A Hat in Time

A Hat in Time

Altocubulus
11 Comments
iriyap 21 Apr @ 4:44pm 
This was so fun I played it twice back-to-back using different routes. Very pretty too. I should try it with Mustache Girl sometime, could be great with her bomb jumps.
DaltonaCAN 28 Mar @ 7:35pm 
the level is good. but the only problem (that i'm unsure if it's intentional) is that i can't skip the intro as when after trying to skip, i have to wait until it ends. also, accidentally skipping it and then not seeing my player while using dangerous badges (from MODifier Challenge in Summer Event death wish) would instantly kill me before the intro ends. you should probably fix that before the next summer event this year.
Johnnyb 31 Jul, 2024 @ 6:53am 
This feels like one of those odd dreams you get where your in this really weird place that just seems so odd and you have absolutely no idea what the place is. This definitely changes the meaning to "platforming". Its like nothing I've seen before in the workshop.
jwest  [author] 23 Jul, 2024 @ 7:24pm 
@mirohalia thank you so much for the kind words <3
jwest  [author] 23 Jul, 2024 @ 7:23pm 
@:0 not going to lie that sounds like a frustratingly fun time
:0 23 Jul, 2024 @ 6:39am 
everybody gangsta until altocubulus + tripping badge modifier
:0 23 Jul, 2024 @ 6:33am 
who ever made this is evil as fuck
Chen 21 Jun, 2024 @ 3:15am 
Lindo !
mirohalia 20 Jun, 2024 @ 5:50pm 
One of the best levels I've played recently, very fun to explore and I like the wall jumps, little hidden crawl areas, multiple routes, and atmosphere. Still thinking about this one after playing it days ago; it had a positive impact on me. Thank you for making this level!
jwest  [author] 17 Jun, 2024 @ 7:46pm 
@Combine™ thank you for the feedback! Health is something I've definitely considering adding in, I'll look into adding some health pons around in a future update.

(And thanks for thew award!)
Ghostly Goth 16 Jun, 2024 @ 5:11pm 
I love this level alot, it does give alot of Mirrors Edge vibes which is great to see as one of the inspirations. It feels you have multiple paths you can take to reach every Time Piece Shard and it uses AHIT's movement incredibly well so it flows nicely.

It would be great if some areas mainly in the grass could have Health Pons and or adding Footprint Details as a way to hint if you can successful climb up a platform or not as having no Health Pons so far can make this quite punishing.

This level feels experimental and it does a great job both visually/gameplay.

Have an award for your good work. :HatHealth: