Garry's Mod

Garry's Mod

Apex Legendary Wingman ( .357 Revolver Replacement)
15 Comments
/ 27 Aug, 2024 @ 12:23am 
amazing
bikes  [author] 25 Jun, 2024 @ 8:32am 
I'll do that, it'll take a bit
afdelta01 19 Jun, 2024 @ 7:05am 
Wish this had the og wingman model.
FROST BYTE 15 Jun, 2024 @ 12:21pm 
thx for the response
bikes  [author] 15 Jun, 2024 @ 12:14pm 
took me like 30+ hours in total on blender and qc editing and a bunch more in game trying to figure out whats wrong
there were like at least a hundred hiccups with the texturing and animation and key frame sound timing doo hickey, since its a model and not just a reskin I have to compile it all over again every time I make a change and restart the game.
rn im doing a medkit replacement
FROST BYTE 15 Jun, 2024 @ 12:09pm 
hey bikes I have a few questions about the process on how you made this replacement.
1. how long did it take for you to finish this thing?
2. how complicated was the process and were the many hiccups?
3. are you doing more for 357 stuff?
bikes  [author] 14 Jun, 2024 @ 5:55pm 
ok i fixed the shooting animation, I did not fix the draw because I have no idea whats causing it in the qc file, thats my final updat goodbye
bikes  [author] 14 Jun, 2024 @ 2:54pm 
ye personally I use viewmodel_fov 73 atm im trying to make the shooting sequence not as jolty as it is right now, i gotta learn how to animat
FROST BYTE 14 Jun, 2024 @ 11:25am 
Alright so i tested out your 357 replacement and I really like it, it took some time getting use to the fov change but nothing a little noob stomping wont fix. the switch anim is kinda bust on servers it looks a little janky, though one thing i liked was to constantly swap weapons for a dopamine shot to the brain when i finally hit it. The only thing i dont like is the firing sound, not punchy enough.

overall 9/10
☼Skefil☼ 12 Jun, 2024 @ 9:16pm 
And thanks, texture shaboingery can be quite agonizing at times
☼Skefil☼ 12 Jun, 2024 @ 9:16pm 
Oh yeah, and don't forget to have each base texture from those vmts draw from "b3wing_legendary_diffuse", for the original texture to work properly
bikes  [author] 12 Jun, 2024 @ 9:09pm 
I tried doing PBR for the first time
bikes  [author] 12 Jun, 2024 @ 9:09pm 
i cant believe i missed that
bikes  [author] 12 Jun, 2024 @ 9:07pm 
wait this guys goated
☼Skefil☼ 12 Jun, 2024 @ 8:59pm 
So the reason why the textures on it are messed up are because the file path names in the vmt files for each texture are wrong.

The file name for the gun's vtf textures is "b3wing_legendary", but the names for each texture in the vmt file is "b3_wing_legendary", and because no such texture exists to draw from, it results in the texture messing up as a result. Adding the underscore to each selective vtf or removing underscores from every instance "b3_wing_legendary" in every vmt file fixed this.

Also this might be a little extra, but i'd also recommend swapping the bumpmap in the "wingman_v2_static_legendary_03_base" vmt to use "b3wing_legendary_normal" instead.

Outside of all of that crap, it's still an amazing replacement :steamthumbsup: