RimWorld

RimWorld

Simple FX: Shinies (Continued)
23 Comments
Zaljerem  [author] 4 Jul @ 5:55pm 
Oops, a little debug logging I forgot to pull out.
moo 4 Jul @ 5:54pm 
Hi. What does this log note mean:
[Simple FX Shinies] Duplicate index 2807 detected for ShinyStuff in Diamond.
Zaljerem  [author] 15 Jun @ 6:49am 
Updated for 1.6, with fixes for 1.5 as well. This serves as the end-of-life notice for 1.5.
Deankiller Turnupseed 21 May @ 1:37am 
nice. my log says the error might be related to layered wall destruction and/or performance optimizer
Zaljerem  [author] 16 May @ 2:52pm 
Nowhere I know of. I've made some fixes, testing them out, I hope to push the update soon.
Deankiller Turnupseed 16 May @ 2:17pm 
is this maybe incorporated somewhere else?
Deankiller Turnupseed 13 May @ 7:58pm 
getting the same error

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 11541
[Ref 5D975F5]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x2245b47af70 + 0x0028a> <unknown method>
--- End of inner exception stack trace ---
[Ref 39C2ED6B] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Halfelfaedyn 3 Jan @ 9:01pm 
Here is another:

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 7899
[Ref A291F561]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x1eadb80b950 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
Halfelfaedyn 28 Dec, 2024 @ 8:12pm 
Some of the "Strike the Earth! - Stone" seem like gems as well.
Halfelfaedyn 27 Dec, 2024 @ 8:16pm 
Maybe this is the issue! Probably why Sunstone stopped shining?

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3266722212\Patches\Kura_Gems_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Halfelfaedyn 27 Dec, 2024 @ 10:04am 
I deconstructed some shining buildings that were generated in the world, and when I built them myself they no longer sparkled. Sorry for all the messages. I did get emerald to sparkle when built. Peridot, Sunstone, and Ekanite were sparkling previously.
Halfelfaedyn 26 Dec, 2024 @ 8:45pm 
Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 9977
[Ref 52EEFACC]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x140403f0000 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
[Ref E793E135] Duplicate stacktrace, see ref for original
Halfelfaedyn 26 Dec, 2024 @ 1:06pm 
Gems (Continued) - Retexture is so wonderful as well.
Halfelfaedyn 25 Dec, 2024 @ 6:06pm 
If they all shined, actually, that would be awesome. Either way, thank you if you decide to. I appreciate it regardless.
Halfelfaedyn 25 Dec, 2024 @ 6:06pm 
Can you add some of the gems from Bean's Vanilla Minerals, Glowstone, ColdCrystal, Dragon's Ores, Dragon's Special Ores, and Dragon's Very Special Ores?

Not all of them should shine probably, but it would be amazing. This is my favorite mod in a long time!
Halfelfaedyn 24 Dec, 2024 @ 2:37pm 
This has brought me way more joy than I expected. The fancy metals actually seem beautiful now. I'm very excited to deconstruct walls and floors in the environment. :D
In September 14 Sep, 2024 @ 11:30am 
representative for Hamacelos and Mortagon, thank you very much.
Zaljerem  [author] 17 Jun, 2024 @ 12:26pm 
Updated: Added support for Medieval Overhaul.
Mortagon 15 Jun, 2024 @ 8:03am 
How about Medieval Overhaul compatibility? Thanks
Zaljerem  [author] 13 Jun, 2024 @ 1:20pm 
Updated: Added support for Jewelry.
d_valroth 13 Jun, 2024 @ 1:03pm 
This is such a lovely mod even in its basic form.
Hamacelos 13 Jun, 2024 @ 3:13am 
pointemorte. 13 Jun, 2024 @ 2:06am 
thanks