Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - Da Howlerz
101 Comments
Lost2Insanity  [author] 20 Jul @ 4:19am 
@Frankio9
The mod should not be doing anything to break that, I'll have to have a chat with Mixu about it as it might be something deeper.

@Edolf Twittler
Yeah we are aware there are some annoy bugs with the way horde stance works, it's band-aided on because the default Greenskin Raid stance does not seem to work for him.

@Ichneumon
The horde system we set up has presented a few problems as updates has happened I think we may have to rethink the approach to this mod in future, a whole rewrite will take some time though.
frankio9 19 Jul @ 3:07pm 
@Lost2Insanity, I am also running into the issue where my Waagh points are stuck at 50 and it never increases. I have checked multiple mods but this is the only Greenskin mod that I use, was the issue added back in with the latest update?
Edolf Twittler 13 Jul @ 10:40am 
Edit: I've played with wurrzag when writing my other comment and got gitilla through the 'recruit defeated legendary lords' mod. if aquired that way gitilla doesn't have raiding stance.

if you start as gitilla you have raiding stance available on him
Edolf Twittler 13 Jul @ 6:38am 
no raiding stance on a raiding lord? (I really hoped he could safe my economy until I noticed that)

very fun to field with confederated Skarsnik, Grom and researched Raknik Spiderclaw for all da gobbo cav supporting named lords
Ichneumon 3 Mar @ 9:22am 
Great mod! I think its little bit pitty that you have to take settlements in order to get some troops and to stop your waaagh from dying. I think it would be great to make for Gitilla simple horde system just like it is made in Blackskullz Horde by Mortrau. According to lore Gitilla never stayed for too long on one place so I think being just nomad, raiding and killing without taking care whats left behind is more fitting.
Lost2Insanity  [author] 18 Feb @ 3:33pm 
Normal raiding stance should be on Gitilla, we fixed that.
Encampment Stance does not work on Gitilla however this cannot be fixed but it is on other armies.
LeXx 18 Feb @ 2:52am 
Raiding still seems broken. The encamp has no raiding and there is no normal raiding stance. Am I missing something?
Lost2Insanity  [author] 5 Feb @ 4:12pm 
I don't know what that means, make sure you have the Mixer too?
Or steam could just be having issues.
makarena for peace 5 Feb @ 12:02pm 
Hey, it wont download the mod, becouse its missing file privilege, never happened with any other mod. Does anyone have a solution?
Lost2Insanity  [author] 2 Feb @ 1:22pm 
This should be resolved momentarily.
parry82 2 Feb @ 6:30am 
Anyone else had an issue where waaagh points don't accumulate so you never can use it? (maybe some other mod is blocking it but can't see which it could be?!)
Lost2Insanity  [author] 28 Jan @ 1:24pm 
We fixed the Raiding Stance on Gitilla, we really tried to get the normal Encamp Raiding stance working while in Horde mode but it does not function with the setup we have used.
Your Mother 26 Dec, 2024 @ 11:43am 
Thank you for the reply.

I do hope you give Skarsnik's Waaagh a comparative look. I think Da Howlerz would benefit from a more range focused ability.

I can also assure you there are many who whisper of a terror from the East. A great host of riders under the banner of the Hobgoblin Khan. (The game needs a not-Mongol faction in world. I am sure it would be popular).
Lost2Insanity  [author] 26 Dec, 2024 @ 11:35am 
1. I'll have a look at it.
2. Not without doing it the Wood Elf way, the changes to Scrap Upgrades mean we can't do the multiple ammo types through it anymore because they overwrite each other and making them exclusive locks out all the other upgrades.
3. When it comes to Greenskins and their adjacent cousins if you can think it you can bet I have, time is a premium though so who can say, every project I have worked on with Mixu has been born from a random comment.
Your Mother 26 Dec, 2024 @ 8:49am 
Love this mod. I look forward to the return of a Raiding option.

Question: Have you considered changing Gitilla's Waaagh to allow for ranged damage? Currently, Skarsnik's Waaagh seems more ranged oriented and better than Da Howlerz. Da Howlerz have a specialty with range (it seems to me), therefore, forcing melee combat to build Waaagh is contra their focus.

Second Question: would it be possible to add fire arrows as a shooting option ?

Third Questions: have you and your fellows thought of using your talents for making a distinct Hobgoblin Great Khan faction (something where they are independent of Chaos Dorfs) and can be masters of the Steppes in their own right?
Lost2Insanity  [author] 22 Dec, 2024 @ 3:57pm 
The changes to how stances work in the database have disabled Gitilla's ability to raid specifically and we currently do not know why the raiding effect is not functioning, we will investigate and try to get this fixed as soon as possible.
LeXx 22 Dec, 2024 @ 3:31am 
Unfortunately he has no raid camp or normal raid stance, which makes his character-trait obsolete
Oya 21 Dec, 2024 @ 8:48pm 
...Why does Gitilla have an option to increase his income from raiding if he can't raid? No raiding stance, and his encamp stance doesn't seem to raid like other greenskins
Lost2Insanity  [author] 20 Dec, 2024 @ 12:53pm 
New faction exclusive scrap upgrade - Deff-Whistle Arrows has been added and the old selection of ammo types have been disabled.

@Kothra
No reason that should be causing an error unless something is outdated in your mod list/game version.
Kothra 18 Dec, 2024 @ 1:44pm 
Still crashing for me. It says "The first invalid database record is ws_upgrade_broadhead_arrows_goblin in table unit_purchasable_effects_tables and pack file wez_speshul_da_howlerz.pack"
Lost2Insanity  [author] 17 Dec, 2024 @ 4:39pm 
Hopefully fixed the script issues, the arrow types are going to need a total rework most likely in this new scrap upgrade environment.
[BRE] Humbert "Le Frog" 17 Dec, 2024 @ 9:26am 
crashes the game to database
Lost2Insanity  [author] 17 Dec, 2024 @ 1:07am 
@Valeroth
Ahh script breaks, my favourite.
Valeroth 17 Dec, 2024 @ 12:37am 
Theres a conflict with Alshua's Phoenix Court mod. Button for court dissapears
Rustic "Kalessin" Citrus 15 Dec, 2024 @ 1:51pm 
Can also confirm, getting the fabled white popup, just incase I can help!

Thank you in advance for your amazing mods, and any consideration <3 :WH3_clasp:
Cultist of Tzeentch 15 Dec, 2024 @ 1:17pm 
Just in case the mod author doesn't know. This mod and the core mod currently causes crash at launch.

Tested separately and with the required mods only.
RIKITIKI 12 Dec, 2024 @ 1:22pm 
Gitilla! <3 Update please x
stevens2222 17 Nov, 2024 @ 10:56pm 
It is completely understandable, but we would like a complete army of goblins in the style of Genghis Khan and it becomes unviable due to the lack of drilling, especially in the initial area which is against the Dawi Zhar. :steamsad:
Rincewind322 10 Nov, 2024 @ 4:48pm 
Totally understandable, thanks for the quick response :).
Lost2Insanity  [author] 10 Nov, 2024 @ 4:10pm 
It was considered when we added the ammo types but the problem is that armour-piercing skirmish cavalry are overpowered and are capable of kiting an army to death plus it would become the single best option to pick so it was something we hoped to avoid. If possible we'd like to try and find other options to give players the leg up they may require before resorting to such drastic measures.
Rincewind322 10 Nov, 2024 @ 3:59pm 
Would you consider adding an Armor Piercing ranged scrap upgrade for Wolf Riders? It's hard to stay wolf rider heavy when fighting Dwarfs and then most factions later in the game
Lost2Insanity  [author] 26 Oct, 2024 @ 6:20am 
A Goblin Wolf Archers Regiment of Renown already exists in the form of Mogrubb's Mangy Marauders.
stevens2222 25 Oct, 2024 @ 2:08am 
Hi friend, how are you? Could you add a special goblin unit that comes with it?
Lost2Insanity  [author] 10 Sep, 2024 @ 2:39am 
@Coreeenavirus
I've investigated this and cannot find any problems my side, everything appears to be working as it should be.
COREEENAVIRUS 8 Sep, 2024 @ 10:26am 
This and black pit don't seem to be working with the old world mod. This spawns a very small elf army under the map then crashes, the black pit just doesn't overwrite the vanilla faction
Ace2643 23 Aug, 2024 @ 6:05am 
@Lost2Insanity, please do something special for the Dimmed Sunz faction, if any one can its you.
Lost2Insanity  [author] 17 Aug, 2024 @ 9:01am 
That's a Warhammer 40k reference, we cannot.
Kaleb 16 Aug, 2024 @ 3:21am 
Guys, Can u make army Sons of Malice plz?
Lost2Insanity  [author] 19 Jul, 2024 @ 9:30am 
@Romulus
The start region is the same for both of those, it's on the east side of the Dark Lands.
Dragon32 14 Jul, 2024 @ 2:07pm 
@Romulus
The subtitle doesn't give you a clue?
Romulus 14 Jul, 2024 @ 12:16pm 
Yeah, I can't tell from the screenshot. That's why I asked
Dragon32 14 Jul, 2024 @ 11:46am 
@Romulus
Check out the screenshots
Romulus 14 Jul, 2024 @ 9:48am 
Where is the starting location? In parts of the IEE region or standard IE?
Sly 6 Jul, 2024 @ 5:19pm 
Old world....let's go!!! (Waluigi Waaaahhh!)
Lost2Insanity  [author] 6 Jul, 2024 @ 1:52pm 
It already has been for normal confederations, maybe the mod does something else.
No ETA, It'll need checking first.
UnrealProphet 6 Jul, 2024 @ 11:30am 
I just confederated Gitilla via the Recruit Defeated Lords mod and now he doesn't have the ability to go into Raiding/Encamp stance. Any ideas when this will be fixed?
Lost2Insanity  [author] 6 Jul, 2024 @ 10:36am 
It is now.
Horny Jail 5 Jul, 2024 @ 5:02pm 
Is it compatible with the old world?
Lost2Insanity  [author] 27 Jun, 2024 @ 3:01am 
@Verminess
Try a re-sub it's absolutely working the patch broke nothing in my mods.
Verminess 26 Jun, 2024 @ 6:11pm 
currently the mod isn't working for me after the latest patch.