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Tom-a hawk, think they addressed it before 5.1
Looking into it right now, not entirely sure how to find out what exactly causes the crash on AI turn.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854310042
New version of the war dec script is pretty cool fyi. Tested tf outta it just now, and if looking for something with more AI war declarations along their borders for factions they dislike, well, it may be what looking for right now(also just chuffed finally got fing thing working xD).
See if limiting stuff like arks helps AI at all, give me some idea if worth it to further investigate scripting options on the matter, or if the db settings alone can solve it.
@ kinghamza262 good luck on the exam, hope you find the last update even better than it was before o7
@Krakenous Thanks for saying that, appreciate knowing it makes people smile :) fun for me to imagine the reactions while writing
@straightsilver77 o7
my aim is to inform and document, but if there's a side of comedic catharsis too, all the better
Now it should conditionally lock out the rite per faction based on their current amount of arks relative to their provinces...and then cull any excess if anything else somehow spawns them into excess. Essentially that's what my original attempts with the script tried to do, but ended up throwing out something that was working due to misreading script logs etc. And the TL;DR version simply is: The AI should now act more like a player and not just keep popping off a rite at times, I think at least as a DE main player, which make zero logical sense.
Don't impact your supply line increase, but they're not free lol, 1 per province isn't some hard and fast rule for me, but it's a good rough estimate of how I recruit more as I play, and here we are lol Anywho, back to sacking Ulthuan I go.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257916315&tscn=1717822729
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264782144
last request tho on these lol