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otherwise really cool mod dude keep up the good work
The option to give accursed trinkets just doesn't show up.
Is it possible to change the option to not use “Break”?
i wonder if you have a skilltree planned for him? that would be phenomenal!!
Also I agree with Shawn; having Wilbur's harvesting apes would be very handy and having all types of monkeys follow you in and out of caves would be cool for early game slaves and mid-late game raids on the ruins with your pirate gang.
Also, I was testing Wonkey-Splumonkey relationships with this mod and found something shocking! It turns out, Splumonkeys defend Wonkey when he gets hit. This can be a additional reason for Splumonkey befriending.
I have another one too, Can Powder Monkeys be more useful? Make them toss items, pick saplings and grass. This also should apply with Splumonkeys. Another suggestion here is to have them follow you in caves. Just makes them a special ability. You can also turn this into a config.
Besides all of that, You got such a great mod. Keep it going!
You can find crash logs in the folder C:/Users/Administrator/Documents/Klei/DoNotStarveTogether, the file you're looking for is "master_server_log.txt". It should describe the cause of the error towards the end.
I do have some stuff planned involving splumonkeys for the skilltree, could be a while before I release it as I don't have too much time to work on it right now but do keep an eye out for it!
I'm not familiar with crash logs unfortunately, however i can say i get an error when it does crash, its the server that crashes not the game, as for situations its just whenever i use it, regardless of where I am and what is going on around me
As for the item, using webbers whistle and turning it yellow or something idk, not a modder just would be nice to have a little more control over the nutcases!
Finally, wondering if theres any plans for any interaction with splunkies? Perhaps.. skill tree related fingers crossed lol
Overall great mod, feel free to dm about the trinket thing, i feel it could be an incompatibility on my end with another mod i'm using perhaps but i'd need your help identifying it aha
Trinket breaking also never crashed my game. Last I played Wonkey was yesterday
Thanks for the feedback!
The trinket breaking seems to be fine on my end, can you give me more details on when it's crashing? A crash log would be ideal if you're familiar with those, but anything else like configs you changed or the situation when it happens would be helpful.
The mining rampage is actually the regular behaviour lol, they just work the same way merms do. If you want them to stop you have to move away. It would be possible to make something to call them but making a whole new item wouldn't really be worth the effort unfortunately.
PS a skill tree would be fire
Oh my bad then, I did not notice there's a config available.
You are right about the inventory, now that I see your reasoning I get it.
Having a low maximum sanity is good in my opinion, because nightmare/lunacy break points are percentage based, while sanity restoration is a flat value, meaning you can adjust whatever mode you need at the moment with fewer resources. For example, escaping complete insanity only takes Wonkey less than 2 minutes with a Pirate Bandana and shifting from sane to insane only takes 2 green caps.
Overall the bandana is most like still fine since you'll get a Tam'O'Shanter in winter anyways.
I'll probably still reduce it's sanity slightly if the config allows for that, but that's just me.
Thank you for the great mod, it's very fun
Here's my thought process behind the issues you mentioned:
Cursing team on death: There's a config option to keep the trinkets on death! I thought about just making that the default but ultimately chose to match the original. I think it's still mostly fine since you're very likely to already have access to the Moon Quay and bananas before fighting any of the harder bosses but you're definitely right that it feels bad, I might switch it in a future update.
Having 1 less inventory slot: That one is very much one of his intended weaknesses to keep with the spirit of the original lol, also imo it balances the big benefit you get from having trinkets always available pretty well. But still, it's all configurable!
Pirate Bandana: Sanity maintenance is generally pretty easy as you said, and since you only get 100 sanity and the trinket penalty I thought it was fine for you to have a starter item facilitating it (still configurable!).
Thank you so much for the kind words and the in-depth review! I'm definitely keeping all the feedback in mind while working on the next update!
-Head start into the game with a better spear
-Monkey run helps uncover the map in the early game and saves travel time all throughout the game. Also allows for cinematic Celestial Champion dodges.
-Incentive for a early to mid game goal with the map to the moon quay, allowing a different progression order than usual
-Incentive to go exploring the caves for bananas (fitting) to recruit Powder Monkeys even before Moon Quay becomes accessable. Helped by the easily accessable lesser Tam o Shanter
-Heals with great healing value outside of combat, losing half their healing worth if spammed during.
-Incentive to use different weapons than what we are used to.
-Head slot items that provide competition for the Football Helmet. Maybe enough to encourage relying more on body armor. Bonus Point: Logs Suits can be easily stockpiled with your chopping crew late game.
If you die during a boss fight, you curse your team mates, which sucks for everyone involved and pretty much nullifies your chances of winning. Taking away someone elses character feels awefull. Not only do you need the time to find Moon Quay, you also need to wait for banans to grow there (since you don't have any cursed trinkets left to craft a map to a stash with bananas)
Always having 1 less inventory slot due to trinkets being mandatory feels kinda bad
600 extra health in your pocket from the start of the game is a LOT.
Pirate Banner feels tacked on. The sanity aura feels out of place and isn't really necessary. Standing near a sanity station isn't fun and beard hair is very expensive for what little it provides. It could probably provide a different benefit. Maybe permanently upgrade powder monkeys that spawn within it's range or periodically spawn upgraded pirate stashes for you to find? Or mark sunken treasure on your map from time to time?
Can Powder Monkeys be more useful? Make them toss items, pick saplings and grass. This also should apply with Splumonkeys. Another suggestion here is to have them follow you in caves. Just makes them a special ability. You can also turn this into a config.
Besides all of that, You got such a great mod. Keep it going!
Also, I was testing Wonkey-Splumonkey relationships with this mod and found something shocking! It turns out, Splumonkeys defend Wonkey when he gets hit. This can be a additional reason for Splumonkey befriending.
Second, there's a problem with transforming Prime Mates. When transforming, the game crashes. Also, this is just a tiny suggestion. Its not really major but, can this one also have a configuration? Because I don't think a leader should befriend other leaders like that. Doesn't make sense...
Thanks for the clarification on some parts, there are just other some parts I still have feedback to.
2. Well apparently Webber and spiders are separated by cave spiders in different biomes, none of them have contact with each other. But Webber can still befriend them. I feel like the same should go with Wonkey. However, Wonkey still shouldn't be able to craft their barrels.
3. Well, I just like the way Wonkey and other monkeys are able to speak to each other. The idea is more brilliant than Wilbur's speeches, and it makes it stand out! Also, I don't want wonkey to look like a Wilbur in DST or something around that. But once again, A config option once again, is the best to solve this problem.
Concluding this comment, this is still the best mod and I hope you to keep going no matter what! We're all here to support you!
1. It's in the works! I'll probably release another update before implementing this but I really want to add it.
2. I didn't do anything with splumonkeys because vanilla wonkey and the pirate monkeys also don't have any relation or special behaviour with them, but features involving them would definitely be in the cards if I get to work on the skilltree.
3. Probably not! I actually really like that you can imagine any personality for wonkey, and it goes with the theme of wilbur using monkey speech but still being able to understand others. Maybe a config option to use other characters' lines later down the line though!
4. Will be coming in the next update along with some extra features!
Thanks for the feedback! Really glad you're enjoying the mod!