Hearts of Iron IV

Hearts of Iron IV

Hyper Expanded Political Overhaul (Vanilla)
171 Comments
Devious Dash  [author] 18 Jul @ 3:01pm 
That’s why there is a road to 56 version linked on the mod page
benjinator 17 Jul @ 9:51am 
For some reason it doesn't work properly with Road to 56.
Political decisions (like military service laws) disappear. Only some parts of the mod still work.
VG_ECHO 27 May @ 4:58am 
I noticed that, but it needs to be updated. Its supported version is still stuck at 1.14, and it doesn't solve the problem.
Devious Dash  [author] 26 May @ 10:12pm 
There was a Chinese localization created here by a third party: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274286267&tscn=1720151394
VG_ECHO 26 May @ 10:08pm 
I'm a Chinese player. Some of the Chinese localization in this mod is still missing. Although it doesn't affect my personal gameplay, it would be better if it could be fixed. Thank you for helping me point out the correct options. Your mod is really great.
Devious Dash  [author] 26 May @ 9:57pm 
Enable_cw_stability is the correct one, although it's strange you aren't seeing any localization for it. set it to "cwn"
VG_ECHO 26 May @ 9:08pm 
I've found two options in game options which named "Enable_cw_stability" and “espionage_rule_txt”.I try to turn them off but the civil war function sitll availabe.Did I do somthing wrong or I didnt find the right option?
Devious Dash  [author] 26 May @ 4:36pm 
You can turn it off in game options
VG_ECHO 26 May @ 9:55am 
Civil wars everywhere,it usually makes the game going out of history.It is a interseting gameplay,but It would be batter if I could chose to turn it off sometimes.
203344658 14 May @ 5:03am 
这个MOD有点看不懂啊,不过啥时候适配几个天堂之战的数值模组
Devious Dash  [author] 10 May @ 3:25pm 
你建了任何弹药工厂吗?
薯条与吉他 10 May @ 10:49am 
测试很多次了,无论哪个国家进攻的时候有个“国家”的负面buff,开始减0.1%到100%,导致我军队全是0,没办法打,有这buff在,我玩苏联都打不过任何一个小国:steamsad:,不可能是我的问题,因为我只开了这一个mod,纯原版全dlc
Paradox 2 May @ 2:35pm 
is there a version without the ammo mod?
Batman 21 Apr @ 11:19pm 
The original eu4 ideas mod has game rules for number of idea groups unlocked per year and for how many ideas are needed to unlock national ideas, would you be able to add those here as well?
sankara 19 Apr @ 3:25pm 
Red Flood compatibilty would be great!
舒心 31 Mar @ 11:45pm 
Could you please update the Chinese version?
SAS 8 Feb @ 7:13pm 
ok
Devious Dash  [author] 8 Feb @ 5:30pm 
That's unavoidable, but doesn't cause any issues
SAS 8 Feb @ 9:07am 
even with the Ammunition off in the rule settings the AI builds the factories and storage. I ran this with no other mods active.
SAS 8 Feb @ 8:34am 
what does the Ammunition building do? I don't see a unit needing it.
Vishona π 23 Jan @ 2:54pm 
Any idea why i don't have the button to open my agency with espionage reworked?
Devious Dash  [author] 20 Dec, 2024 @ 4:07pm 
If you’re seeing much more civil wars than usual, it may be the “0 stability causes civil wars” mod I added in, that can be disabled in game rules
TwitchTheNimbat 20 Dec, 2024 @ 3:30pm 
The AI always seems to explode into civil wars with this mod, because of the laws that add support for certain ideologies, that the AI doesnt seem to know how to manage.
Devious Dash  [author] 8 Dec, 2024 @ 4:18pm 
There is an option to disable the buffs and debuffs from the money system, Although if you want some assistance in the money system without disabling them, you need to construct civilian factories to gain more tax
Copper Merchant Ea-nāṣir 8 Dec, 2024 @ 3:53pm 
so currently whenever i have this mod on it seems to impact my stability through the money system, my economy keeps collapsing no matter what
Arty Aeterna 2 Dec, 2024 @ 9:10am 
Will there be a Millenium Dawn version of it?
Devixian-Firehawk 1 Dec, 2024 @ 11:20pm 
So currently the debt seems to always start incredibly high in the negatives. Like, my country started with so much debt that even conquering the world I couldn't pay it off. Seems to happen no matter what country I choose. Hopefully that can be fixed.
9GB曙光九尾狐 24 Nov, 2024 @ 2:12am 
When my friends and I play multiplayer, this module causes the checkcodes to be different
Devious Dash  [author] 23 Nov, 2024 @ 2:56pm 
There isn’t any way to remove it, the AI is coded to use it however, there’s just specific requirements
Zenneh 23 Nov, 2024 @ 2:11pm 
Any way to remove the "level of readiness" laws? I don't know think the AI turn on limited or general mobilisation so they have no Organisation.
Li Li 1739 23 Nov, 2024 @ 6:18am 
lol I just didn't notice. thanks
Devious Dash  [author] 23 Nov, 2024 @ 3:13am 
They already are in game rules
Li Li 1739 23 Nov, 2024 @ 2:37am 
Is it possible to add disabling civil war at 0% stability to the game rules? Because bots are stupid and ruin the historical focus
Ъ 16 Nov, 2024 @ 4:08am 
alright thanks
Devious Dash  [author] 16 Nov, 2024 @ 3:53am 
I just checked after the latest update, they build them just fine. However if you dislike the ammo, you can remove it in game rules
Ъ 16 Nov, 2024 @ 3:44am 
you can check it out if you dont believe me, so please remove it from mod
Ъ 16 Nov, 2024 @ 3:43am 
but it cant
Devious Dash  [author] 16 Nov, 2024 @ 3:39am 
AI should now be able to construct ammo plants
Ъ 16 Nov, 2024 @ 1:25am 
the new ammo mod in this pack is complete shit, bots simply dont build ammo plants and you can easily destroy them
Devious Dash  [author] 15 Nov, 2024 @ 7:09pm 
They seem to work fine for me
Tronathon 15 Nov, 2024 @ 4:11pm 
new special vehicles that require designing cant be used, ie Modern Carrier, Land Cruiser, Fleet Submarine
LEGO® CITY Jesus Christ™ 15 Nov, 2024 @ 3:39pm 
possible to get a rise of nations version?
DaytonFox 12 Nov, 2024 @ 9:24am 
Что не так с русской локализацией? Все, связанное с модом на английском и выглядет в формате ***_***_***...
Alkotol 10 Nov, 2024 @ 1:35am 
I'll try my best, then
Devious Dash  [author] 9 Nov, 2024 @ 4:42pm 
If you’d be down to make submods for DMO that include compatiability with those mods, I would endorse it
Alkotol 9 Nov, 2024 @ 6:20am 
I think it might be less complicated. Disabling Military Overhaul makes them work perfectly. It's some conflict in it that crashes the game. As far as i've looked into the files and tried patching it myself, the problem seems to be the Tank mod that is included and doesn't work with the other Overhauls. As a suggestion, maybe splitting the Tank mod into a patch rather than into the full mod, it would open space for the other tech mods to have a patch of their own. I could help with that
Devious Dash  [author] 9 Nov, 2024 @ 5:31am 
That isn't possible either due to engine constraints, at least as far as I know. so sadly, if I'm going to add compatiability, i'm going to need to add them fully
Alkotol 9 Nov, 2024 @ 2:09am 
Oh, i don't mean add, i mean just a patch so they can work together
Devious Dash  [author] 8 Nov, 2024 @ 5:12pm 
As fun as that would be, adding in the tank tech to DMO was already quite exhausting. Perhaps sometime in the future however,
Alkotol 8 Nov, 2024 @ 4:57pm 
Think you could make a Overhaul Tech mod patch? I try to play these and Tanks, Planes and Naval Overhauls and the game goes crazy... Would be the perfect playthrough if possible