X4: Foundations

X4: Foundations

upb Lua Loader
19 Comments
QuietMan 7 Jun @ 3:51am 
@netupb, still thx for taking time to look at it.
netupb  [author] 6 Jun @ 4:21pm 
@QuietMan, I tested SN Community edition alone but it has problems with multiple lua loads. So for now you have to use the original SN mod or the upb loader.
QuietMan 6 Jun @ 3:02am 
PS: I did a small test it seems your mods do not work with the new version of the API mod. So one has to use either the old SN API mod or your loader.
QuietMan 6 Jun @ 2:16am 
As I understood SirNukes API can act instead of your Lua Loader. But the GitHub project has taken over development of SirNukes API and has released a new version. So can this still be used instead of your loader?
Btw: Thank you for your great work for the X community.
netupb  [author] 5 Jun @ 12:50pm 
@QuietMan, I didn't understand what you asked?
SKI-FI 30 May @ 3:59pm 
How to fix the error at startup writes version 0.1 and the game asks to update. I'm re-subscribing to the mod, it's not updated
What to do?
114338506 28 Feb @ 3:55am 
Author, please update the mod version. Thank you very much
netupb  [author] 9 Sep, 2024 @ 10:52am 
I would also appreciate it if you could point out any issues with upb Restock Fleet Manager in the relevant mod section.
netupb  [author] 9 Sep, 2024 @ 10:46am 
@Tsenamu, I think you are using old version as RFM mod version. As it is, it just adds RFM tag to the name you give before opening RFM. It doesn't corrupt the name you give. The version that caused corruption was in one of the old versions and I fixed it. I think yours is 3-4 versions old. I put it while leaving the repair as a method to change ship names without closing RFM. Promoted commander, that is, if there is RFM tag in the name, you can change the name of the ship name without deleting the rfm tag with repair method at the station.
Current version works properly. Also, RFM tag is only valid for RFM Promoted commander. Since there is no tag in subordinates, you can be more comfortable while renewing ship names.

If you plan the registration information that the fleet will store before opening RFM, you will not have to make changes one by one later.
netupb  [author] 9 Sep, 2024 @ 10:45am 
@Tsenamu, I updated upb lua loader today. First I had Sn Mod Support Api checked. I set it to disable upb lua loader if it is loaded.
I also added optional option for SN Api and upb Lua Loader in the content information of my other mods. So you don't need to load both of them....
netupb  [author] 22 Aug, 2024 @ 3:02am 
@Hardware Heller, I have my own special menu called 'upbMods' which contains all the mods I have written. However, I will consider the alternative you mentioned. I am currently working on a few changes to the 'upb Restock Fleet' mod. Thank you for your thoughts and comments.
Heller 17 Aug, 2024 @ 11:56pm 
hey, can you maybe add your mods comm options to this mod?
https://www.nexusmods.com/x4foundations/mods/382
or maybe detect if that mod is active and then use their comm options instead of your own? I have a few mods which use the comm menu and with yours they dont show all at once
netupb  [author] 25 Jun, 2024 @ 3:41pm 
Using SN ModSupport Api and upb Lua Loader together will not cause any problems.
netupb  [author] 15 Jun, 2024 @ 6:08pm 
This mode is not required for x4 6.xx users.
However; Sir Nukenin mod API x4 7.0 beta also caused problems in loading the lua files of other mods or opening the extension options screen.
This mod exists to support other mods that require installing lua files.
THE RIDE NEVER ENDS 14 Jun, 2024 @ 2:17am 
Honestly didn't had problems with sir nukes mod with UI Extensions and HUD for 7 beta added to it, idk the use of the mod exactly, might want to post it on nexus too tho
netupb  [author] 12 Jun, 2024 @ 5:11am 
No. In order to get Lua loader support in 7.0 of the mods I wrote, I separated only the Lua Loader module from Sir Nuke's modules. I didn't bother to fix other modules. For the studies in 6.00, the module I allocated and sir nuke's module use the same function names. Whichever is installed last will be active, so there will be no conflict.
PNove 11 Jun, 2024 @ 1:50pm 
Hi! Does it mean that mods dependent on 'SirNukes Mod Support APIs' will work now in 7.0 Beta?
THE RIDE NEVER ENDS 11 Jun, 2024 @ 10:09am 
i think "UI Extensions and HUD" on nexus already fixed that, maybe you guys should work together if you do something it didn't