Divinity: Original Sin 2

Divinity: Original Sin 2

Fury of the Scorned - A Tanking Overhaul [DE]
15 Comments
Malchezzar  [author] 14 Jun @ 3:13pm 
@Meifanu OAO those are in the story code files.
bilibili 梅发怒Meifanu 14 Jun @ 1:34pm 
First, thank you for creating the excellent Taunt Aggro mod! It has become very popular among players in our region.

I'm currently localizing the mod into Chinese and have successfully translated:

- Skill descriptions

- Character status texts

- Item names and properties

However, I'm encountering an issue with **combat floating text** (e.g., "Scorn +25", "Surging Ire" shown above characters during battles). After extensive searching, I couldn't find where to modify these strings in: Looking forward to your guidance
Malchezzar  [author] 8 Apr @ 4:33pm 
@MEidOmachine the idea was that since they are actually "Taunt" based skills that they should require being a tank to use. Also the stances reduce your damage output, so it would feel pretty bad to use the stances on a two hander or dual wielding that is used to doing more damage. You don't require the stances in order to make use of the taunt changes necessarily, they are just designed as augments to allow tank characters to truly hold aggro. Also the retaliate explosions would be very odd visually without a shield (and I dont know if they would even work as is since they use the shield animations).
MEidOmachine 7 Apr @ 7:17pm 
would really apreciate if the two stances dindt require using a shield, i get that using then is basically the most optimal to go about being tanky, i just kinda feels it diminishes the anything goes aspect of divinity class system a bit.

also i am obsessed with FFXIV dark knight so that might make me biased.
Malchezzar  [author] 23 Nov, 2024 @ 7:26am 
@Byrote you dont need a taunt mechanic, this one does what that one does better, its just not fool proof. There are mods like Unleashed that will prevent damage to non taunt targets, but I think that's dumb as it blocks damage even from aoe skills etc that makes no sense. This mod is designed to be a standalone taunt/aggro mod, as none of the other existing ones actually do anything that works and is meaningful with taunt. Taunt makes sense doesn't work at all and is garbage (one of the ones I've tried), so def steer clear of that one.
Byrote 20 Nov, 2024 @ 1:29pm 
Works well now that I noticed the dependencies. Now I need to find a new taunt mod to go with it. "taunt makes sense" is a bit too buggy overall but that's really the mechanic I would like to add.
Malchezzar  [author] 24 Oct, 2024 @ 5:18am 
@exile Glad you are enjoying it!
exile 24 Oct, 2024 @ 4:55am 
i love this mod
Deklatis 10 Oct, 2024 @ 2:10pm 
Working great and loving it!
Malchezzar  [author] 30 Sep, 2024 @ 11:05am 
Hey All! Leaderlib is now a dependency, and will likely be for most of my mods going forward. It has too many nice functions to use on the scripting side.
Malchezzar  [author] 26 Jul, 2024 @ 7:44pm 
@Matchet :steamthumbsup:
Matchet 26 Jul, 2024 @ 6:53pm 
Some good old games can never die as long as the skilled modders keep doing their experiments :cozytf2mug:
Malchezzar  [author] 24 Jun, 2024 @ 9:30am 
Just fyi everyone, I added a dependency on my new combined atlases mod, which moves all of my icons into a single file. If your icons are missing, then you need to go and download the other mod to get them back.
Malchezzar  [author] 16 Jun, 2024 @ 11:53am 
@Billhaq "Grimboy" Saltzpyre Thanks for the feedback! I'm still working on cleaning it up and trying to make it less noisy. The initial VFX for Concentrated Ire was very in your face, I've since toned it down but could probably tone it down even further. Let me know if you have any suggestions!
Lune 16 Jun, 2024 @ 11:45am 
Gotta say best implementation of an aggro mechanic so far. This can be exploited to an extent (then again, no surprise with how modded D:OS2 can be) and can lead to some funny circumstances with Charm and Madness statuses. The AI can loop into fighting each other until the player intervenes. Personally, I also think the visual effect for concentrated ire could be toned down since chaotic battles can be very visually noisy. Otherwise, amazing for a traditional RPG role-based party or summoner playthrough, and it's always great to see mods still being made for D:OS2.