RimWorld

RimWorld

Animated Revia Ears
26 Comments
Шашлычник ;р  [author] 22 Apr @ 11:44am 
Now it's compatible with HAR version too!
Шашлычник ;р  [author] 15 Apr @ 1:10am 
Glad to hear it!
Highwayman 14 Apr @ 8:13pm 
ignore it. i'm assuming i got a bad download with screwed with it. did a file vef and it's working fine now.
Шашлычник ;р  [author] 13 Apr @ 11:02pm 
Can't see anything about this mod. Publish logs, please (this can be done with HugsLib by pressing ctrl + f12)
Highwayman 13 Apr @ 7:34pm 
this is what i got from the player.log. there's more, but im pretty sure it's error spam.
Highwayman 13 Apr @ 7:23pm 
Part 2:

- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphDynamicNodes(IEnumerable`1 instructions)
- PREFIX AOBA.TheDeadManSwitch: Void DMS.PawnRenderTree_SetupDynamicNodes_Patch:Prefix(PawnRenderTree __instance, Pawn ___pawn)
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphRenderTree(IEnumerable`1 instructions, ILGenerator generator)
- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:TrySetupGraphIfNeededPrefix(PawnRenderTree __instance)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Highwayman 13 Apr @ 7:23pm 
DMS seems to screw up the ear rendering somehow. no idea why.

Exception setting up dynamic nodes for Nakiel: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B8DDBE2B]
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.GetInfo (System.Object obj) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.CreateInstance (System.Type type, System.Object[] objects, System.Object me) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at Verse.PawnRenderTree.SetupGeneNodes () [0x00087] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
at Verse.PawnRenderTree.SetupDynamicNodes () [0x0005e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Шашлычник ;р  [author] 13 Apr @ 12:05pm 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
FreelanceZero 31 Mar @ 11:02pm 
I've got the same problem. Did some testing, for me it was XML Extension causing it.
tzeruler 29 Mar @ 5:17am 
@Radiosity you have to enable -draw gene parts- in the facial animation settings
warmainiac 10 Dec, 2024 @ 6:04pm 
@Radiosity, if you observe the preview gif, you can CLEARLY see animated eyebrows and eyes, meaning YES this DOES and SHOULD work with facial animation without a patch
HYDRA 7 Nov, 2024 @ 8:55am 
Works perfectly for my A+ mod
Шашлычник ;р  [author] 2 Nov, 2024 @ 12:26am 
I can't reproduce the problem.
Can you send me minimal mod list you need to reproduce it
Radiosity 1 Nov, 2024 @ 4:24pm 
Bug report: Doesn't work with facial animation WIP, it prevents the ears from displaying. Tail animation works fine. Compatibility mod would be awesome, as the animated ears are adorable, but I'm also not willing to forgo my facial animations ;p
PAD长 16 Oct, 2024 @ 6:59am 
ヾ(✿゚▽゚)ノ
WarEvolved 15 Oct, 2024 @ 8:30am 
this looks really cool. i hope you do more like VE highmates or something
Calypso 30 Sep, 2024 @ 10:28am 
This is sick! Love it! /pos /very happy
Sabote 29 Sep, 2024 @ 1:48am 
Ааа вот это пацан, реально реально выручил:8bitheart::deadrat:
Шашлычник ;р  [author] 28 Sep, 2024 @ 2:17pm 
Retexture is fluffier
RutraNickers 28 Sep, 2024 @ 12:35pm 
what's the difference between this one and the retexture?
Deebs 27 Sep, 2024 @ 1:45pm 
Wow, these are really adorable. Fantastic job!
Шашлычник ;р  [author] 25 Sep, 2024 @ 4:02am 
Ears retexture require this mod active, so I guess yes.
Animated tails do not conflict with this mod (and ears retexture too), so yes - they are compatible.
このヘンタイ! 25 Sep, 2024 @ 1:55am 
can this compat with retexture ears/tail mod?
Шашлычник ;р  [author] 24 Sep, 2024 @ 12:36am 
Will do
Espiovvv 24 Sep, 2024 @ 12:15am 
Preview plz
Edelstein 22 Sep, 2024 @ 9:50pm 
This sounds amazing, and I'm already subbing after seeing what the tails in the other mod look like, but is there any possibility to include a preview of the animations?