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I'm still waiting for a few more patches.
I do want to get a Dying Light retexture done first, once I'm able to play the game again.
I've been putting it off since it's gonna be very difficult, but I want to give it my best shot.
I'll look into it to see if it can be done.
I also used medical images of the hemorrhagic rashes caused by Ebola to get a good idea of the colors, and symptoms to use.
I'm not squeamish so I can use the disease itself as reference.
I also learned alot about Ebola's history while making this. So it was a petty good learning experience as well.
I'd need a new zombie and new textures.
I'll need to do this when I finally figure out blender and Lua.
Once I do that there's alot I plan to do, once I'm no longer limited to 2d.
I'm glad someone added volatiles, it gives me even more motivation to do a Dying Light themed retexture.
Speed should be able to be adjusted through a mod.
I'll need to find one to use.
As soon as I get it back up and running its one of the projects I want to get started.
I made that partly to work in tandem with this mod.
Because for some reason the underware are plastered onto the texture and not separate clothing.
As well as make it a more brutal and unique plague in appearance.
I'm overhauling the gore and visuals.
I'm planning to add higher quality eyes and lesions as well as add hemorrhagic rash.
A symptom of ebola not shown here.
Honestly I think this could be really cool if I can get this right.
if you've already done that try and see if anything else messes with the body texture that you have above the mod
maybe a player skin re-texture that left the zombie skins inside their folder on accident