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for the hero, some ideas would be
it's mentioned in lore they have shamans so that'd be an easy one. currently chaos dwarfs have only 1 magic hero so it wouldn't be too much.
a wolf-chariot hero would work as well, could just be a 'hobgoblin chieftain', similar to gorduz and goblin big boss.
LEO's Formations Modded Units Submod
The hero would certainly be a appreciated, A Replenishment Hero would be very handy for the Chorfs in general since they have exactly one in the form of Gorduz, so some kind of Hobgoblin Archer Hero who buffs ranged units (like the Engineer heroes) would fill that spot.
The archers are a minimun improvement over the normal archers, but they lose the fire arrows for a little more range and 2 more of dps. The warriors are a minimal improvement too.
But in most ways they feel more of a "hobgoblin only" army material, especially for archers not being able to use the flammable effects and other flame resistance debuffs making the flaming attacks good for chaos dwarfs.
If that was your target - then they do their job well, but their potential in mixed armies is rather lower than wanilla units.
But i feel like for such boost in a bunch of stats their price incease is kinda small in comparison to vanilla, but at the same time they dont feel like delivering as much more as statcard would suggest, but i havent played with them for long enough to say for sure.
Shaman, eventually rides a wolf. Hobgoblins give me Shadow vibes but I could see Beasts as well.
Sniper, eventually rides a wolf. If it doesn't start with stalk and snipe, it should get access to them relatively early on.
Do hobgoblins have access to a giant monster? I'd love to see a monstrous generic hero (something like an arachnaroc spider but as a hero rather than a unit).