Garry's Mod

Garry's Mod

BG3 Karlach PM & NPC
33 Comments
23Merathd 28 Dec, 2024 @ 8:45am 
YEEEEESSSS finally
trismus 1 Dec, 2024 @ 9:46pm 
demon lady wife
Rosco T. Scab 22 Nov, 2024 @ 11:33pm 
type shit
Shadow 8 Nov, 2024 @ 6:53am 
i wish it wasnt so high in MB so i could safely use in pac x.x, other than that i love that she is now on the garrysmod workshop
StevnG 3 Sep, 2024 @ 11:50pm 
That'll be cool if there are some Dragonborn playermodels and npcs coming out somewhere soon.
Wilboforce  [author] 5 Jul, 2024 @ 3:52am 
I could have a look at that once I've done some of the other things I want to do on this model, but as I don't really play the game it'll be near the bottom of my to-do list.

Honestly, if someone else wants to port this addon to L4D2, I don't mind as long as they credit me and add me as a contributor.
ӄǟʀʟǟƈɦ 1 Jul, 2024 @ 10:24pm 
Finally. First she's in Tower Unite and now Garry's mod. Now if only we can get her in Left 4 Dead 2, my life will be complete.
Immolator772 18 Jun, 2024 @ 7:06am 
could be the feisug's one
Wilboforce  [author] 18 Jun, 2024 @ 6:15am 
Do you have an addon installed that changes c_hands?
Immolator772 17 Jun, 2024 @ 8:40am 
changing the hand color works for me perfectly. If i change the color of the player changes the hands too.
Wilboforce  [author] 17 Jun, 2024 @ 7:28am 
I'll get around to the hands at some point but I have no idea why it's not working, so it'll take some time to figure out lol
Wilboforce  [author] 17 Jun, 2024 @ 7:28am 
It's alright, I was already working on it
Immolator772 16 Jun, 2024 @ 2:00pm 
ty so much, you didn't have to rush. Hope you finish the hands too.
Wilboforce  [author] 16 Jun, 2024 @ 1:32pm 
Yes and now she is colourable, but the hands are not colourable yet
Bagel 16 Jun, 2024 @ 11:38am 
I will give you these c_hands
Immolator772 16 Jun, 2024 @ 10:53am 
does it have c_hands?
Wilboforce  [author] 16 Jun, 2024 @ 10:39am 
Not with the same precision as the hue picker in the player menu, but yes. I'll add 10 options for changing the glow colour, and in there will be two different shades of green.
Immolator772 16 Jun, 2024 @ 10:31am 
yeah, but would you be able to choose the glow color? I cant wait for the update then, green is my fav color.
Wilboforce  [author] 16 Jun, 2024 @ 10:29am 
At some point I'll be making the textures work with the gmod player colouring feature, so you'll be able to use any colour you want from the in game menu.
Immolator772 16 Jun, 2024 @ 10:20am 
can i make her green?
FalloutToonLink 16 Jun, 2024 @ 8:46am 
YES!!! BEST GIRL!!!
Froge 13 Jun, 2024 @ 12:41pm 
we need the others
wnnoble 12 Jun, 2024 @ 11:31am 
Also, just tried out your addon in the game. It's super good. You did a good job. If this is able to work then I guess I shouldn't doubt the possibility of a Dragonborn mod
Wilboforce  [author] 12 Jun, 2024 @ 9:08am 
It wasn't performance issues, the model just had too many polygons and would glitch out when compiled.

Thankfully, the source engine can handle reflections fairly well (considering how old it is) so that shouldn't be an issue.

I would say sticking with just one outfit would be better, at least to start with. Each outfit would need to have its own model if they are very detailed, but if the polygon count is low enough you could possibly use bodygroups.

Body types, such as male and female and the strong variants of each, would need to be separate models anyway due to the differences in skeletons. Skeletons cannot be affected by bodygroups.

If you have a spare few hours, I recommend following a gmod playermodel tutorial for blender. With some experience you'll be able to port any model you want.
wnnoble 12 Jun, 2024 @ 8:43am 
Possibly. It sounds simple when you put it that way. But I should say that I know nothing of modding so I'm just throwing bones when it comes to possible problems. Like maybe their shiny and sort of reflecting scales and the flaming eyes they have could cause performance issues.
And again, there's clothing. If you were to do this, would you give them barbarian clothes (since that's what custom characters default to), or would there be another bodygroup for the clothes of other classes?
Wilboforce  [author] 12 Jun, 2024 @ 8:25am 
I barely got Karlach to work because she was hitting the upper limit of polygons in the source engine. Even when splitting her into different models, sometimes random vertices would be completely out of place and unrecognisable.

I could imagine dragonborns being possible with different models for the body types and bodygroups on the heads. I think the main issue is with the amount of detail in the hair. Since the dragonborns don't have hair, it maybe could be done?
wnnoble 12 Jun, 2024 @ 8:04am 
Yeah. But I guess the way character customization works in BG3 might not work well with stuff like bodygroups in Garry's Mod. Best I can think of is making 8 models total (4 male and 4 female for the different head shapes) and then putting stuff like their horns, tails, jaw, and chin into bodygroups. But then there would also be the problem what what clothing they would have
Wilboforce  [author] 12 Jun, 2024 @ 7:55am 
wnnoble do you mean the player character?
wnnoble 12 Jun, 2024 @ 7:50am 
I kinda want someone to make a playermodel addon that's the BG3 Dragonborn
🦝𝓟𝓗𝓘𝓛𝓛🦝 11 Jun, 2024 @ 12:05am 
YEEES
Glue Eater 9K 10 Jun, 2024 @ 5:18pm 
Hot.
FlussKohl🌺 10 Jun, 2024 @ 4:58pm 
I have no idea who or what this is, but it's nice. :steamthumbsup:
Bagel 10 Jun, 2024 @ 4:32pm 
THIS IS (pardon my french) FREAKING... EPIC1!!! @_@