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Enjoyed the mod, playing with Elite Xp mod turn on enable the spawn all of 3 heroes immediately, regardless of elite point cost. This is the one where i have the most success.
If i'm using the vanilla setting, the game is bit more difficult as AI is not too smart with heroes and health recover is scarce. Infantry squad suffer from this the most.
My suggestion, make it so that capture point slowly recover health, so it make more sense to capture them, and i'd love to try if giving 1 elite point per wave instead of 2 is more fun.
Cheer!!
Also in response to previous posters, I may have found a way to fix sync error for good, but it will take some time to fix it.
Playing with 2 players + a bot.
Local user MinDelay=[0ms], MaxDelay=[257ms], AvgDelay=[123ms], minRTT[109ms], maxRTT[266ms], avgRTT[161ms]
Local user framerate is [90.327415]
Local user MinDelay=[0ms], MaxDelay=[257ms], AvgDelay=[108ms], minRTT[109ms], maxRTT[266ms], avgRTT[144ms]
Network - Sync Error Detected - Frame=240 Checksum: usi=1 (DD25B32E frame:240) != ulGoodId=2 (A1B95459 frame:240)
Network - Requested CRC Block dump for frames [240] and [239]
SIM -- Dumping SyncErrorlog for frame 239
SIM -- Dumping SyncErrorlog for frame 240
GAME -- simulation is out of sync, reporting station id = [1],frame number= [240], local frame number =[241]
[GameObj::OnSyncErrorDetected][Height field] CRC: 0
REC -- Error reading game info for scenario description -- Not a valid chunk header!
I've got the sync error logs and crc dump as well if you want them
- From there within 50 seconds we would get a Sync Error and the game would crash shortly thereafter.
It's a great map and mod from what little did get to experience.