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So does this mod work with "Quick Sinking" enabled?
I hope the new sinking physics are as good.
Had to finish it with 20mm gun but funny to see a destroyer ringing an alarm in this weird state.
Achivement and other mods compatible -as of day of posting
Excellent. Both yours as well as @link are great mods.
But SPO2 is not ship specific, it is designed in a way that it should work with any ship, including third party ones, assuming though they are made properly. The only explanations that come to my mind is that a third party ship added by another mod may not sink properly is when
a) it has only one internal compartment
b) its internal compartements are not properly dimensioned (too small)
c) it implements its own hull class (which I doubt)
But this is guessing, I will have to test it.
It would be nice if both mods could ber used together just with thier own advantages.
check the log file. Its in
%userprofile%\appdata\locallow\Deep Water Studio\UBOAT
you should see there a log entry suggesting that SPO2 is loaded OK!
If you see that, mod is working.
If you see any errors instead let me know.
V-Splits happen with the mod under different conditions.
In vanilla when torpedo hits under front mast.
With the mod, torpedo hits will not break ships in two, however when the ship sinks and reaches certain critical ptich angles (random for each ship between 20° and 40°) two of three will break due to mechanical stress (like titanic)
Everything points to that direction.
Sad, as most ships that I encounter ingame are not vanilla anymore with that mod XD and 90% sinks like a rock, and basically instantly.
Have to start another career to get only vanilla ships again-
Had a faint hope that somehow this mod can affect and fix that health/sinking behavior miraculously :D
Still, thank you for your work, all those ships unaffected by the WIP bundle problem feel to sink
very realistically :)
I am facing some issues with WIP SHip bundle mod, unsure if it is connected to this mod
No matter if I put your mod before, or after the mentioned mod, the new ships apart from 2 freighter types (00 is one, forgot the other) are all drop like a stone to the bottom within seconds after the first torpedo hit them anywhere.
Maybe it has something to do with the emergency flooding mechanism?
Sorry about any inconvenience,
with best regards,
Dan
I remember back in SPO I there were lots of times when I'd have a foundering ship sinking very slowly even after the "[vessel name] sunk!" effect triggered.
Is it possible there's some code somewhere that's overriding the changes you made to remove or dampen that "auto flood all compartments and force sink immediately" effect?
Thanks!