ 7:59pm 
ele atualiza principalmente o que eu tava querendo que era a plantação de café esse mod torna qualquer mod de plantação de café de 2022 obsoleto
XYZ_Infinity 7 Sep, 2024 @ 2:05pm 
is there any way to make this compatible with Sprout's farm and garden? Right now, it makes it impossible to plant seeds from that mod
ZooM  [author] 2 Sep, 2024 @ 5:48am 
"No, but you can add this idea to the 'Ideas and Suggestions' section, and I'll add it soon.

Currently, there are crafts for flour, coffee, tea bags, vegetable oil, and popcorn."
joshstallard 1 Sep, 2024 @ 9:39pm 
does this mod add the ability to make yeast or vinegar ?
ZooM  [author] 28 Aug, 2024 @ 11:30pm 
This mod does not add any critical changes to the vanilla game code. Unless you are trying to replace one farming mod with another there should be no errors.
Kongol 28 Aug, 2024 @ 7:11pm 
Is this safe to add mid game on MP?
ZooM  [author] 4 Aug, 2024 @ 2:24am 
I don't have time to work on the mod at the moment. I still plan to improve the plant textures and fix the bug where a pine tree appears instead of a tree with the current withered tree sprite when it withers.

Unfortunately, I'm currently working on three different projects, leaving time only for sleep and work.
ZooM  [author] 4 Aug, 2024 @ 2:21am 
Until version 1.01, the mod was compatible with other mods. However, starting from version 1.01, part of the code responsible for converting withered plants into IsoTree was changed, which initially deletes all Lua objects from the selected tile. I haven't tested it with irrigation mods yet, but I assume the incompatibility may only occur if the tree withers, as it will destroy the pipe in its square as well. However, I repeat, I haven't tried it yet.
Lu5ck 3 Aug, 2024 @ 5:02am 
Compatible with "Plumbing" mod irrigation?
rawgu 30 Jul, 2024 @ 12:37pm 
@Arboretum do you use this with other farming mods and if so, could you tell me which ones? I love farming :spiffo:
mixalikc 30 Jul, 2024 @ 6:15am 
LETS GO GREAT MOD
Shroomba 29 Jul, 2024 @ 11:59am 
Woah, no idea why this has such a low rating, it doesn't conflict with anything and I've always wanted more seed packets. THANK YOU.
ZooM  [author] 28 Jul, 2024 @ 2:16pm 
Thank you so much for the suggestion! It's indeed a fantastic idea. I was initially planning to update all the sprites before adding new ones, but I realized that if I wait for that, the project won't progress. I'll definitely take your advice and move forward accordingly.:spiffo:
Dante271 28 Jul, 2024 @ 11:58am 
It's a very basic suggestion, but you could upload images of the mod to see what the plants or items in the game look like, if there are 3D models to see them too
rawgu 24 Jul, 2024 @ 9:27am 
you are amazing :heart_eyes_yeti:
ZooM  [author] 24 Jul, 2024 @ 8:50am 
This mod only changes one vanilla feature, so there is little chance of conflict with other mods. However, I can install both mods together and check for errors. If any problems are found on my side, I will try to fix them.
rawgu 24 Jul, 2024 @ 8:19am 
by the way does this work with Jigga's green fire mod?
ZooM  [author] 23 Jul, 2024 @ 11:36am 
OldBeard,

function Seed_Apple(items, result, player)
local seed = 0

for i = 0, items:size() - 1 do
if instanceof(items:get(i), "Food") then
if items:get(i):isRotten() then
seed = ZombRand(1, 3)
else
seed = ZombRand(4, 9)
end
end
end
player:getInventory():AddItems("SHFR.Appleseed", seed)
end


'items' is an array of objects that represent the items being processed.
For each item in the array, I check if the item is of type "Food" using the instanceof(items:get(i), "Food") function.
If the item is food, I then check if it is rotten using the isRotten() method, which returns a boolean.
Depending on whether the item is rotten or not, I set the number of seeds to be added. Rotten items yield fewer seeds (ZombRand(1, 3)), while fresh items yield more seeds (ZombRand(4, 9)).
Finally, the seeds are added to the player's inventory with player:getInventory():AddItems("SHFR.Appleseed", seed).
ZooM  [author] 23 Jul, 2024 @ 10:24am 
Hi rawgu,

Thank you so much for your enthusiasm! I'm really glad you love the mod. Your support means a lot and motivates me to keep improving it. Stay tuned for more updates!

Best regards,
ZooM
ZooM  [author] 23 Jul, 2024 @ 10:22am 
Hi 뿌꾸,

I'm glad to hear you're having fun with the mod!

I apologize for not noticing this earlier. I'm currently changing jobs and have been very busy. However, I will try to fix this bug today. Thank you for bringing this to my attention. If you have any ideas for improving the mod, I'm happy to hear them.

Best regards,
ZooM
ZooM  [author] 23 Jul, 2024 @ 10:20am 
Hi OldBeard,

Thank you so much for your positive feedback on my mod! I'm thrilled to hear that you're enjoying it. Your suggestion about allowing the harvesting of seeds from rotten veggies and fruits is a great idea. I will definitely add the "AllowRottenItem
" line to the main version of the mod.

Thank you again for your contribution and support! If you have any more suggestions or feedback, feel free to share.

Best regards,
ZooM
rawgu 23 Jul, 2024 @ 9:50am 
I cannot wait for more updates, I fkin love farming mods :lunar2019piginablanket: ty for your hard work
뿌꾸 22 Jul, 2024 @ 9:47am 
Hi, I'm someone who is having a lot of fun with this mod.

I also have an error where planting lettuce produces green onions. I've written about the error in the Bug Reporting Thread.
OldBeard 21 Jul, 2024 @ 4:58pm 
Hi. I really enjoy your mod. I just modified one thing, the ability to harvest seed from rotten veggies and fruits. For those interrested : find the SHFR_recipes_seeds.txt located in the script folder of this mod and add "AllowRottenItem:true," ,without the quotation marks, under the line "Sound:GetingSeeds," so it looks like this:

/* семена яблоки */
recipe Claim Apple Seeds {
Apple,

Result:Apple,
Time:150.0,
OnGiveXP:Recipe.OnGiveXP.SHFRFarming3,
Category:Farming,
NeedToBeLearn:False,
Sound:GetingSeeds,
AllowRottenItem:true,

RemoveResultItem:true,
OnCreate: Seed_Apple,
}

I borrowed the "AllowRottenItem:true," from the Seedy+ mod and i'm looking on how to reduce the number of seed given if rotten (i'm still learning).

Author: don't worry i won't post the file, people will have to edit it themselves. And a big thank you for the mod.
ZooM  [author] 13 Jul, 2024 @ 11:33am 
I have been working on a new camping mod. Additionally, I'm in the process of changing jobs, so I currently have limited time to work on the mod. However, an update is coming soon. All dead trees will not just be textures anymore; they will turn into trees that can be chopped down with an axe. For now, the only change will be an update to the old textures (the ones with signs).
rawgu 1 Jul, 2024 @ 11:47am 
Hiya, are you gonna add anymore pictures and stuff?
ZooM  [author] 16 Jun, 2024 @ 1:28pm 
This mod does not rely on the farming portion of the base game code, so should not encounter compatibility issues. However, I will check it on the test server. (But not right away, right now there’s a lot of work piled up ;) )
Café 14 Jun, 2024 @ 2:46am 
this mod is compatible if Farm API?
ZooM  [author] 9 Jun, 2024 @ 1:41am 
By the way, it’s a good idea to make one big farming mod that will collect all the good ideas for a fun game) If you want, you can use parts of this mod in your mod.
Frybso 8 Jun, 2024 @ 11:44pm 
brilliant! Only more images are missing to know everything it adds or at least written in the description of all the plants you can plant, but let's try, is anything else compatible with MoreSmokes?
aquelarrefox 8 Jun, 2024 @ 9:02am 
i made a extended version cross the other comon faming mods you can check the idea there {LINK REMOVED} hard farming, More common seed types and Soul Filcher's Farming Time mods. what i made was changing the extraction of vegetals in some cases when theres seeds, also take from hard farming low amount of seeds so with farming level 1 you will not replant and expand like in vanila with mayotity
ZooM  [author] 8 Jun, 2024 @ 6:45am 
ok ill check that mode and if its open source code can take some good ideas from there
ZooM  [author] 8 Jun, 2024 @ 6:44am 
Today I’m a little busy, first of all I have to fix a bug with sprites, right now when a zombie destroys a field, the sprite of the plant is displayed incorrectly. Always shows a sprite of a rotten plant.
ZooM  [author] 8 Jun, 2024 @ 6:42am 
at stage 7 u want collecting only seeds?
aquelarrefox 8 Jun, 2024 @ 6:31am 
I like the idea of using table and make the plant work work like by modules, mybe you could do profiles. Please check hard farming mod, could be great if this mod could be flexible to make that and also have the possibility to make plants like cabagge give the vegetal In one phase and in a layer
Later phase only seeds.
Bunebis 7 Jun, 2024 @ 2:27pm 
Although my sister prefers them raw, most people don't
Bunebis 7 Jun, 2024 @ 2:26pm 
You can eat Okra raw, there just better cooked
aquelarrefox 7 Jun, 2024 @ 1:08pm 
i would like to have something like hard farming mod for this. mybe i could in near future i made one for several mod but have all in one is better.
Could you add beets.

the mod i made for eaxamble hace some with normal grow, but other like cabbage where or you harvest the cabage or you harvest the seeds
ZooM  [author] 7 Jun, 2024 @ 12:02pm 
So you can't eat them raw?
Bunebis 7 Jun, 2024 @ 11:40am 
Thank you, I'm not too surprised you haven't heard of it, they are mostly popular in the south were they are eaten ether Fried, Steamed, Pickled or in a Gumbo, they are becoming more popular else were, but it's kind of slow going cuz if cooked wrong they're very slimy, but if cooked right they're good and very nutritious