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For information about code, you need some familiarity with terminology. For instance, Pawn refers to a entity such as a human. And you can do pawn.gender to get its gender. You can look at the decompiled source for reference, use autocomplete with an ide, look at other rimworld mods, etc. Its something you gotta play around with until you get comfortable with it.
I may do this sometime by myself using th guide you linked, but that would take much longer :)
I believe interaction sounds for this mod trigger for all interactions between humanlike pawns. It would be really easy to change interaction sound based on pawn characteristics should as gender. Sound based on the type of interaction should also be possible, but would probably require using a different postfixed method with harmony, which wouldn't be too hard but will probably require some digging around with things related to InteractionDef.
I'm not interested in making a framework but feel free to use this mod's code to get started :)