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"The beautiful sound of the metal fall"
I didn't know "chute" in english to that's the only word I used translate for, the rest came from me rapidly shrinking brain
and also a lightsaber that creates the melting effects on things it hits? like the GLARE gun?
1. The camera's a bit janky, sometimes clips through things
2. Maybe add something like a win (or just I missed a bell)
3. Different explosives could be achieved as well, my ideas would be a less powerful explosive you could place down, but with more, or a more powerful explosive that you can only place two of.
1: The player is pretty janky yeah - Teardown is not built with custom physics implementations in mind so it's gonna be hard to improve that one. I do have a few ideas, and I'll change over to them if they seem to work better.
2: I added a player highlight when they go behind walls, which should help a little. I experimented with moving the camera so it can't be obstructed by walls, but it becomes hard to control. Open to other ideas.
3, 4: Working on that, I plan on adding a "checklist" of sorts, sort of like untitled goose game.
5: I'll see what I can do
6: oops.
1. Less janky player (you can clip through stuff by jumping into the underside, and you get sent upwards)
2. Less janky camera (easily clips through stuff)
3. A "win" of some kind (could just be that I missed a bell)
4. Something to show how many bells are left/have been "vandalized"
5. Make the fog thicker below the islands (I can easily see the debris that fell into the flat zone where stuff gets frozen and is weird)
I also found out it's possible to make the big floating island above everything else fall which was fun (destroy a rusty metal (?) pillar and the wall by a bell)
-Soldier.
1. the camera. i may just be stupid but i honestly dont like the camera atm. if it stays the way it is oh well, but a zoom function would be lovely.
2. slippery. i keep falling. i may just be bad, but whatever. it might be air control that is the issue but it feels slippery to move.
3. fog. i cant see shit. lemme turn fog off pls.
4. i need myself a little guy instead of a red box. i understand that this was made in 48 hours (and is very impressive) but this would be a nice future update i feel.
5. more explosives. 3 isnt enough for me. idk tho.
6. movement options. in a map like this a grappling hook or similar would be very fun, or maybe just a double jump.
7. secrets. because this map screams hidden lore.
amazing mod, keep it up!