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Other than that, if you want to take a look at the patches I made for some of the other uncovered vehicle mods, feel free to send a DM if possible.
So, I'm kinda curious as to how you figured how values like `enginePower` correspond to a the final horsepower state within the game - cause while I think the values I have modified for something like cyt's HEMTT trucks or the unique mobile command centers from KES work-ish, I'm hoping I could make things more accurate to life if I can get your input.
Love this mod since it does address the incongruity between the Better Car Physics mod and heavy duty vehicles that shouldn't accelerate quickly. Other than that, I've been trying to patch some of the vehicle mods that aren't covered by your patches; namely, the Kentucky Emergency Services pack , the Special Emergency and FBI vehicles pack , that Forklift mod, and some of Cyt's standalone vehicle mods....[cont. above]
Thanks for the heads up