Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Runic Unit Upgrades Oathgold Scrap Style - SFO Version
20 Comments
Cerb  [author] 8 Jul @ 2:53pm 
Fixed, ty
Flow 8 Jul @ 2:45pm 
I've isolated a problem with Kislev not showing text in their orthodoxy/ice court mechanic to this mod. Could you check it out?
Cerb  [author] 4 Jun @ 11:57pm 
good idea!
Bareback Hussein Obama 4 Jun @ 11:06pm 
can we make this compatible with kraka drak mod?
Cerb  [author] 17 Mar @ 2:22pm 
I think ive fixed the cannons one, let me know if that has fixed it for you (cant say for sure, its not working even in the base game), or if theres any others, ill see what i can do about the ror infantry runes not working
Cerb  [author] 17 Mar @ 1:34pm 
So the cannons removing their changed projectiles is normal (its what happens in the base game but you can just remove the banner normally to 'change' out of battle, but ill look into it and see if i can 'fix' it at all.

I'll also look into the RoR infantry and see if anything can be done about that, thanks
Mann 17 Mar @ 6:25am 
Also for ror infantry are missing their pictures to improve when selecting, and orcs images are used
Mann 17 Mar @ 3:13am 
Here, when hiring cannons that have the ability to change the projectile to buckshot, that very same buckshot is available in battle as an available ability.
And after upgrading, the ability "buckshot" is gone. I suppose this can happen with other artillery as well.
https://imgur.com/a/U85JvsC
Cerb  [author] 16 Mar @ 5:17pm 
Hmm actually not sure, could you send me a screenshot as an example please?
Cerb  [author] 16 Mar @ 5:08pm 
I think i get what you mean, ill see if its possible to fix
Mann 16 Mar @ 4:14pm 
Upgrading, new abilites are added by getting outside lord by means of events
Cerb  [author] 16 Mar @ 3:20pm 
What do you mean 'pump artillery'?
Mann 16 Mar @ 6:07am 
@Cerb I found a bug that when you pump artillery, then the unique abilkas are lost, which should not be as for example for guns again “Shrapnel”, I do not know about the rest, but probably there is lost something, because Malakai has a lot of buffs on artillery and abilkas, please revise them
Cerb  [author] 10 Mar @ 5:47pm 
Working again, also added AI support so they will purchase upgrades as the game goes on :)
Cerb  [author] 12 Dec, 2024 @ 3:15pm 
Broken until further notice, ca messed up the scrap mechanic for modders.
Cerb  [author] 14 Jul, 2024 @ 5:08pm 
Alright pushed out a big update to this mod, adjusted many of the runes to have less upkeep impact for some of the less powerful runes. Some will have a larger initial cost and lower upkeep, and others will be in reverse.

Added new projectiles for the grudge artillery units, added new runes for missile units and projectiles for thunderers and the thunderbarge as upgrades, added new super runes for the thunderbarge, and new runes for gyrocopters that allow them to get more charges of their bombs per battle.
Cerb  [author] 23 Jun, 2024 @ 12:32am 
Yeah sorry theyre mostly just placeholders at the moment, will be doing something similar to the upgraded projectiles for grudges, but atm they dont work
Don Dònte 23 Jun, 2024 @ 12:19am 
very nice mod, but just an heads up, Artillery grudge settlers units have infantry runes, so they end up sucking compared to normal artillery units with artillery runes (for example, Flame Cannons (Grudge Settlers) can only equip Runes of Parrying, Fortitude or Iron, which make very little sense). Is this intended?
Cerb  [author] 20 Jun, 2024 @ 3:11pm 
Yep, intended, all of the 'seeking etc..' runes have been made into the scrap style runes, and the banner runes have been given different effects, i may have missed renaming it though.
sephiroxical19981202 20 Jun, 2024 @ 10:23am 
With this mod on Thorek's starting rune of burning increases accuracy by 100%.