Garry's Mod

Garry's Mod

FAZBEAR ULTIMATE NPC'S [DRGBASE] BETA
86 Comments
76561199388317523 14 Jan @ 8:08pm 
first
ExeGen 15 Oct, 2024 @ 5:25pm 
@alebaster I used to use FUPPR mods from glitchman, but when I used your FUPPR mod I was quite impressed and very interested in your project to improve the mod, which I will keep an eye on for all FUPPR2 updates and creations.
alebaster  [author] 15 Oct, 2024 @ 4:00pm 
@NazoGX0 Thanks man. I appreciate it. I wouldn't clarify it as one of the "best" fnaf mod out their but I will say this, it won't be a disappointment.
ExeGen 15 Oct, 2024 @ 9:41am 
@alebaster I hope your personal problems are resolved, and I know they will be. Do you know something? I have faith that it will be one of the best freddys mods that have come out on garrys'mod!
alebaster  [author] 14 Oct, 2024 @ 2:12pm 
@NazoGX0 Well I did take a break from it to do some personal things, but yeah. I want the second one to be good has possible, with awesome mechanics and less amount of bugs, because the first one had quite a few.
ExeGen 14 Oct, 2024 @ 2:09pm 
@alebaster From what I see it took you too long, I guess the mod is being a success!
ExeGen 14 Oct, 2024 @ 12:16pm 
@alebaster I'll be looking forward to its release!
alebaster  [author] 13 Oct, 2024 @ 1:20pm 
@NazoGX0 pretty soon I hope. Most of it is 100% complete. I just have to make a few adjustments and polish it up and it should be done.
ExeGen 13 Oct, 2024 @ 5:34am 
@alebaster Yeah
alebaster  [author] 12 Oct, 2024 @ 10:56am 
@NazoGX0 Are you talking about the Fnaf 2 one?
ExeGen 12 Oct, 2024 @ 5:49am 
@alebaster How Much Open is an Estimated Date for the FUPPR? Any approximation?
alebaster  [author] 9 Oct, 2024 @ 2:55pm 
@Freddy Fazbear I actually didn't really calculated of how much animation loops it take for Foxy to start but my guess will be 1 or 2 minutes for going into is wake up phase and then proberbly 2 or maybe 3+ minutes until he finally moves. But this is just my estimate.
Freddy Fazbear 8 Oct, 2024 @ 8:58am 
How long does it take for Foxy to activate @aelbaster?
idamadison 30 Sep, 2024 @ 7:45am 
dude this is already a thing just search up Fazbear's Ultimate NPC and you see all of them this guy didn't even ask him for permission
jeremiah the one and only 26 Sep, 2024 @ 2:08pm 
hey a new fnaf mod thats still being updated at the moment with only fnaf 1 and 2 and is working on 3 and with the fnaf 2 npcs in wepons YOU HAVE A FREDDY MASK AND IT WORKS ON ALOT OF THE FNAF 2 NPCS in the pack
alebaster  [author] 4 Sep, 2024 @ 10:57am 
@Bendy you’re welcome
Zen 4 Sep, 2024 @ 10:46am 
Thank you.
Zen 4 Sep, 2024 @ 4:14am 
@alebaster oh and if you see jokersUAV the 9 years old (yes deadass he's 9) posting random yt links its because its unfunny memes that every think will laugh at it but will not so if you could please remove them that would be great!
Zen 2 Sep, 2024 @ 12:27pm 
im not sure btw
alebaster  [author] 2 Sep, 2024 @ 12:24pm 
@Bendy The scaling of their models on the coding part might be a little bit off, but I’ll see if I can match them to their identical canon size
Zen 2 Sep, 2024 @ 12:20pm 
bonnie is 0.83, chica is 0.83, endo is 0.85 , foxy and repaired foxy are 0.9, purple freddy golden freddy and freddy are 0.89 and mr cupcake is 0.8. | i know that might be weird but apparently its their canon size from what i heard
Zen 2 Sep, 2024 @ 12:17pm 
hold on
alebaster  [author] 2 Sep, 2024 @ 12:15pm 
@Bendy What is their canon size if you don’t mind me asking?
Zen 2 Sep, 2024 @ 11:34am 
question will they stay at this size or have canon size one day?
alebaster  [author] 2 Sep, 2024 @ 11:22am 
And thank you guys for your patience!
alebaster  [author] 2 Sep, 2024 @ 11:20am 
Hey everyone! Quick announcement here, the reason why you guys are really getting any updates/news was because I was dealing with other things that were personal, but I have fully returned to these projects and will now fully work on them once again. I don’t know what my planned released date is for the FUPPR 2 NPC’s, but just to keep you guys hyped up they are at peak level. 3D jumpscare are fully finished with them (Except one of them) and the possessions are going alone pretty well. Half of them of finished and some of them are not. The mechanics are all finished with all the animatronics! I just got to add different categories and different alternatives to them now. And for the FUPPR 1 updates and the bugs I will either fix them along with releasing the FUPPR 2 npc’s or just release the FUPPR 2 npc’s and then release the update later for the FUPPR 1 npc’s, I haven’t decided yet. See you guys on the flip side.
alebaster  [author] 16 Aug, 2024 @ 2:42pm 
@JokersUAV when it's finished. Alot of more stuff to look over. I want to make the FUPPR 2 pack perfect and polished before release.
JokersUAV 15 Aug, 2024 @ 8:12pm 
when will fuppr 2 come out
Zen 12 Aug, 2024 @ 10:41am 
Alrighty!
alebaster  [author] 12 Aug, 2024 @ 10:27am 
@Bendy Some of the fuppr 2 npc's are already done. Just got a few more left.
alebaster  [author] 12 Aug, 2024 @ 10:18am 
@Fuzzy the difference is between the two is that the standard ones like, the tampered ones moves in a more moderate speed then day ones and the critical ones. Think of it like a difficulty switch between the two. The criticals are more agressive which means they run at you in a more faster rate then their tampered and day versions. And to answer your other question, kind of, but yes. Ones they first lose you they will still come after you if you are in thier distance regardless, but if they don't spot you for long enough they will lose track of you. Their is a kind of big update coming out soon to improve on this though! And with they new update I will also be rolling out the FUPPR 2 NPC's as well so stay tuned and thank you for the questions!
Fuzzy 9 Aug, 2024 @ 6:35am 
Forgot to ask, first off, what are all the differences between standard and critical, and second, can they lose aggro on you if you run for long enough or get far away enough, or will they stay persistently aggro'd forever once they first see or hear you?
Fuzzy 8 Aug, 2024 @ 8:00pm 
This is probably my favorite rendition of the FNAF bots as NPCs
Zen 7 Aug, 2024 @ 12:57pm 
checking if you found out how to do 3d jumpscares
alebaster  [author] 11 Jul, 2024 @ 7:34am 
@-Vintage- They will be coming very soon. Still have some polishing to do with them and some more stuff to add then I can roll them out with also a new update for the Fnaf 1 nextbots as well.
alebaster  [author] 11 Jul, 2024 @ 7:33am 
@Tori She should be in their. In the Critical Category.
-Vintage- 9 Jul, 2024 @ 8:02pm 
Will there be FNaF 2 nextbots soon?
Tori 9 Jul, 2024 @ 10:41am 
Where is critical Chica?
alebaster  [author] 30 Jun, 2024 @ 3:25pm 
@Vibe_Gaming also, there will be a big new update rolling out pretty soon when I’m off of vaction! Stay tuned for it!
alebaster  [author] 30 Jun, 2024 @ 3:21pm 
And it will also turn the collisions back on once they leave their idle state.
alebaster  [author] 30 Jun, 2024 @ 3:20pm 
@Vibe_Gaming That is actually a feature. When you shoot them and they get angry I turned off their collisions so it can prevent from anyone from shooting them again repeatedly and from also preventing the animation to recycle. Once they go idle and go back to walking\patrolling you will be able to shoot them again. It’s kind of a like a stun feature if you want to put it that way
Vibe_Gaming 29 Jun, 2024 @ 7:32pm 
Hey man great workshop mods tho but. Everytime an NPC or me try to kill the animatronics it all the sudden turns off collisions as if like it's a ghost like either god mode or shooting through the animatronics body like it's not dying you know? Like I know the animation of anger works well due to the damage it took. So ring any bells? P.S. Two of the requirement items have been installed and working. Not such problem but just collision problems. :HNSuspicious:
alebaster  [author] 21 Jun, 2024 @ 5:46pm 
If you haven't already of course.
alebaster  [author] 21 Jun, 2024 @ 5:46pm 
@Enternal Flame And remember to install all of the require addons to see if that fixes your issues too!
alebaster  [author] 21 Jun, 2024 @ 5:45pm 
Try to restart Gmod I was meant to say.
alebaster  [author] 21 Jun, 2024 @ 5:44pm 
@Enternal Flame Thank you for the report! But Shadow Freddy should not be lagging the game for you. On my end it works perfectly fine. Try to restart your computer and games and see if that works, and for the Endo, on my end I see the skins/textures, so try to disable all your addons and only leave this addon on and see if that works, if it doesn't that's all I can do for you unfortunately. I am rolling out another update pretty soon, but i don't think none of your issues will be fixed since nobody else is having this problem, but thank you for your report though!
Cappa 21 Jun, 2024 @ 1:58pm 
great mod by the way
Cappa 21 Jun, 2024 @ 1:58pm 
Could you find a different endo skin for the npcs? its from a glitched texture pack that no longer works
★TheGoldenSoldier★ 18 Jun, 2024 @ 12:08pm 
@Alebaster Thanks for the announcement! can't wait for the other packs!
alebaster  [author] 18 Jun, 2024 @ 12:06pm 
(Except the possession overlay)