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164mb probably one of those trash small map, but holy fck i was wrong.
Sure it lacks details and stuffs but it was a very enjoyable 5 chapters campaign.
Bot doesnt stuck, decent Nav, no bullshit difficulty.
8/10 imo , lmk if you need anything to be sucked author.
It felt vastly more pleasant and fun to play through after the latest update. And most of the issues brought up in the past seem to have been solved as well.
quality of the map isnt good enough, kind of made by a beginner
The last escape route is a single iron door. Don't get hit by a tank while looking for it.
First, the scene design is done very casually.
Second, the zombie generation mechanism is problematic. (That is, sometimes zombies spawn in areas that have been cleaned up, or out of thin air in front of the player.)
playable for the most part but bots get stuck in places
You just have to go up the railing(?) part of the broken stairs.
3. BOTS refuse to come into some of the rooms with health kits or pills.
They will just awkwardly stand at the doorway and refuse to come inside no matter what.
4. Invisible walls at the finale.
Maybe you intended them so the players will have to stay around that one platform only, but having SI like Spitters and Smokers attack you from a distant inside areas you can't access just seems unfair.
Other than those though, I enjoyed the overall campaign.
I am one of those players who have to explore every path and open all the doors, and this campaign felt like it was rewarding such behaviors.
1. Delayed(?) common infected spawns.
I've experienced the following:
- We entered a room, made sure it's clear, and then a moment later, a common infected spawns RIGHT NEXT TO ME out of nowhere and immediately starts hitting me. This would happen even when we are dealing with a horde while having our back against the wall.
- I am trying to crown a Witch. I approach her, she reacts and starts standing up, I aim for her head, THEN a common infected suddenly spawns BETWEEN the Witch and me and starts hitting me, messing up my aim while the Witch starts attacking and thus, ruining the crowning. This really happened, and no. I am not exaggerating this even one bit.
Unless you are a sadist and intended these BS common infected spawns to happen, please see if you can fix them. They are critical on higher difficulties and have infuriated me like no other campaign has.