Project Zomboid

Project Zomboid

Fort Loid
20 Comments
purpelhaze_943 11 May @ 5:13am 
hello,
It doesn't work properly; it is displayed on the map, but only a fraction, about a quarter, spawns and is visible. I also installed all the necessary mods and none that would claim the field.
Sierra 1 Mar @ 10:33pm 
please do B42 update
gNecrOz 23 Nov, 2024 @ 10:56am 
This map conflicts with the Restore Utilities Mod Map Add-on Sub Mod cells for the Muldraugh Substation. I am not positive the location within the cell that it eats up. I think having a Sub Station within the fort would be a neat addition to add for compatibility? :Grineer:
Nobody 14 Sep, 2024 @ 3:13pm 
It seems I missed a fort map mod. Not anymore.
Thank you for this map mod.
aquelarrefox 13 Aug, 2024 @ 5:48pm 
its a really good map, but the cell is rally busy, fot that reason 39x27 is interesting for players with mods in the zone (new tersh, Sant Lake City KY) or vanilla to put something in the road to the train depot.
Yub3l 8 Aug, 2024 @ 12:45am 
the only mod I see having an issue on 36x27 is Papaville, it'd be the same location, but it'd open up a lot more capability for people who like a special mod in this specific cell (why do so many people use this cell?)

Either way it's really good work and this mod is dope.
aquelarrefox 31 Jul, 2024 @ 4:38pm 
conflicts: Anthem, KY, Cherokee Lake, Dixie Lake
aquelarrefox 31 Jul, 2024 @ 1:32pm 
Here it have many more mods conflicting
Jeff Johnson  [author] 31 Jul, 2024 @ 8:19am 
@aquelarrefox Most likely not, it would be conflicting with Monmouth County.
aquelarrefox 30 Jul, 2024 @ 9:50am 
any chance of making a version over 39x27?
Ryan 28 Jul, 2024 @ 12:19am 
your map has been added to maps database. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3297367820 also if you want to move let me know it has multiple conflicts
Jeff Johnson  [author] 13 Jul, 2024 @ 4:01pm 
@Shawboy1313 Make sure to edit your servertest.ini file and add the map under 'Mods', 'Workshop' and 'Map'. Muldraugh, KY needs to be loaded last.
Shawboy1313 11 Jul, 2024 @ 7:02pm 
I added this to my Co-op server and its not in the world, whats the issue?
Jeff Johnson  [author] 7 Jul, 2024 @ 12:07pm 
@KhryssRain No, this map is located on the road north of China Town. They do not occupy the same cells.
KhryssRain 6 Jul, 2024 @ 2:48pm 
This is in conflict with ChinaTown I guess?
Jeff Johnson  [author] 13 Jun, 2024 @ 3:47am 
@exit1423 The tile packs are not completely identical. This map uses a few tiles which are not included in "Dylan's Tile Pack". I've tested running both tile packs and have not yet noticed any conflicting issues.
exit1423 13 Jun, 2024 @ 2:32am 
looks great, but "Dylan's 4 Map Tile Bundle" makes me hesitate to try.
Because mod page says "Be advised, if you have any of the 4 maps subscribed. This bundle MIGHT HAVE CONFLICT with the 4 maps above and occurs unknown consequences"

I don't want to mess with current saves.
why just don't use Dylan's tile pack?
ShadyBhaz 12 Jun, 2024 @ 5:35pm 
@POWERFULLDOOR4REAL
There's a guide to do that, you can't simply add a mod and run your save then have the new map mod popping up on your world just like that
POWERFULLDOOR4REAL 12 Jun, 2024 @ 12:44pm 
can i add it midgame?