X Rebirth

X Rebirth

Mk5 available
36 Comments
rubyismycat 13 Aug, 2020 @ 4:25am 
heads up not working mate at least not for me
Balbrock  [author] 24 Apr, 2018 @ 11:53am 
yes i think , I have not tested recently
dan5tr4n63r 24 Apr, 2018 @ 11:50am 
Is it for 4.30 too?
Balbrock  [author] 3 Jan, 2018 @ 6:17am 
It's for all, campain and sandbox
Faleshar 12 Dec, 2017 @ 8:48am 
campain too? or only "new game sandbox"?
lonewolfs 10 Jan, 2017 @ 12:30am 
Merci !
Balbrock  [author] 9 Jan, 2017 @ 10:05am 
oui , il fonctionne sous la 4.0
lonewolfs 9 Jan, 2017 @ 7:11am 
mod mis a jour vers 4.0 ?
Cheetahhawk 14 Dec, 2016 @ 12:55pm 
i cant seem to get it to work with the new 4.0 patch either, i wonder if they put in some sort of detection system to disable the engines boster if it has been added to the merchant.
Nemesis Bosseret 24 Aug, 2016 @ 10:59pm 
Np
Balbrock  [author] 8 Aug, 2016 @ 5:24pm 
Excuse my english , i am french .
Nemesis Bosseret 8 Aug, 2016 @ 4:41pm 
how do you do it? lol
Balbrock  [author] 21 Jul, 2016 @ 11:06am 
yes it is possible to change into a playground without having to make a new game.
Nemesis Bosseret 20 Jul, 2016 @ 8:52pm 
I did unsub because something with the engines is broke, i have fresh install of game and tried it with just ur mod. Ended up haveing to save file edit the XML to get the engines to work. Is there a way to edit ur mod out of the game or my save so i dont have to restart from scratch? I know about the Save file edit tool on Dependancies fix but is there a way to fix the actual merchants selling?
Balbrock  [author] 17 Jul, 2016 @ 3:12pm 
the mods and older and updated for a long time, in case of problems you can simply uninstall it. Thank you
Nemesis Bosseret 17 Jul, 2016 @ 2:14am 
ur mod breaks merchants in game with 4.0 makes it impossible to buy even MK 2 engines please fix or provide solution for us who auto updated to 4.0 if u try to install engines it uninstalls ur engine and even after buying engines ur screwed and left with nada
afederowicz 19 Apr, 2016 @ 11:57pm 
Please considder re-updating this for version 4.00 !
deltaagent26 5 Oct, 2015 @ 10:05pm 
still no mk2-5 weapons... still getting the mod though, for shields and engines. :)
Balbrock  [author] 26 Jan, 2015 @ 1:24pm 
thank you, from 3.0 we must move forward in the campaign to unlock, you can always try the console code if you want some functionality unlock faster
icanfly 26 Jan, 2015 @ 12:25pm 
Nice work balbrock, but i am missing the mk2 weapons. In the campaign you can't buy the mk2 weapons and sadly only a few weapons can be upgraded to mk2 during the campaign. If you could "improve" your mod that would be great and make your mod perfect :)

Greeting
icanfly
ExT21 17 Jan, 2015 @ 11:44am 
RU:
Разблокирует щиты и двигатели MK5, которые на даннный момент нельзя получить в игре.
Торговцы продают все уровни оборудования.
Для работы необходимо начать новую игру.
Balbrock  [author] 7 Jan, 2015 @ 3:02pm 
Oui ils l'ont integré avec la 3.0 mais le mods permet de les débloquer plus facilement .
Nebirios 7 Jan, 2015 @ 12:49am 
Interesting mod ... but, I just notice one thing, mk5 stuff could be available in merchant without the mod. Indeed, you can accept mission some kind of mission that give you quest to unlock mk5 stuff. But, for the people who doesn't want to wait, it was interresting ;)

Mod sympa, mais j'ai remarqué un truc il y a quelque jour (mais j'ignore depuis quand c'est implementé). Il est possible de faire certaine missions qui vous donne accès à des quètes debloquant l'équipement mk5 .. bon certaines sont tendu ... mais je trouve ça sympa :)
Après pour ceux qui sont préssé, le mod est cool, mais à titre perso, je m'amuse plus à faire les quêtes permettant de débloquer le stuff mk5 ;)

En tout cas, merci pour le mod :)
Balbrock  [author] 2 Jan, 2015 @ 4:21pm 
#Anthony Normally yes but the mods can unlock them faster.

#Bullseye It is installing mods before starting a new game, code that you changed has nothing to do with the mods, this is a unique number that put steam when publishes mods.
Anthony AyeDog 2 Jan, 2015 @ 1:42am 
Are MKV still no longer obtainable outside of this mod? So many patchnotes to go through..
BullsEye (NOR) 30 Dec, 2014 @ 11:16pm 
Works great after a smal adjustment to the ext_01.cat file. Thanks to Balbroke for creating this mode.

Note: I have v.3.10 and i dont know why? I assumed that everybody had v3.0? Maybe its my personal computer settings or somting?, ill share with u how i did it.

Open the MK5_dispo folder, and edit the ext_01.cat file. I used notepad++ for editing.
Replace the first and only line in that file with:

md/Setup.xml 23280 1384297062 2df47c6b4e3e9ec91f56ad359a7c8f77

save and start new game.

I found this adress in the gamefolder in 06.cat file. It was totaly different from the one provided by Balbroke, so maybe its generated for every new game? But dont kill me if i`m wrong, just guessing.

Balbrock  [author] 30 Dec, 2014 @ 9:21am 
We must move forward in history to discover
wilson 29 Dec, 2014 @ 7:49pm 
Im not able to see anything more than normal in story mode. still just MK1 variants in DeVries when i looked
Balbrock  [author] 29 Dec, 2014 @ 4:06pm 
If it works on any game mode.
wilson 26 Dec, 2014 @ 1:56am 
doesnt work on story mode I guess?
Balbrock  [author] 25 Dec, 2014 @ 1:46pm 
Merry Christmas to all !
Chew Ass and Kick Bubblegum 13 Dec, 2014 @ 12:41am 
Mk5 shields and engines are obtainable in the game, since 3.0.
Balbrock  [author] 11 Dec, 2014 @ 4:40pm 
Works perfectly on 3.0
Balbrock  [author] 11 Dec, 2014 @ 3:32pm 
thank you
r-a-x 11 Dec, 2014 @ 3:08pm 
thanks, good work :)
Tzeentch 25 Oct, 2014 @ 3:34am 
nice, a little more realistic now ;)