Don't Starve Together

Don't Starve Together

Wonkey, the Monkey Buccaneer
78 Comments
Nick Bruiser 28 Jun @ 11:41pm 
I experienced a bizarre crash, upon trying to open a chest as wonkey from an abandoned boat trap set piece the game just boots you out, no crash log or anything just black screen and the game exits itself, the only other server mods I used with this is show me and global positions, once this occurs you cannot re-enter the world without it booting you out again. there is a possibility it could be a client mod but I doubt thats the problem.

otherwise really cool mod dude keep up the good work :DSTpigman::steamthumbsup:
Auto 20 Jun @ 12:28pm 
Hey, I think this mod's health restoration thing with the trinkets actually overrides the jellybean's health restoration mechanic, making it function the same as the trinket's. Could you please fix that, if at all possible?
It doesn't work with island adventure,mod,because the monkey king can give up the curse just like Another normal thing.,Please fix this.
Gyrou 21 Apr @ 7:48am 
instead of getting sanity for breaking trinkets and getting a max sanity penalty from not having 10 trinkets on you you should make it so that every trinket you break is -5 sanity (-10 if you break one of the last 10) and if you dont have 10 trinkets on you you get a negative sanity aura that grows with the amount of trinkets you loose, this would tie in better with Wonkey loving his trinkets
Lugon  [author] 21 Apr @ 5:50am 
Fix the run with myth worlds @DangHoangPhuc, please do let me know if you find any other compatibility issues!
DangHoangPhuc 18 Apr @ 7:32pm 
Myth Character mod seems override your wonkey run animation. Are there any methods to make your mod has a better priority?
Lugon  [author] 1 Mar @ 12:59am 
Super Prime Mate conversions should be working again, thanks for the reports!
leoasbahr 28 Feb @ 2:43pm 
After the Walter, Wendy, Wortox skill tree update it is impossible to get super prime mates.
The option to give accursed trinkets just doesn't show up.
NTcreature 25 Feb @ 8:20pm 
cant turn monkeys into Super prime Mates
Dying_Dead 18 Feb @ 8:40pm 
update when?
ГРИГОРИЙ ЧУМА 7 Feb @ 12:34am 
this is peak fiction,another one of (Army Building Sim) characters, ngl skill tree should expan on monkey city part and maybe give my man Wonkey a portable cannon
Komakura 27 Dec, 2024 @ 11:49pm 
Using “Break” on cursed trinkets conflicts with other mods.
Is it possible to change the option to not use “Break”?
Mufumpalump 25 Nov, 2024 @ 7:33pm 
Nothing would make me more happy than a skill tree on wonkey
NTcreature 11 Nov, 2024 @ 8:47pm 
Using Trinkets crashes the game
Mr.X 28 Oct, 2024 @ 7:17pm 
How's that skill tree coming along?
rembo 17 Oct, 2024 @ 8:17am 
Upd2: i have found a solution, u just need to replace some code with another, i don't wanna paste this here but i can help you with this individualy, author, i can give you fixed code so you can publish fixed version to people, email me remboplay7@gmail.com
rembo 17 Oct, 2024 @ 7:01am 
Upd: As i can see, this is client sided error, there is no error server sided, but in client logs i could find an error that occured
rembo 17 Oct, 2024 @ 6:56am 
hello guys, i ran into a problem, in short, i have turned off every server based, client based mods, nevertheless, i can't break trinkets, the game crashes when i try to do so, i tried configure the mod, i tried with default settings, no idea why, if u find a solution pls contact me, or let me know when bug fix releases. Thx for your attention.
stew 17 Oct, 2024 @ 5:43am 
as a fellow wonkey enjoyer, this mod is everything i ever wanted for him as a seperate character and more, outstanding job!!
i wonder if you have a skilltree planned for him? that would be phenomenal!!
Mama Goose 6 Oct, 2024 @ 3:03am 
Omg yes these would all be fine additions to a skill tree actually.
Mama Goose 6 Oct, 2024 @ 2:54am 
Poop throw when? :DSTskull:
Also I agree with Shawn; having Wilbur's harvesting apes would be very handy and having all types of monkeys follow you in and out of caves would be cool for early game slaves and mid-late game raids on the ruins with your pirate gang.
Sur 21 Sep, 2024 @ 2:56pm 
Hello, I still enjoy your mod. However I want to make these reports out clear. When Wonkey's monkey speeches are disabled, Can you make the quotes from Non-Monkey creatures gibberish? I think It'd make better sense for Wonkey because it's kind of already like that for the transformed Wonkey, it also makes better sense for him.

Also, I was testing Wonkey-Splumonkey relationships with this mod and found something shocking! It turns out, Splumonkeys defend Wonkey when he gets hit. This can be a additional reason for Splumonkey befriending.

I have another one too, Can Powder Monkeys be more useful? Make them toss items, pick saplings and grass. This also should apply with Splumonkeys. Another suggestion here is to have them follow you in caves. Just makes them a special ability. You can also turn this into a config.

Besides all of that, You got such a great mod. Keep it going!
Lugon  [author] 3 Sep, 2024 @ 4:58am 
@Godslayer10
You can find crash logs in the folder C:/Users/Administrator/Documents/Klei/DoNotStarveTogether, the file you're looking for is "master_server_log.txt". It should describe the cause of the error towards the end.

I do have some stuff planned involving splumonkeys for the skilltree, could be a while before I release it as I don't have too much time to work on it right now but do keep an eye out for it!
Godslayer10 2 Sep, 2024 @ 3:28pm 
@lugon
I'm not familiar with crash logs unfortunately, however i can say i get an error when it does crash, its the server that crashes not the game, as for situations its just whenever i use it, regardless of where I am and what is going on around me

As for the item, using webbers whistle and turning it yellow or something idk, not a modder just would be nice to have a little more control over the nutcases!

Finally, wondering if theres any plans for any interaction with splunkies? Perhaps.. skill tree related fingers crossed lol

Overall great mod, feel free to dm about the trinket thing, i feel it could be an incompatibility on my end with another mod i'm using perhaps but i'd need your help identifying it aha
littlegreyman04 19 Aug, 2024 @ 8:25pm 
Hear me out.Make an item for wonky that allows him to teleport to the moonquay queen (monkey queen) So you could set a point near your base or whereever so you can teleport back after you collect your portal stuffs (or whatever else)
Товарищ Иван 15 Aug, 2024 @ 2:30pm 
The mod config isnt working
Mama Goose 11 Aug, 2024 @ 3:57am 
@Godslayer10 @Lugon
Trinket breaking also never crashed my game. Last I played Wonkey was yesterday
Lugon  [author] 10 Aug, 2024 @ 9:39pm 
@Godslayer10
Thanks for the feedback!
The trinket breaking seems to be fine on my end, can you give me more details on when it's crashing? A crash log would be ideal if you're familiar with those, but anything else like configs you changed or the situation when it happens would be helpful.

The mining rampage is actually the regular behaviour lol, they just work the same way merms do. If you want them to stop you have to move away. It would be possible to make something to call them but making a whole new item wouldn't really be worth the effort unfortunately.
Godslayer10 9 Aug, 2024 @ 3:26pm 
Hey loving the mod but, whenever I use the break trinket feature it crashes the game, unsure how to report it! Another thing is that the Prime Mates kinda go on a cutting/mining/shoveling rampage and once they start it takes a while to get them to stop, wondering if maybe a webber esc item to call them back would be possible? or if that could be a mod conflict issue maybe

PS a skill tree would be fire
Mama Goose 5 Aug, 2024 @ 3:56pm 
@Lugon
Oh my bad then, I did not notice there's a config available. :DSTsmallbird:
You are right about the inventory, now that I see your reasoning I get it.

Having a low maximum sanity is good in my opinion, because nightmare/lunacy break points are percentage based, while sanity restoration is a flat value, meaning you can adjust whatever mode you need at the moment with fewer resources. For example, escaping complete insanity only takes Wonkey less than 2 minutes with a Pirate Bandana and shifting from sane to insane only takes 2 green caps.

Overall the bandana is most like still fine since you'll get a Tam'O'Shanter in winter anyways.
I'll probably still reduce it's sanity slightly if the config allows for that, but that's just me.

Thank you for the great mod, it's very fun :reheart:
Mama Goose 5 Aug, 2024 @ 3:43pm 
@Robert Nah, this is nothing like Wilbur except for the run
Lugon  [author] 4 Aug, 2024 @ 10:54pm 
@Mama Goose
Here's my thought process behind the issues you mentioned:

Cursing team on death: There's a config option to keep the trinkets on death! I thought about just making that the default but ultimately chose to match the original. I think it's still mostly fine since you're very likely to already have access to the Moon Quay and bananas before fighting any of the harder bosses but you're definitely right that it feels bad, I might switch it in a future update.

Having 1 less inventory slot: That one is very much one of his intended weaknesses to keep with the spirit of the original lol, also imo it balances the big benefit you get from having trinkets always available pretty well. But still, it's all configurable!

Pirate Bandana: Sanity maintenance is generally pretty easy as you said, and since you only get 100 sanity and the trinket penalty I thought it was fine for you to have a starter item facilitating it (still configurable!).
Lugon  [author] 4 Aug, 2024 @ 10:54pm 
Banner: It actually is tacked on lmao. The original plan was to use flags as part of the process for upgrading monkeys, which is why they're a bit expensive, but the trinkets just felt a lot more natural and convenient so I went with that instead. I kept it because getting a little sanity on pirate sloops felt cool and pretty in line with sanity buffs that others get, and not being able to craft it in vanilla just doesn't make sense to me. I don't really think the aura is out of place since sanity stations are already quite common, but even that's fully configurable! I'll see if I can make it more interesting in the future.


Thank you so much for the kind words and the in-depth review! I'm definitely keeping all the feedback in mind while working on the next update!
GR1EF3R 3 Aug, 2024 @ 9:10pm 
i dont think lil bro knows this is just a don't starve shiprecked character
Mama Goose 2 Aug, 2024 @ 9:01am 
This is great character design! :praisesun:
-Head start into the game with a better spear
-Monkey run helps uncover the map in the early game and saves travel time all throughout the game. Also allows for cinematic Celestial Champion dodges.
-Incentive for a early to mid game goal with the map to the moon quay, allowing a different progression order than usual
Mama Goose 2 Aug, 2024 @ 9:00am 
-Mid game crafts with the monkey followers that have fun and strong late game upgrades down the road
-Incentive to go exploring the caves for bananas (fitting) to recruit Powder Monkeys even before Moon Quay becomes accessable. Helped by the easily accessable lesser Tam o Shanter
-Heals with great healing value outside of combat, losing half their healing worth if spammed during.
-Incentive to use different weapons than what we are used to.
-Head slot items that provide competition for the Football Helmet. Maybe enough to encourage relying more on body armor. Bonus Point: Logs Suits can be easily stockpiled with your chopping crew late game.
Mama Goose 2 Aug, 2024 @ 9:00am 
Only issues are:
If you die during a boss fight, you curse your team mates, which sucks for everyone involved and pretty much nullifies your chances of winning. Taking away someone elses character feels awefull. Not only do you need the time to find Moon Quay, you also need to wait for banans to grow there (since you don't have any cursed trinkets left to craft a map to a stash with bananas)

Always having 1 less inventory slot due to trinkets being mandatory feels kinda bad

600 extra health in your pocket from the start of the game is a LOT.
Mama Goose 2 Aug, 2024 @ 9:00am 
The pirate bandana single handedly solves all sanity problems. But then again, so does the Tam'O'Shanter so maybe it's not thaaat bad.

Pirate Banner feels tacked on. The sanity aura feels out of place and isn't really necessary. Standing near a sanity station isn't fun and beard hair is very expensive for what little it provides. It could probably provide a different benefit. Maybe permanently upgrade powder monkeys that spawn within it's range or periodically spawn upgraded pirate stashes for you to find? Or mark sunken treasure on your map from time to time?
(Youtube)Slasher 342 28 Jul, 2024 @ 3:22pm 
OP tier mod.
Sur 24 Jul, 2024 @ 4:12pm 
@Lugon I don't really know, I think it was only once. But did you check my other feedback?
Lugon  [author] 22 Jul, 2024 @ 2:47pm 
@penpd I knew I was forgetting something lol. Will add it later today!
Release the Jailor 22 Jul, 2024 @ 2:01am 
really like this mod but the trinket health gain feels like its way too much for the cheap cost, could there be a setting to tweak this or maybe make it so it has a sanity penalty instead of a gain?
Lugon  [author] 21 Jul, 2024 @ 5:08pm 
@Shawn Playing as Wonkey? I can't seem to reproduce a crash from giving them trinkets, but I just fixed another bug involving them so maybe try again now to see if it was the same problem.
Sur 21 Jul, 2024 @ 11:43am 
@Lugon When giving a cursed trinket to Prime Mate. The whole game crashes. An error appears on the screen, then kicking you out of the game....
Lugon  [author] 20 Jul, 2024 @ 10:35pm 
@Shawn Can you give me more details on that crash? I can't get the transformation to cause a crash in any situation on my end.
Sur 20 Jul, 2024 @ 7:21pm 
Oh also, I forgot to add one more idea,

Can Powder Monkeys be more useful? Make them toss items, pick saplings and grass. This also should apply with Splumonkeys. Another suggestion here is to have them follow you in caves. Just makes them a special ability. You can also turn this into a config.

Besides all of that, You got such a great mod. Keep it going!
Sur 20 Jul, 2024 @ 7:20pm 
Hello again, I really enjoyed the new update of yours. I have one suggestion. When Wonkey's monkey speeches are disabled, Can you make the quotes from Non-Monkey creatures gibberish? I think It'd make better sense for Wonkey because it's kind of already like that for the transformed Wonkey, it also makes better sense for him.

Also, I was testing Wonkey-Splumonkey relationships with this mod and found something shocking! It turns out, Splumonkeys defend Wonkey when he gets hit. This can be a additional reason for Splumonkey befriending.


Second, there's a problem with transforming Prime Mates. When transforming, the game crashes. Also, this is just a tiny suggestion. Its not really major but, can this one also have a configuration? Because I don't think a leader should befriend other leaders like that. Doesn't make sense...
Mr.X 15 Jul, 2024 @ 12:34pm 
Want to give support. Haven't tried it, will keep my eye on it and test it out eventually... I know Wonkey is supposed to be a temporary cursed state, but the idea of it actually changing your character is very cool to me, and I'd prefer him more fleshed out, as your doing.
Sur 11 Jul, 2024 @ 3:44pm 
@Lugon
Thanks for the clarification on some parts, there are just other some parts I still have feedback to.

2. Well apparently Webber and spiders are separated by cave spiders in different biomes, none of them have contact with each other. But Webber can still befriend them. I feel like the same should go with Wonkey. However, Wonkey still shouldn't be able to craft their barrels.

3. Well, I just like the way Wonkey and other monkeys are able to speak to each other. The idea is more brilliant than Wilbur's speeches, and it makes it stand out! Also, I don't want wonkey to look like a Wilbur in DST or something around that. But once again, A config option once again, is the best to solve this problem.

Concluding this comment, this is still the best mod and I hope you to keep going no matter what! We're all here to support you!
Lugon  [author] 11 Jul, 2024 @ 12:49am 
@Shawn
1. It's in the works! I'll probably release another update before implementing this but I really want to add it.

2. I didn't do anything with splumonkeys because vanilla wonkey and the pirate monkeys also don't have any relation or special behaviour with them, but features involving them would definitely be in the cards if I get to work on the skilltree.

3. Probably not! I actually really like that you can imagine any personality for wonkey, and it goes with the theme of wilbur using monkey speech but still being able to understand others. Maybe a config option to use other characters' lines later down the line though!

4. Will be coming in the next update along with some extra features!

Thanks for the feedback! Really glad you're enjoying the mod!