Project Zomboid

Project Zomboid

Flintlock Weapons Mod
216 Comments
SkaldtheCossack 4 Jul @ 2:28pm 
so, when you will made update add rifled musket
Gaybean13 29 Jun @ 8:31pm 
Take all the time you need to update the mod! :spiffo:
Some_stranger  [author] 28 Jun @ 4:14pm 
It's okay Zvonko. With your encouragement, I may yet update this mod and perhaps add some things to it.
zvonkopihirvecko 28 Jun @ 12:19pm 
Oh im sorry Some_Stranger, i knew you would maybe come back but i just wanted to tell others that didnt know because no one read about the moving away part, so i wanted to infrom them you know? I know i said the project is discountinued but i shoulve said it better. Im sorry for my missunderstanding, may God bless you!
Viceniallself01 21 Jun @ 9:54pm 
I own a musket for self defence:jollyrogermini:
bkgarner00 20 Jun @ 11:40pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.

ahh never new you had a kid congratulations man take yer time family comes first <3
What2_Call_It 30 May @ 7:32pm 
BUILD 42? and this should be common in the museum...:steamhappy:
Pompadour Nautice 30 May @ 4:43pm 
Y'know if you add a Russian musket your baby could automatically be enlisted to be a kantonist!
Some_stranger  [author] 30 May @ 7:36am 
You're making this hard for me zvonko.
Fulanito 16 May @ 8:25am 
Add to b42 pleaasee :steamsad:
Juan.Gonzales.2009 24 Apr @ 3:37am 
Please add this to .42
Cleano. 23 Apr @ 3:55pm 
THE RED EYE IS NEAR
Irialo 10 Apr @ 2:57pm 
THEY ARE COMING HELP US!
matubot2021 2 Apr @ 1:37pm 
really good mod
People's Republic of Svoboda 22 Mar @ 10:37am 
You should add a Bayonet (and b42)
ArchieWolfbane 7 Mar @ 8:52am 
now i can give zombies a taste of what the founding fathers intended
Zenith 24 Feb @ 6:48pm 
42?
DarthKiller 19 Feb @ 4:10am 
Nvm. for some reason you require to put the anims in a new Bob subfolder which prevents the animations from loading otherwise
DarthKiller 19 Feb @ 3:35am 
Hey I was curious if you've gotten the mechanics you use to work in B42 yet. I've been trying myself but it seems the Reload Action won't function whatsoever. Curious if you've figured it out yourself already?
Doutor Louquinho 2 Feb @ 5:07pm 
foda pra caralho vsf
[TZF] Teal 29 Jan @ 12:18am 
Hope to see this updated soon
Clyde 23 Jan @ 9:11am 
De Kommer, Hjælp os!
FoxWay 13 Jan @ 10:33am 
There is one issue. In multiplayer, if you move away from someone by more than 10~15 blocks, the gun firing sound seems to disappear.
Duke Grant 12 Jan @ 3:11pm 
insert guts and black powder reference
orange 10 Jan @ 8:51am 
Wait, dont ring the bell yet! Let us prepare!
Some_stranger  [author] 30 Dec, 2024 @ 5:12pm 
Not currently B42, but there will be a B42 version. A handmade musket you can create using the new B42 crafting will be in it as well, a bit worse than the regular rifle in all regards.
Frejth King 30 Dec, 2024 @ 4:58am 
cant wait untill b42 version
gitbox 18 Dec, 2024 @ 1:24pm 
is this supported with B42?
Hue G. Rection 13 Dec, 2024 @ 11:41pm 
No sound?
Lemaia Borb 7 Dec, 2024 @ 10:10am 
Hey I dont know if others have pointed this out, but when utilizing the Blunderbuss it seems the gun doesnt work on zeds unless theyre laying down on the ground or in the getting back up animation. Ended up just debug converted my blunderbuss ammo into flintlock musket ammo and saying the blunderbuss was some decorative piece.
Hugo Qwerty 7 Dec, 2024 @ 3:00am 
Howdy Stranger,

I've patching it to be more to my liking, I made them jam in the rain, but they can't be racked to clear a jam (or unloaded).

I managed to to fix that:

Musket:
<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Bob_reload_musket.xml">
<m_Name>UnloadMusket</m_Name>
<m_Conditions />
<m_Conditions />
<m_Conditions>
<m_Name>isUnloading</m_Name>
</m_Conditions>
<m_Events>
<m_EventName>unloadFinished</m_EventName>
</m_Events>
<m_Events>
<m_TimePc>0.1</m_TimePc>
<m_ParameterValue>unload</m_ParameterValue>
</m_Events>
<m_Events />
<m_Events>
<m_ParameterValue>ejectAmmoStart</m_ParameterValue>
</m_Events>
</animNode>

Pistol version is the same, with this minor change:
<animNode x_extends="Bob_reload_FlintlockPistol.xml">
<m_Name>UnloadFlintlockPistol</m_Name>

I only changed the 2nd & 3rd lines, everything else is copied from the vanilla double barrel shotgun.

Thanks for making the mod.

Hugo
mariohobbs 6 Dec, 2024 @ 4:52am 
No bayonet? How am I to defend myself from those zeds when they get closer than my reloading range?
RyukoT72 30 Nov, 2024 @ 1:34pm 
I second the last guys comment
Solotheglitch 14 Nov, 2024 @ 6:53pm 
is this mod safe to add mid save and is it safe to add to a multiplayer game?
Skully 11 Nov, 2024 @ 3:12pm 
oh please name the mod within the game to the actual mod page instead of "lootable musket" and add an image whenever this is updated. Can't wait too try this out!
Skully 11 Nov, 2024 @ 1:45pm 
odd that i subscribed to this and it wouldn't show up to activate on my mods list. I'll return if i cant figure out a way to fix it
Macca 10 Nov, 2024 @ 10:05pm 
would love if these were craftable - good low tech gun for a medieval playthrough
Twiddlerat 4 Nov, 2024 @ 9:43am 
Could these be compatible with the immersive hunting mod and also craftable?
ExpiredMilk 2 Nov, 2024 @ 11:49am 
We need a Barricade
xPDoorg 27 Oct, 2024 @ 8:44am 
blunderbuss can shoot only Lying zombies
Corsinix 26 Oct, 2024 @ 2:47pm 
Love your mod but can you make the amunation less cost ??
UnrealVenn 26 Oct, 2024 @ 2:07pm 
for your next mod can you make weapons from rdr2
Some_stranger  [author] 26 Oct, 2024 @ 11:29am 
If you can't find it in your modlist, it should be under 'LootableMusket'
me_fish1 25 Oct, 2024 @ 11:58pm 
DE KOMMER HAELP US
Some_stranger  [author] 25 Oct, 2024 @ 8:47am 
Should be updated this weekend with blunderbuss fixes and other tweaks.
UnrealVenn 21 Oct, 2024 @ 1:46pm 
great mod i think.
storm 19 Oct, 2024 @ 3:36pm 
just as the founding father intended
Jeff Hickens. 17 Oct, 2024 @ 10:02am 
WE NEED A BARRICADE!
Toby 5 Oct, 2024 @ 9:17am 
please help i cant find it in my modlist
Corsinix 1 Oct, 2024 @ 3:23am 
Men your mood is good i love the sound of your weapons but the blunderbus have a too big angle and i can't use it can you reduce it to somthing like 0.95 ? pls your mod is too good i want to put it on my rp server