RimWorld

RimWorld

Oddities: Weapons Module (Continued)
16 Comments
PremierVader 25 Jul @ 1:19am 
Hello any fixes to the conflict with Vanilla Expanded Framework? Will it impact the game in any way?
NFSNOOB 12 Jul @ 7:03am 
<3
Gyger 11 Jul @ 4:53pm 
Can confirm the conflict with Vanilla Expanded Framework
MrXarous 11 Jul @ 1:47pm 
Just a friendly hello Zaljerem and a head's up that the namespace for Vanilla Framework changed affecting your patching in VEFPatchWeapons. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes
Gideon 3 Oct, 2024 @ 7:33am 
I love these weird weapons. Lost this mod during a reset months back. Was browsing your list when I found it again. Thanks so much for updating! (ported from Xbox X to PC for things just like this!)
Zaljerem  [author] 25 Aug, 2024 @ 5:48pm 
You mean the Epiphany? It's description is "Something has gone horribly wrong? :)" ... so I think that's actually intended - that's its texture. It is an oddity, after all. :)
Glad470 25 Aug, 2024 @ 2:34pm 
@Zaljerem The Eschatos weapon texture doesn't load in game, it just shows up as a purple and grey cube when selecting it. I've never encountered this error in another mod, any ideas?
Hamacelos 4 Jul, 2024 @ 11:57am 
weird request, but since the devil's bargain in theory satisfies luciferium need, any chance for compat with ve hussars, so it works with the luci addicion gene?
Kokorocodon 27 Jun, 2024 @ 6:50pm 
Feels like a list of the hottests warcrimes you can collect.
Zaljerem  [author] 17 Jun, 2024 @ 9:42pm 
I need to review that compatibility, I'll try to work back on it soon.
Best Username To Exist 17 Jun, 2024 @ 9:15pm 
is it still Vanilla Achievements Expanded compatible?
KPLoopy 16 Jun, 2024 @ 12:35pm 
Thanks!!
Zaljerem  [author] 14 Jun, 2024 @ 8:24pm 
You're welcome! No apologies required.
Victor 14 Jun, 2024 @ 8:23pm 
Oh alright sorry, thanks for continuing it!
Zaljerem  [author] 14 Jun, 2024 @ 8:20pm 
As above, "This is now stand-alone; the core components have been integrated."
Victor 14 Jun, 2024 @ 8:19pm 
Didn't it need Oddities: Core Module ?