XCOM 2
[LWOTC] Paladin Shield Bursters Bridge
5 Comments
Tiaz  [author] 3 Aug, 2024 @ 11:30pm 
@xf100t
Changed spawnlist to only spawn them as leaders
xf100t 3 Aug, 2024 @ 7:46pm 
If having a 3 shield burster pod spawning before the heavy MEC even shows up is what you are intending, can you give some instructions on how to modify? The original mod never intended for groups of them to spawn together, it says in the description that they are leaders only. As leaders only I like the challenge, and love the new enemy. But I don't care how many mods you run to strengthen your soldiers, unless you power them up to the point where everything else in the game is just cheese, it's near impossible to deal with pods entirely composed of these enemies, particularly on low FL infiltration missions with only 5-6 soldiers. That's a deal kill. That's like spawning a pod of master custodians during a normal infiltration mission. I would recommend people think very hard before installing this mod. I'm a pretty hardcore masochist when it comes to this game, but this is too much for most I think.
Tiaz  [author] 27 Jun, 2024 @ 7:57am 
Its intended to work this way. In WOTC they are really strong i may do some changes to FL spawn weight from 8 to 10 so Mk1 will spawn FL 10 to 14 MK2 FL 15 to 99
xf100t 26 Jun, 2024 @ 8:01pm 
I'm not sure this is working correctly. I pulled three shield bursters, which means one leader and two followers in one mission while I barely have gauss. That's an instant wipe unless I have a fully equipped squad and I"m doing a base assault. Even then it would be tough. Not sure what the deal is.
RustyDios 16 Jun, 2024 @ 11:05am 
Standalone bridge for LWotC with minimal ModJam+ intrusion, for a finer controlled environment...

Nice.

Thanks for the shout-out/credits and links to the originals. Appreciated. :)