Conquest of Elysium 5

Conquest of Elysium 5

MindFlayers
11 Comments
Eleanor_of_Aquitaine  [author] 14 Jun @ 10:54am 
Thanks! I might add more content and polish later on, but it really depends on whether or not anything comes to mind.
Kronuxar 5 Jun @ 12:05pm 
Hi
first of all this mod is great. I presume that you're implementing Illithids from DnD.
Do you have more plans to expand or implement more features?
The Swarmlord 31 May @ 10:42pm 
Great mod! Thanks for making it.
Lordlynel 31 May @ 9:57am 
intellect devourer claws seem to have range 0 instead of 1
Eleanor_of_Aquitaine  [author] 30 May @ 4:17pm 
I'll look into it, but I'm not sure what could be causing that--maybe exceeding ship capacity, and I didn't want to for flavour but I could also make the Nautiloid aquatic if it's an issue with it being on land.
Verro 29 May @ 8:15pm 
No idea if it's related, but I just got a crash from (Enslaved) markata archer on a "ship" (Nautaloid)
daniel.adams 29 May @ 8:11am 
Love this mod, great level of depth and detail.
Eleanor_of_Aquitaine  [author] 28 May @ 1:50am 
Updated
Eleanor_of_Aquitaine  [author] 28 May @ 1:01am 
Oh my bad I didn't notice that, I'll update the dragon to gather them :steamthumbsup:
Gubbins 27 May @ 5:15pm 
dragons should have gathersacr?
lost my illithid buddy the same round i changed my elder brain into a dragon
game is suddenly over since i have no access to sacrifices
Nukular Power 26 May @ 11:23pm 
very cool