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Loaded it, auto resolved a battle and then turned it off and continued on. I used it after I had a crash after a manual settlement battle where I painstakingly micro managed a victory with few losses, and didn't want to fight it again. Auto resolve had me take too many casualties this mod was a convenient way to get the rewards of my time and effort back.
The problem is that the game now flags this mod as affecting savegames. indeed, my save crashes when loading the save without this mod, so having a way to turn it off without having to disable it would be essential.
Maybe if I ever get so fed up with autoresolve all together that I decide /I'll write it and we'll do it live!/ then I'd go down the rabbit hole of how to script and I could rewrite my two existing mods to leverage that, but I'm not there yet.
The only suggestion I'd have is making it a toggleable thing, so you can turn it on and off without restarting the game. Not sure if that's possible though - maybe through the mod options menu?
This can be seen if you uses the helper ui mod.
Next the game times the score to create a min and max range.
and then rolls a value from this range and compaires it to the enemy
the greater under you are the less casualties for them
the greater over their score you are less casualties for you
The min and max are higher if you play on normal and much higher in easy.
In theory if you change ur battle difficulty to easy before the end turn you may well be able to deal with most of the battles without the mod
There is more to casualties with regards to who wins engagement distance and number of range units but that one is harder to pin down