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After installing this mod, the Daedalus Wings equipment texture for the Milira Race appears much smaller than it should be.
Since the Daedalus Wings are a belt-type item, could this be caused by changes to the rendering or scaling of belt equipment?
Is there any way to fix or adjust this?
Thank you for your hard work on this mod — it's a great one!
Shame because in a discord server I was informed to try out your mod and it just makes my game unenjoyable to play because I have to tediously mess with texture errors every single time a pawn enters my tile.
I really enjoy the textures you gave to the pawns themselves and the apparel changes, and the work you put into having built-in compat for several other mods I enjoy such as Cinders.
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511966169
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037354634
Flat chests matters
Good mod though
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207125987
like this:
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3220023934
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990606008&tscn=1752395327
There is a bug in undressing the body, only one piece can be taken off at a time
Failed to find any textures at Kurin/Apparel/Underwear/Prude_Underwear/Texture_Hulk while constructing Multi(initPath=Kurin/Apparel/Underwear/Prude_Underwear/Texture_Hulk, color=RGBA(0.635, 0.616, 0.596, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color)
AlienRace.ApparelGraphics.ApparelGraphicUtility:GetGraphic (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,RimWorld.Apparel,RimWorld.BodyTypeDef) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/AlienRaces/Source/AlienRace/AlienRace/ApparelGraphics/ApparelGraphicUtility.cs:15)
i did several tests and spawned several caravans without a single issue
also make sure this mod is at the bottom of the list, be sure your pawns aren't wearing stuff from other mods that aren't supported
The texture modification for DMS has an issue. The folder name for the Garrison Coat should be "GarrisonCoat," but it was incorrectly spelled as "GarrisionCoat," causing the textures to fail to load.
I wouldn't mind it as much if it was just my starter pawns and I could toss the missing thing into the void before starting the game; but it's EVERY applicable pawn on the map, and that is a lot of red box X's showing up. :'D
i'm actively working on the space suit textures right now so i'll look into the rest once i'm done with it
Defs/ThingDef[defName="Human" or defName="CreepJoiner"]/alienRace/generalSettings/alienPartGenerator/customHeadDrawSize) failed
I got this on startup today when loading it with just facial animations and nothing else. I saw you said this mod isn't ready for odyssey yet, but this error was referencing a Facial Animations patch within the mod, there were multiple errors like this. Just wanted you to know. Thanks for this mod!