Jagged Alliance 3

Jagged Alliance 3

Cam-o
6 Comments
gnjrhdt 1 Oct, 2024 @ 9:12am 
good stuff. if this improves it would dramaticaly upgrade the flavour of the game
Sir Ni  [author] 22 Jun, 2024 @ 5:27pm 
@andrewsrwelch there is but is not implemented, I will change some more stuff in this mod in the future and I appreciate the feedback
TexMcQuade 21 Jun, 2024 @ 9:11am 
Take Dramamine :-)

Cool - triggering cinematic camera in combat much more often would be the ultimate.

Is there the option to be able to zoom in/out once locked?
Sir Ni  [author] 20 Jun, 2024 @ 9:46pm 
@andrewsrwelch the locked is only exploration mode yeah, the cinematic is a bit trickier I will need a bit more time to mess around, I need to find a way to smooth the locked behaviour because in my end it shakes to much and makes me dizzy
TexMcQuade 20 Jun, 2024 @ 9:10pm 
Tested this and the locked, over-the-shoulder cam is very cool!! It adds a dynamic element to movement and a new camera feature - very nice!

Does it include any other camera changes? My experience in testing this: it locks the camera on mercs and moves with them (CTRL+L), but this is only out of combat (in my experience). I havent noticed any changes in-combat?

Seperately, did you manage to find what triggers the action/cimematic camera (similar to kill cam)? It seems to be location based (e.g. when you jump through windows) - it would be great to trigger this much more often (similar to new XCOM) - so you see different angles perspectives and feel closer to the action in combat. Or perhaps a workaround is to trigger the kill-cam even when you miss?
Sir Ni  [author] 16 Jun, 2024 @ 3:37pm 
Please be aware that this mod may affect your FPS in ways I don't fully understand lol
The CTRL+L make me dizzy because it follows the unit and kind shakes the screen in my end