Total War: WARHAMMER III

Total War: WARHAMMER III

Nurgle Rotting Sons - New Units for Nurgle and Beastmen
13 Comments
Hérault Gabriel 1 May @ 7:32am 
update :( ?
Coriric  [author] 10 Sep, 2024 @ 3:13am 
Fixed: now Jabberslythe doesn't have any unit cap and have a proper recruitment and upkeep cost
Exterminator 7 Sep, 2024 @ 11:37pm 
I have the same exact jabberslythe issue. Though one is better than none, thnx for the mod!
⎛⎝Wafelkowiec⎠⎞ 13 Aug, 2024 @ 8:54am 
There seems to be a problem with Jabberslythe. I'm playing as Kugath.
In recruitment menu it has no upkeep and is the only unit from this mod that has 0/1 limit (same as normal RoR). It still shows how many you can theoretically recruit, but after you recruit 1st one Jabberslythe disappears from recruitment menu and only reappears if the original is removed/killed.
sigmars_disciple 23 Jun, 2024 @ 4:27am 
<3 TOP MOD!
Borpa 9 Jun, 2024 @ 4:24am 
nice thanks for the quick fix :er_wave:
Coriric  [author] 8 Jun, 2024 @ 3:45am 
FIXED
I leaved a Nurgle Rotting Chargers data file inside this mod, now I fixed it and it works.
Borpa 8 Jun, 2024 @ 3:17am 
crashes for me when loading it together with your rotting chargers mod
Oscar 8 Jun, 2024 @ 1:56am 
ctd
EzUNreal 7 Jun, 2024 @ 7:25pm 
It's weird this mod crashes the game at launch but your other two nurgle unit mods work fine. Any possibility for incompatible mods?
REITERPALLASCH 7 Jun, 2024 @ 6:40pm 
awesome
sigmars_disciple 7 Jun, 2024 @ 2:56pm 
Can't wait to wipe the floor with these, by Sigmar!!! <3 (Sorry.)
sigmars_disciple 7 Jun, 2024 @ 2:55pm 
More disgustingness coming in.... Good work, lad <3