Dawn of Man

Dawn of Man

Tent of Many Rooms
30 Comments
Crystal Rose 26 Jun @ 9:15pm 
Great mod, thanks. Good Luck with this mod and all your other endeavors.
jgoodman53stj 22 May @ 11:35pm 
If you can mod a building like this, would it be possible to create temples, ziggarats, or pyramids?

In the latter stages of the game (pop 500+) the complex religious structures are needed.
Can we get flatland map for this mod?
Mgleez 1 Mar @ 12:41pm 
@wildgu, Missed your reply but my workload is usually less than 100% and 0-10 % in winter time. I started all over again and the same thing happened. Tasks are overlooked and not done and people died. I like the idea of a faster growing pop but it seems morale items are not designed for the pop quantity.
bluecheese2257 22 Jan @ 5:12am 
Is there a way to have this on a flat map with lots of resources and can I only have one multi house? When I build other huts it only gives me 3 pop space
dennisc230 13 Dec, 2024 @ 6:11pm 
This is an interesting scenario. Only way to keep morale up is to keep the population busy. Techs that require less people are not desirable. Plows, fish traps, carts etc require less people to do a job so will bring workload down and also morale.
Narn 7 Dec, 2024 @ 8:10am 
Any pictures of the new items?
wildguy 21 Nov, 2024 @ 10:45am 
Mgleez
you never mentioned your average work load. I was wondering if work load could be why you have low morale. workload is pretty important in this game, i keep the trend up on my screen and watch it closely when i'm playing. 50 average and around 100 max is what my games end up at with 95-100 morale.
Mgleez 26 Oct, 2024 @ 9:26pm 
I do enjoy this mod a lot but just cant seem to keep morale high no matter what. Was able to have pop 430, tools, animals, transportation, all good but obviously they stopped doing anything properly because of morale. Built 2 cairns, about 50 poles and others, iron banners everywhere, monoliths are not enough to add more complex structures. Ended with 175 pop dropping like flies couldnt stop it. Is there a way to make the structures = morale speed faster or bigger reward?
BaysideHen 4 Oct, 2024 @ 5:09am 
you worded evrything in such a strange way that it is hard to tell whether or not you completely changed aspects of the game or youve juts added a multi room housing building to house more settlers?
Rat 30 Sep, 2024 @ 2:17am 
interesting:respect_soldier::Rat_Laugh:
SueSimming 9 Aug, 2024 @ 10:55am 
This is really cool!
TR0LL  [author] 26 Jun, 2024 @ 3:58pm 
@KaiyasSlayter - Neat! wow you're doing things I didn't even imagine, when people read your post they will hopefully also do your strategy and have more fun. Thanks for you great feedback and ideas, I will try them also.
Kaiyas Slayter 25 Jun, 2024 @ 10:27am 
Addon- I realize I could build other tents, but it was very nice not to have to defend a sprawling village. Raiders came very often. Sometimes 2-3 times a year. I just built a wall and towers around the single MR tent. Zero issues with people being left outside the walls.

10/10 love this mod, can't wait to try the other maps in it. Gonna be sad if I play without it and have to have a boring 40 hut village. Zero issues with upkeep on the tent/roundhouse combo.

I look forward to more mods from you. Thank you again for working on this!
Kaiyas Slayter 25 Jun, 2024 @ 6:12am 
Reloaded-upgraded tent to hut-left hearths. Recycle monolith. Pop cap to 272-hearths doubled side by side. Could still select tent inside and upgrade it to 273. Tent inside upgrade to 274.

Reloaded-upgraded tent to hut-then hut to roundhouse. Left hearths. Recycled monolith. Got 2 side by side MR roundhouses-10 hearths. Pop cap still 272. Could select tents inside each. Upgrade 1-273 cap. Upgrade other 274 cap. Prolly could do all 33 in each tent.

So, got some crazy results. Still having fun with it! 1000 char limit still sucks.2/2
Kaiyas Slayter 25 Jun, 2024 @ 6:05am 
My 1st post was longer-here is what I all did.

1st time I did delete the multi-tent. But there were 33 stacked tents in it. I deleted all 33 of them, could only do 1 at a time, took 6 in-game years, lost 75% of my population to blizzards. Deleted the hearths. Recycled the monolith and no new multi-hut/roundhouse was built. Waited two in game years and nothing.

Reloaded-upgraded the tent to hut-recycled hearths. Recycled monolith. Pop cap increased to 272-hut graphic replaced with roundhouse. Could still select tent inside-upgraded to hut-pop cap increased to 273. Could still select tent inside-upgrade to hut-pop cap increased to 274. 1/2
TR0LL  [author] 24 Jun, 2024 @ 7:22pm 
@julia.yenia, thank you
TR0LL  [author] 24 Jun, 2024 @ 7:20pm 
I need to split my comment - too long

@KaiyasSlayter. Thank you, good catch with the milestones, I had used the incorrect counter. It's now corrected and re-uploaded.

Yes the Multi-Room doesn't replace a stable, only dogs and horses may survive the winter, if you're lucky with the horses.

Apologies for the confusing upgrade instructions - It was intended that the "Multi-Room" (MR) would only be one of your "Residences". The MR-Tent supports 102 population (34 rooms x 3 occupants each), the MR-Hut supports 136 (34x4) and MR-Roundhouse 170 (34x5).

If all your residences were all tents, then the replacement MR would be a MR-Tent. If you had at least 1 hut, the replacement MR would be a MR-Hut, and same for a roundhouse. Upgrading the MR in the game is “hit or miss” with many rooms not getting the upgrade, so I set the upgrade as a one-time free upgrade by deleting the Megalith.
TR0LL  [author] 24 Jun, 2024 @ 7:19pm 
The idea was you would delete the original MR-Tent and replace it with the upgrade. I think you found a better way to play this scenario, keep both i.e. a MR-Hybrid. You’re correct, if the original MR-Tent isn’t deleted before deleting the Megalith, you get a hybrid where the MR-Tent is inside the MR-Hut/Roundhouse with all the population and storage slots combined. I guess the MR-Hybrid requires the upkeep of 34 Tents (skins etc.) + 34 Roundhouses? If someone can handle that then great!! I never really thought of that as a strategy.

Thanks again. Very helpful.
julia.yenia 24 Jun, 2024 @ 2:04am 
Oh my goodness, it looks so beautiful! I want to move in.
Kaiyas Slayter 23 Jun, 2024 @ 5:58pm 
1000 character limit sucks.

Multi-tent did not count as stables. All animals died in winter.
Kaiyas Slayter 23 Jun, 2024 @ 5:56pm 
This is a lot of fun! I had no issues with resources on the lakes map.

Upgrading hut was unclear. Do not recycle the tent-upgrade the hut and hearths then recycle monolith for upgrade to roundhouse. Had separate roundhouse built before upgrade.

Can then upgrade the other 33 tents *inside* the roundhouse for larger than 272 pop-cap.

Pop milestones triggered earlier than stated. (6/11, 24/33, 55/66)
TR0LL  [author] 22 Jun, 2024 @ 11:08am 
Plentiful location named "ResourceFull" added.
TR0LL  [author] 22 Jun, 2024 @ 10:00am 
@Coyote, Thanks, I like the idea of a plentiful location and I think I can add that as a separate environment for a new location on the same map? Be on the watch for UPDATE 2. "Relaxing Location". Thanks for your observations an ideas.
Coyote 22 Jun, 2024 @ 3:45am 
After so long playing this game I dont care for A or B,I just dont have patience to play in a map without resourses anymore. Could you make at least one plantyfull location...would be interesting.
TR0LL  [author] 21 Jun, 2024 @ 1:03pm 
@Coyote, you're correct, the large early surge in population and the intense upkeep of the structure depletes the reachable resources far quicker. I have updated trying to provide appropriate access to resources, but still keeping the scenario early game enough of a challenge that losing the Multi-Room is a realistic possibility - hence the free structure replacement option. Thank you, that is helpful.
Coyote 21 Jun, 2024 @ 12:10pm 
The lack of resourses in the map made me give up. Good luck.
TR0LL  [author] 21 Jun, 2024 @ 9:10am 
MAJOR UPDATE - added option to upgrade to a Multi-Room Hut or Roundhouse once you've built a Hut and/or Roundhouse in your Settlement - added storage, capacity... and upkeep
TR0LL  [author] 20 Jun, 2024 @ 4:52pm 
Thanks, greatly appreciated.
Nyrella 20 Jun, 2024 @ 7:39am 
nice mod! i'm playing it right now